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  1. #1
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    Default Starting Money/Incomes/Levies

    Starting Incomes/Promotion Money

    The Nobility
    King - 100000 Dragons
    Prince/Princess - 80000 Dragons
    Lord of a Great House - 70000 Dragons
    Lord’s Bannerman - 60000 Dragons
    Sworn Sword - 27000 Dragons
    Hedge Knight - 12600 Dragons

    Religious Folk
    In order of 'The Seven' - 'R'hllor' - 'The Drowned God'
    High Septon - No equivalent - No equivalent - 36000 Dragons
    Most Devout Septon - High Priest of R'hllor - Damphair - 27000 Dragons
    Septon - Red Priest - Drowned Man - 18000 Dragons
    Acolyte Septon - Slave of R'hllor - Acolyte of the Droned God - 9000 Dragons

    The Mercenaries
    Sellsword Commander - Sellsail Commander - 27000 Dragons
    Sellsword Second-in-command - Sellsail Captain - 18000 Dragons
    Sellsword - Sellsail - 12600 Dragons
    Novice Sellsword - Novice Sellsail - 9000 Dragons

    The Merchants
    Merchant Prince - 54000 Dragons
    Merchant - 45000 Dragons
    Lesser Merchant - 36000 Dragons
    Apprentice Merchant - 18000 Dragons

    The Night's Watch
    Lord Commander of The Night's Watch - 54000 Dragons
    Commander of a Night Watch Castle - 36000 Dragons
    First Ranger - First Builder - First Steward of The Night's Watch - 18000 Dragons
    Ranger - Builder - Steward of The Night's Watch - 9000 Dragons

    The Kingsguard
    Lord Commander of The Kingsguard - 36000 Dragons
    Member of The Kingsguard - 27000 Dragons

    Freemen
    Freedman - 4500 Dragons
    Weekly Incomes
    The Nobility
    King - Based off land
    Prince/Princess - Based off land
    Lord of a Great House - Based off land
    Lord’s Bannerman - Base off land
    Sworn Sword - 18000 Dragons
    Hedge Knight - 8400 Dragons

    Religious Folk
    In order of 'The Seven' - 'R'hllor' - 'The Drowned God'
    High Septon - No equivalent - No equivalent - 24000 Dragons
    Most Devout Septon - High Priest of R'hllor - Damphair - 18000 Dragons
    Septon - Red Priest - Drowned Man - 12000 Dragons
    Acolyte Septon - Slave of R'hllor - Acolyte of the Droned God - 6000 Dragons

    The Mercenaries
    Sellsword Commander - Sellsail Commander - 18000 Dragons
    Sellsword Second-in-command - Sellsail Captain - 12000 Dragons
    Sellsword - Sellsail - 8400 Dragons
    Novice Sellsword - Novice Sellsail - 6000 Dragons

    The Merchants
    Merchant Prince - 36000 Dragons
    Merchant - 30000 Dragons
    Lesser Merchant - 24000 Dragons
    Apprentice Merchant - 12000 Dragons

    The Night's Watch
    Lord Commander of The Night's Watch - 36000 Dragons
    Commander of a Night Watch Castle - 24000 Dragons
    First Ranger - First Builder - First Steward of The Night's Watch - 12000 Dragons
    Ranger - Builder - Steward of The Night's Watch - 6000 Dragons

    The Kingsguard
    Lord Commander of The Kingsguard - 24000 Dragons
    Member of The Kingsguard - 18000 Dragons

    Freemen
    Freedman - 3000 Dragons
    Land Incomes for Nobles
    The Westerlands
    Very Rich Provinces (70,000 Golden Dragons):
    Golden Tooth
    Castamere
    Casterly Rock
    Sarsfield
    Ashemark

    Rich Provinces = (60,000 Golden Dragons):
    Lannisport
    Silverhill
    Fair Isle

    Very Prosperous Provinces (50,000 Golden Dragons):
    Greenfield
    Cornfield
    Kayce
    Crakehall
    Tarbeck Hall

    Prosperous Provinces (40,000 Golden Dragons):
    Feastfires
    Clegane's Keep
    Hornvale

    Poor Provinces (30,000 Golden Dragons):
    The Crag
    Banefort

    Very Poor Provinces (20,000 Golden Dragons):
    None
    The Reach
    Very Rich Provinces (70,000 Golden Dragons):
    The Arbor
    Highgarden

    Rich Provinces = (60,000 Golden Dragons):
    Oldtown
    Ashford

    Very Prosperous Provinces (50,000 Golden Dragons):
    Brightwater Keep
    Golden Grove

    Prosperous Provinces (40,000 Golden Dragons):
    Cider Hall
    Grassy Vale
    Harvest Hall
    Honeyholt
    Horn Hill
    Old Oak
    Sunflower Hill
    Tumbleton

    Poor Provinces (30,000 Golden Dragons):
    Shield Islands
    Bitterbridge
    Three Towers
    Blackcrown
    Bandalon
    Longtable

    Very Poor Provinces (20,000 Golden Dragons):
    Uplands
    Holy Hall
    Ivy Hall
    Red Lake
    Dorne
    Very Rich Provinces (70,000 Golden Dragons):
    Sunspear

