Hi!
I want to start an RPG starting in 1600 and following The Netherlands in it's struggles. You will be member of the Staten Generaal(House of representatives and The senate) you can get various offices and RP everything from life in the 1600's.
Members aboard :
Admiral Van Tromp
Le Vengur
Cpt.Wsq96
Rhapture
King Sama
Harald I Hardrade
Paladin Vargas
lolIsuck
Highlander_23
And Myself of course. More people are also welcome !
Moderators : Cpt.Wsq96 & Le Vengur & General Brewster
General Information
Area of operations : The World.
Date : 1600
Nation : The Netherlands
A year takes : 12 days
Goal of the game : You RP a member of the Staten Generaal, We try and lead The Netherlands trough the test of time bringing all it's difficulties. You can be chose commander of the army and need to Fight Spain,
Or you can become Minister of foreign affairs and solve things political. Chose you destiny and sign up for Rise Of The Netherlands
Forums Forums :
Het Binnenhof : The palace where the Staten Generaal meets and discus politics.
Universiteit van Leiden : intellectual place where political, scientific and similar thoughts are spread and inventions made.
Het Slagveld : Where land battle's are fought.
De Zeeslag : Where sea battle's are fought.
Ontdekkingsreizen : Voyages of exploration.
De Republiek der zeven Verenigden Nederlanden : The Netherlands home land where houses are and entertainment.
Koloniën : where the colonies are govern t.
Registration : where new players register.
Het staatse Leger : The army and Navy.
De Internationale gemeenschap : Place where embassies are.
Archieves : Where threads go to die.
Guide & Rules so far Game Guide :
The game Follows the Struggles of The Republic of the seven united Netherlands in 1600, and age of colonization and great struggles.
You will take seat in the Staten Generaal(some what equivalent of a Parliament/Senate).
Every character shall have a seat there but you can get offices there too.
Stadthouder - Can only be awarded in times of war and with 3/4 majority vote. This office makes the player commander in chief of all forces. title is awarded till death though the staten generaal can chose to strip the title. when the war is over though command will get back to the minister of Army and navy.
then the stadthouder will serve as second Raadspensionaris.
Raadspensionaris(head of government/state) - The head of government and most powerful person in the country. he proposes the laws but cannot vote, only if there is a tie. He can veto bills.
Minister of War - Basically he controls the army and is in charge of there administration. He will also RP battle's if there is no specific commander.
Minister of The navy - Supreme commander of the Navy and in charge of administration. He will also RP battle's if there is no specific commander.
Minister of the colonies - Commander of the forces in the colonies, in charge of keeping the people there happy and administration.
Minister of Treasure - Well every minister who handles money talks corresponds with the minister of treasure and he will keep track of treasury.
Minister of foreign Affairs - Keep track of foreign affairs makes trade treaties etc.
Minister of Justice - Handel's all trials and punishments/fine's.
Minister of Exploration - In these times of discovery someone needs to politicaly lead the exploration. Administration some actual travailing and prepping for colonization are required in this office.
All ministers have 10 bodyguards, these can prevent assassination attempts, the Prime minister and stadthouder both have 50 Bodyguards.
All these offices will if your contested be handled with a vote, the prime minister holds a veto right so he could block every bill proposed. Except voting for office.
In times of war any member of the Staten Generaal can be chosen to lead the army and Is permitted to have an Auxiliary character to be your eyes and ears in de staten generaal.
however if de staten generaal decides we do not need a important commander the Minister of Army will RP the battle's.
Salary :
Each Staten Generaal member will get a annual salary of 5000 Gulden, If you hold a minister post (excluding Minister of Colonies and foreign affairs) will get an extra 3000 Gulden each year.
The Prime Minister will get an extra 5000 Gulden the ministers of colonies and foreign affairs will get 4000 Gulden extra. a Stadthouder will gain a salary of 10.000 Gulden.
Military :
The state can levy Regiments but also Prime Ministers who at least served one term, the state in acts of emergency can command the troops only if a roll says the regiment is loyal to it's commander they cannot be used by the state.
Pikeman Regiment : The backbone of the army they consist out 5000 heavy armored man. recruiting costs 20.000 Gulden to levy with an upkeep of 500 per year.
Musketeer Regiment : Soldiers skilled with the use of there musket, this regiment counts 4000 man and costs 30.000 Gulden to levy with an upkeep of 2000 a year.
