Hi!

I want to start an RPG starting in 1600 and following The Netherlands in it's struggles. You will be member of the Staten Generaal(House of representatives and The senate) you can get various offices and RP everything from life in the 1600's.

Members aboard :

Admiral Van Tromp

Le Vengur

Cpt.Wsq96

Rhapture

King Sama

And Myself of course. More people are also welcome !

General Information

Area of operations : The World.
Date : 1600
Nation : The Netherlands
A year takes : 12 days

Goal of the game : You RP a member of the Staten Generaal, We try and lead The Netherlands trough the test of time bringing all it's difficulties. You can be chose commander of the army and need to Fight Spain,
Or you can become Minister of foreign affairs and solve things political. Chose you destiny and sign up for Rise Of The Netherlands


Forums
Forums :
De staten Generaal : The place where the Staten Generaal meets and discus politics

Universiteit van Leiden : intellectual place where political, scientific and similar thoughts are spread and inventions made.

Het Slagveld : Where land battle's are fought.

De Zeeslag : Where sea battle's are fought.

Ontdekkingsreizen : Voyages of exploration.

De Republiek der zeven Verenigden Nederlanden : The Netherlands home land where houses are and entertainment.

Koloniën : where the colonies are govern t.

Registration : where new players register.

Het staatse Leger : The army and Navy.

De Internationale gemeenschap : Place where embassies are.

Archieves : Where threads go to die.


Guide & Rules so far
Game Guide :

The game Follows the Struggles of The Republic of the seven united Netherlands in 1600, and age of colonization and great struggles.
You will take seat in the Staten Generaal(some what equivalent of a Parliament/Senate).

Every character shall have a seat there but you can get offices there too.

Prime-Minister - The head of government and most powerful person in the country. he proposes the laws but cannot vote, only if there is a tie. He can veto bills.

Minister of War - Basically he controls the army and is in charge of there administration. He will also RP battle's if there is no specific commander.

Minister of The navy - Supreme commander of the Navy and in charge of administration. He will also RP battle's if there is no specific commander.

Minister of the colonies - Commander of the forces in the colonies, in charge of keeping the people there happy and administration.

Minister of Treasure - Well every minister who handles money talks corresponds with the minister of treasure and he will keep track of treasury.

Minister of foreign Affairs - Keep track of foreign affairs makes trade treaties etc.

Minister of Justice - Handel's all trials and punishments/fine's.

All these offices will if your contested be handled with a vote, the prime minister holds a veto right so he could block every bill proposed.

In times of war any member of the Staten Generaal can be chosen to lead the army and Is permitted to have an Auxiliary character to be your eyes and ears in de staten generaal.
however if de staten generaal decides we do not need a important commander the Minister of Army will RP the battle's.


Salary :

Each Staten Generaal member will get a annual salary of 5000 Gulden, If you hold a minister post (excluding Minister of Colonies and foreign affairs) will get an extra 3000 Gulden each year.
The Prime Minister will get an extra 5000 Gulden the ministers of colonies and foreign affairs will get 4000 Gulden extra.


Military :

The state can levy Regiments but also Prime Ministers who at least served one term, the state in acts of emergency can command the troops only if a roll says the regiment is loyal to it's commander they cannot be used by the state.

Pikeman Regiment : The backbone of the army they consist out 5000 heavy armored man. recruiting costs 20.000 Gulden to levy with an upkeep of 500 per year.
Musketeer Regiment : Soldiers skilled with the use of there musket, this regiment counts 4000 man and costs 30.000 Gulden to levy with an upkeep of 2000 a year.
Cavalry Regiment : Soldiers on horse with a pistol and swords, not to forget there heavy armor. This regiments cost 5000 Gulden for 5000 and upkeep of 500 Gulden per year.
Cannon Regiment : 30.000 for 10 guns and crew of 5 per gun with an upkeep of 5000 per year.

Navies :

A fluyt - Typical Dutch ship optimized for trading goods this is the backbone of the trading fleets. 3000 Gulden per year without upkeep cost.
40 Gunner - A medium warship these form the backbone of a naval task force building one will cost 6000 Gulden and 500 upkeep yearly.
60 Gunner - A large warship only for the rich nations these are affordable they come at a cost of 12.000 Gulden and upkeep of 2000 a year.
Flagship (80 gun) - Only one per fleet is permitted and severs as the commander his vessel it will cost 20.000 Gulden to make with a 5000 Gulden upkeep yearly.



If an army or fleet wins battle's they will get a "*" for each 2 victories, replenishment of an army will cost 0.5 Gulden per soldier.

Properties & slaves :

Each member of De staten generaal can hold certain assets that produce money.
Workers can be hired from the "Workers & Slaves" thread at a cost of 10 Gulden each year per one.
Slaves can be bought from the "Workers & Slaves" thread for 250 Gulden per year they give 75 extra Gulden per year.(per one slave)

A normal farm can hold 50 slaves. Costs 1000 Gulden to build. A 5 building limit

A large Farm can Hold 100 slaves. costs 3000 Gulden to build. A 5 building limit.

A Weapons manufacturer can hold 500 workers, This produced 5000 extra Guldens each year for you. costs 10.000 Gulden to build. Only one can be build per player.

A wharf Can hold 500 workers, this makes a profit of 2000 Gulden each ship build for the state or a private ship, However The state can go to other wharfs and players also can. Costs 20.000 Gulden to Build. Only one can be build per player.

Slaves can also be bought from slave trading posts however you need to pay for the ships that transport them and you can buy no more then 200 a year.




The Maps will be done in the following days and If we may host the RPG everything will be explained in more depth.

Proposed LM's : Cpt.Wsq96 & General Brewster