With so many cities in your mod, wont it turn into a huge siege-fest?
I don't know about you, but I detest constant sieges![]()
With so many cities in your mod, wont it turn into a huge siege-fest?
I don't know about you, but I detest constant sieges![]()
The cost of walls will be increased, some cities even won't have the chance to build walls, and we are searching the way to prevent too many sieges via scripting.
btw when the campaign opponents are chalanging you don't have to many sieges :wink:
Conclusion - there won't be any Hegemonia Total Siege![]()
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nice, hopefully you'll make them almost unaffordable.The cost of walls will be increased
I don't understand what you meanbtw when the campaign opponents are chalanging you don't have to many sieges![]()
I thin that he means that the enemy will sally forth to attack much more often.
The enemy will be much more agressive, and seek for battle constantly.
I think soI`m just guessing BTW
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Personaly i dont see the problem with sieges. Isn't it part of the RTW engine? Unless the mod is trying to be historical accurate to the fullest?
[Massive Sig Here]
SecondedOriginally Posted by Sparton Matticus
"And the Heavens Shall Tremble"
Resistance is futile™
"ehn sewr traih-sluyrds-lairareh"
if you dont want a siege then dont attack a city!
just sit in their province blockading their port or destroying roads/trade until they attack out of the city or bring in a reenforcement army.
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Ive found the AI is more likely to meet you in the field if your army isnt a full 20 unit stack, dont know whether this is a coincidence but thats what it seems to me.
But we will do our best to get a nice balance![]()
Former Skinner/Modeller for EB Former Skinner/Modeller for Hegemonia
Patrician Opifex under the patronage of Basileos Leandros I and patron of the Opifex Tone
Its not the cost of walls that causes seiges, its the actual number of cities, and the distances in between.The cost of walls will be increased
Under the patronage of Rhah and brother of eventhorizen.
well the cost of walls will cut down on usage.
Former Skinner/Modeller for EB Former Skinner/Modeller for Hegemonia
Patrician Opifex under the patronage of Basileos Leandros I and patron of the Opifex Tone
lets see...
With less walls and more cities - this will be Hegemonia: City battles?![]()
Thats just as bad...
Eliminating walls is not a real solution.
But if map size/number of provinces are the same as in vanila RTW - you will have same proportion of city/field battles
I think it is too early to worry about that yet
I guess this is just one of those it is what it is deals.
Believe in Hegemonia... Or the Megarian will get you.
Also if we are thinking of real battles, a siege could in theory take place even without walls. Of course i dont mean in the actual game i mean if you think of how a battle at a city might happen. But of course the game has restrictions in that sense.
[Massive Sig Here]
Having no walls just makes more internal city battles, which in my view are even more boring than seige battles with walls since all the units get crammed into small streets and the AI is too stupid to circle around you by using empty streets to your rear.
There are many other factors that also come into play regarding number of seiges.
Since this mod has reduced map scale (in terms of actual miles / map unit) you can put in more cities in Greece than vanilla RTW without increasing city density per map unit. Also, since this will be a 4 turn / year mod the distance that an army can travel in one turn will probably be reduced.
Seems like a lot of trial and error work involved to make sure everything balances out.
Seeing as the Hegemonia map has a very large scale, it will likely take more than one turn to march between two cities, which leads to more large armies in the fields, therefore more large field battles, therefore less sieges.
Also you guys could just not fight it out and do auto-battle.
IS there any way to instantly convert population to wall defenders, say with 0 time to create so they would be created as soon as a enemy is nearby? Maybe a special light troop called "Civil wall defender" and give them a 0 movement value so they cannot roam around. Then the AI wouldn't continually attack cities, espectially with small forces
Pity we cannot create more seige engines / equipement, only 3. Hellenistic seige techniques were quite varied.
oOo
Rome 2 refugee ...
oOo
Originally Posted by Rorarii
One possible solution to constant AI sieges is to alter the city walls so they containt more towers, thus tougher to attack. This is especially required for wooden walls where there are no towers near gates!!?? Then you'd have to somehow tell the AI that the city toughness has increased .. ?????
R
oOo
Rome 2 refugee ...
oOo
Is there anyway to stop the "Turns until surrender" when seiging if the cities port is not being blockaded? Like when the Spartans invade Attica, even though they wreck up the countryside the Athenians can just sit behind their walls forever, since their port is still operational, they can still trade, get food and go on milatary operations (probably not possible in RTW).
Also, is there anyway of making unit upkeep costs higher when they are not in a city? So in a city it is pretty much nothing, but it gets expensive to be seiging or marching for years on end?