Cavalry Regiment : Soldiers on horse with a pistol and swords, not to forget there heavy armor. This regiments cost 5000 Gulden for 5000 and upkeep of 500 Gulden per year.
Cannon Regiment : 30.000 for 10 guns and crew of 5 per gun with an upkeep of 5000 per year.
Navies :
A fluyt - Typical Dutch ship optimized for trading goods this is the backbone of the trading fleets. 3000 Gulden per year without upkeep cost.
40 Gunner - A medium warship these form the backbone of a naval task force building one will cost 6000 Gulden and 500 upkeep yearly.
60 Gunner - A large warship only for the rich nations these are affordable they come at a cost of 12.000 Gulden and upkeep of 2000 a year.
Flagship (80 gun) - Only one per fleet is permitted and severs as the commander his vessel it will cost 20.000 Gulden to make with a 5000 Gulden upkeep yearly.
If an army or fleet wins battle's they will get a "*" for each 2 victories, replenishment of an army will cost 0.5 Gulden per soldier.
Properties & slaves :
Each member of De staten generaal can hold certain assets that produce money.
Workers can be hired from the "Workers & Slaves" thread at a cost of 10 Gulden each year per one.
Slaves can be bought from the "Workers & Slaves" thread for 250 Gulden per year they give 75 extra Gulden per year.(per one slave)
A normal farm can hold 50 slaves. Costs 1000 Gulden to build. A 5 building limit
A large Farm can Hold 100 slaves. costs 3000 Gulden to build. A 5 building limit.
A Weapons manufacturer can hold 500 workers, This produced 5000 extra Guldens each year for you. costs 10.000 Gulden to build. Only one can be build per player.
A wharf Can hold 500 workers, this makes a profit of 2000 Gulden each ship build for the state or a private ship, However The state can go to other wharfs and players also can. Costs 20.000 Gulden to Build. Only one can be build per player.
Slaves can also be bought from slave trading posts however you need to pay for the ships that transport them and you can buy no more then 200 a year.
Prisoners of war can be released, rolled a dice for changing to The Netherlands army or sold into slavery this will cost the State nothing nor the player. POw sold into slavery will bring a 50 gulden per head profit.
Coups Coups :
In every political spectrum a coup can happen so can in this game.
With a coup you need at least a 80% civil unhappiness with the government,
Also as is obvious you need an army to take control of het "Binnenhof" The palace where the Staten generaal holds it's meetings.
When took control of het binnenhof the state armies will follow the prime minister in an attempt to re-take het binnenhof and restore government.
If the MP is assassinated the ministers can chose alliance and spark a civil war. Colonies will always take side with the legit government. Not the coup side.
If ministers take side with the legit government they will fight until assassination if they have sons they can become part of the government of the player who committed the coup.
The player who commits the coup can be dictator for life or can chose to be a democracy. If chosen for a dictator you can crown your self. However this can bring tensions with other nations as coups inn general do that. allies of the legit government will also aid them.
In cases of civil war, colonies will most likely declare independence or will follow a certain minister if the people like that particular minister. small requirement is that you at least have been once minister of colonies.
Political system Oranje gezinden & Republikeinen :
these are 2 "political" parties in the early Netherlands the Royalists(oranje gezinden) historical followed the Princes Of Orange and wanted more power for noble people, and wanted the house of Orange Nassau to be stadthouder.
The Republicans(republikeinen) where more liberal in politics and wanted no noble people to rule.
Each player can chose it's side this doesn't mean you can't be ingame friend with a Royalist or vise versa, This is an expect o the game that needs to be sorted out more.
Main difference for now is that if you chose Royalist you can chose to be a noble family. And If you are a republican you cannot become Stadthouder and republicans elected Head of Government have an easier citizen approve rating.
The symbol for Royalists will be
For Republicans
For supporters of a coup or rebellion
These symbols need to be posted in your home thread!
Military awards
A commander can be for victories by chose of the staten generaal with a sum of money.
Variating from 1000 Gulden to 10.000 Gulden, It can also be awarded for a campaign of war commanded by the same commander.
Elections and Trials
Trials :
Every member of De staten generaal can lay charge to and other member of "DSG".
The minister of Justice shall decide if a trial is needed and if he decides thats needed he will RP the trial.
You can chose someone to be your lawyer and take care of your defense.
You can be given a fine not higher then 8000 Gulden.
You can be executed if the crime is great enough.
you can be exiled.
If your noble you can be stripped of all titles. Your Son can reclaim this though, which will be death with by the minister of justice.
Crimes can be from corruption to murder.
Elections :
Elections will be hold each 10 days, a thread will be made and everyone who wants to run for a office need to reply there with the office they want.
If contested a poll will be made where people can vote on there favorite the winner will get the office in question. If there is a tie the sitting prime minister will decide.
Nobility Nobility :
Ridder - Knight : A low noble titel, can be awarded for any reason by De Staten Generaal.
Baron - Baron : A low noble titel, can be awarded for service of 2 terms as minister.
Graaf - Count : A middle Noble titel,can be awarded with a minimum of 5 victories and 1 years as military commander, a castle will be awarded too.
Markies - Marquis : A middle noble titel, Can be awarded with 10 military victories 3 years as field commander. Or 4 terms of service as minister and holding 2 trade posts in colonies. A castle will be awarded.
Hertog - Duke : A high noble titel, Awarded when served 2 terms in a row as Prime minister, holding 2 trade posts, having a private regiment and have at least one ship under command. A castle will be awarded.
Prins - Prince : A high noble titel, Can only be awarded with a 100% approval vote of "DSG", Served 5 terms as Prime Minister, control 5 trade posts, have 5 trade ships, already have a noble titel and marry to a noble family. A palace will be awarded.
Prins van Oranje - Prince of Orange : The highest noble title, You need to be names Prins van Oranje To become stadthouder, this will be done by a 100% approval vote of "DSG".
All titles except Knight & Baron are heir able. All titles can be stripped by misuse or personal bankruptcy.
All noble people get an extra 20 bodyguards. the prince of orange gets 50 bodyguards extra
Professional Armies Musketeer regiment :
This deadly soldiers carry an arquebus and rapier, they are trained to be the second line in the Dutch army. Just few years earlier Prince Maurits of orange came up with the tactic of a arquebussier shooting then going back in line so there is a continues line of fire. A "musketeer" regiment shall consist out of 4000 soldiers for a recruitment cost of 10.000 Gulden and upkeep of 2000 Gulden. Recruitment will take 3 days.
Pikemen regiment :
Perhaps the best known soldier on a 1600's battlefield the pikemen with there fearful spears they make up the first line of defense. Working close with the musketeers these regiments make the backbone of the Dutch army.
Easy trained but expensive to manufacture there equipment recruitment. The regiment will number 5000 heads. Cost will be 10.000 gulden with a 1000 upkeep. Recruitment time will take 2 days.
Hussars :
Light cavalry designed to give chase to fleeing enemies or charge severely hammer enemy lines. However great damage will be done if they meet a pikemen regiment these cavalrymen make it up with there seer speed. Recruitment will cost 2000 Gulden per 200 horseman. An upkeep of 100 per 200 horseman will be in order. Recruitment time of 3 days.
Currasiers :
These heavy armored cavalrymen will decide the average battle they can break trough enemy lines and wreck Nabokov until the pikemen or hussars come to take advantage of the broken line. They will number 500 per regiment and will cost 15.000 to recruit with a upkeep of 5000 Gulden. Recruitment time of 7 days.
Prince guard :
Perhaps the least known elite unit of the Netherlands, the guard of the prince of orange in there heavy gold plated armor they are at the front line of the fight. These soldiers are the elite of The Netherlands. Only 4 regiments will be allowed made up out of 1000 man. Recruit cost will be 15.000 upkeep 5000 Gulden and recruitment time of 6 days.
Marines :
Marines can be recruited to serve in ships or as colonial armies. Note that if you disembark them you cannot use them on ships for shooting at enemy crews! A marine regiment shall consist out of 400 men with rapier en arquebus at a cost of 2000 Gulden and upkeep of 500 gulden per year. Recruitment time of 3 days.
Fleets Flagship of 70 cannons
This large ship is the largest vessel in the navy, carrying 70 guns and 400 men it takes one years to build,
it is capable of crossing any sea, and can take up to 200 colonists or soldiers with it. Will cost 20.000 Gulden.
Fluyt of war, 40 cannons
This is the most common ship in the navy, carrying 40 guns and 180 men it takes 8 months to build,
it can cross most large seas but is not able to make it to the east indies without several stops,
it can carry 75 colonists or soldiers. Will cost 15.000 Gulden.
Sloop of war, 10 cannons
This is the smallest ship of the navy, carrying 10 guns and 30 men it takes two months to build,
it can cross the northern sea but is not able to cross the Atlantic, it can carry 20 colonists or soldiers. Comes at a cost of 5000 Gulden.
VoC Fluyt, 18 cannons
This is the largest trade ship of the merchant navy, carrying 18 guns and 80 men it takes seven months to build,
it can cross any sea, and can take up to 300 colonists or soldiers. Comes at a cost of 9000 Gulden
Trader sloop
This is the smallest trade ship of the merchant navy, carrying no guns and 20 men it takes two months to build,
it can cross the northern sea but is not able to cross the Atlantic, it can carry 50 colonists or soldiers. Comes at a cost of 5000 Gulden.
Mercenaries Swiss Guard Regiment :
Perhaps the most known mercenaries in the world. These fierce pikeman are contract based forces, they come with 2000 people per regiment for a cost of 2000 Gulden per month.
Lisowcycy Regiment :
Fierce Light cavalrymen who can be hired per 500 man for a hire cost of 3500 Gulden per month. They are optimised for hunting down broken infantry man or cutting trough the enemy flanks.
Ottoman Artillery volunteers :
The Ottomans known for there huge artillery guns form this artillery regiment for hire. At a cost of 10.000 Gulden per month they come to reinforce your forces!
Random Events
A random number generator will be used to see for a yearly event.
1 : No events this year.
2 : Spanish invasion, A Spanish army lands in Netherlands region 8.
3 : Plague! plague has broken out, a roll will be done to determine if your character dies because of it.
4 : Storm! A storm disrupts all trade.
5 : Disaster year (only happens each ten terms) France, England and German states invade! English only by see french will invade Netherlands Region 8 and German states region 12.
6 : Tactic innovation! 50% less recruiting time.
7 : Golden year! Dutch treasury increases with 50% for one year.
8 : Blockade! Trade is cut off.
9 : Colony revolt! The Biggest colony in th empire will revolt to our fair rule!
10 : Spain recognizes the Republic and asks for peace.
11 : England asks for a treaty (Trade, Alliance, Peace)
12 : Ottoman Empire asks for a treaty.
13 : France asks for a treaty.
14 : France declares war.
15 : Spain Declares war.
16 : England declares war.
17 : German states declare war.
18 : Brandenburg asks for a treaty.
19 : Scotland asks for a treaty of joining armies to get rid of England.
20 : The people demand peace! Civil unrest became to high the people refuse to pay tax until peace is made with the Faction where a war is the longest going on with.(only European nations)
colonies Being a huge part of early modern times colonization of course cannot be missed in the RPG!
The Netherlands only "colony" in the first term of the game will be Ambon.
A small island part of current day Indonesia, small history of the islands the Portuguese made it a colony in 1527, in 1600 the Dutch make a pact with the locals for trade making a small village for trading. in 1603 the Portuguese get rid of the dutch and punish the locals.
in 1605 the dutch fleet engages the Portuguese take there fort on the island and take position of all Portuguese area's in Indonesia.
to make it more simple in the RPG it will function as a very small colony.
Colonies are under supervision of the ministry of Colonization, the minister of Colonization needs to keep track of finances and adequate defenses, the republic cannot afford to lose colonies.
The armies present in the colonies are under control of the minister of colonies. Or a appointed commander.
Colonies add an additional 10.000 Gulden per term to the treasury.
Military Commander careers
Since not everyone can have a ministry posts all the time we will introduce the commander carreer.
If your not elected into office you can request a command of an army, with the European armies, Colonial or Expeditionary command with the appropriate ministers.
they can propose it in De Staten Generaal(or you can yourself but one of the ministers must support you before you can)
then there will be voted upon. if you are granted a command you will travel to the location of the army and resume a war that was being fought by someone who stopped with the RPG, didn't want to RP a war anymore or the minister of army.
Your army will be state property and perhaps some regiments are private lend to the state.
Also you can still have an auxiliary character as normal member of De Staten Generaal.
Maps
European Maps,
The Maps will be done in the following days and If we may host the RPG everything will be explained in more depth.













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Sounds like a very promising RPG from a good era. I hope to see it progress from here. I will happily join once summer vacation hits and I am released from hard labor (high school) 