    Rich Provinces = (60,000 Golden Dragons):
    Lemonwood
    Planky Town

    Very Prosperous Provinces (50,000 Golden Dragons):
    Yronwood
    Starfall
    Godsgrace

    Prosperous Provinces (40,000 Golden Dragons):
    Blackmont
    Ghost Hill
    Hellholt
    Spottswood
    The Tor
    Wyl

    Poor Provinces (30,000 Golden Dragons):
    Kingsgrave
    Vulture's Roost
    Salt Shore
    Skyreach
    High Hermitage

    Very Poor Provinces (20,000 Golden Dragons):
    Prince's Pass
    Red Dunes
    Sandstone
    The Riverlands
    Very Rich Provinces (70,000 Golden Dragons):
    None

    Rich Provinces = (60,000 Golden Dragons):
    Riverrun
    The Twins
    Maidenpool

    Very Prosperous Provinces (50,000 Golden Dragons):
    Saltpans
    Stoney Sept

    Prosperous Provinces (40,000 Golden Dragons):
    Lord Harroway's town
    Pinkmaiden
    Fairmarket
    Raventree hall
    Stone Hedge

    Poor Provinces (30,000 Golden Dragons):
    Acorn Hall
    Atranta
    Darry
    Seaguard
    Harrenhal
    The Trident

    Very Poor Provinces (20,000 Golden Dragons):
    Oldstones
    High Heart
    Willow Wood
    The Vale of Arynn
    Very Rich Provinces (70,000 Golden Dragons):
    None

    Rich Provinces = (60,000 Golden Dragons):
    Gulltown
    Wikenden
    The Vale

    Very Prosperous Provinces (50,000 Golden Dragons):
    Heart's Home
    Strongsong
    Longbow Hall

    Prosperous Provinces (40,000 Golden Dragons):
    Ironoaks
    Old Anchor
    Runestone
    Coldwater

    Poor Provinces (30,000 Golden Dragons):
    Grey Glen
    New Keep
    Redfort
    Snakewood
    Ninestars

    Very Poor Provinces (20,000 Golden Dragons):
    Three Sisters
    The Eyrie
    The Bloody Gate
    The Crownlands
    Very Rich Provinces (70,000 Golden Dragons):
    King's Landing

    Rich Provinces = (60,000 Golden Dragons):
    None

    Very Prosperous Provinces (50,000 Golden Dragons):
    Duskendale
    Stokeworth

    Prosperous Provinces (40,000 Golden Dragons):
    Antlers
    Hayford
    Rosby
    Sow's Horn

    Poor Provinces (30,000 Golden Dragons):
    The Kingswood
    Brindlewood
    Massey's Hook
    Dyre Den
    Rook's Rest

    Very Poor Provinces (20,000 Golden Dragons):
    Claw Island
    Diftmark
    Dragonstone
    The Whispers
    The North
    Very Rich Provinces (70,000 Golden Dragons):
    None

    Rich Provinces = (60,000 Golden Dragons):
    None

    Very Prosperous Provinces (50,000 Golden Dragons):
    White Harbour
    Winterfell

    Prosperous Provinces (40,000 Golden Dragons):
    Deepwood Motte
    Karhold
    Last Hearth
    The Dreadfort
    Torrhen's Square

    Poor Provinces (30,000 Golden Dragons):
    Greywater Watch
    Bear Island
    Ramsgate
    Widow's Watch
    Hornwood
    Barrowtown

    Very Poor Provinces (20,000 Golden Dragons):
    Flint's Finger
    Moat Cailin
    Oldcastle
    Skagos
    The Mountains of the North
    The Rills
    The Stony Shore
    The Stormlands
    Very Rich Provinces (70,000 Golden Dragons):
    None

    Rich Provinces = (60,000 Golden Dragons):
    None

    Very Prosperous Provinces (50,000 Golden Dragons):
    Storm's End
    Summerhall

    Prosperous Provinces (40,000 Golden Dragons):
    Griffin's Roost
    Haystack Hall
    Stonehelm
    Rain House
    Mistwood
    Broadarch

    Poor Provinces (30,000 Golden Dragons):
    Blackhaven
    Bronzegate
    Crow's Nest
    Felwood
    Gallowsgrey
    Nightsong

    Very Poor Provinces (20,000 Golden Dragons):
    Amberly
    Tarth
    Estermont
    Grandview
    The Iron Islands
    Very Rich Provinces (70,000 Golden Dragons):
    None

    Rich Provinces = (60,000 Golden Dragons):
    None

    Very Prosperous Provinces (50,000 Golden Dragons):
    Pyke
    Ten Towers

    Prosperous Provinces (40,000 Golden Dragons):
    Blacktyde
    Great Wyk
    Harlaw

    Poor Provinces (30,000 Golden Dragons):
    Orkmont
    Saltcliffe

    Very Poor Provinces (20,000 Golden Dragons):
    Old Wyk
    The Wall
    Very Rich Provinces (70,000 Golden Dragons):
    None

    Rich Provinces = (60,000 Golden Dragons):
    None

    Very Prosperous Provinces (50,000 Golden Dragons):
    None

    Prosperous Provinces (40,000 Golden Dragons):
    None

    Poor Provinces (30,000 Golden Dragons):
    Brandon's Gift
    New Gift
    Eastwatch

    Very Poor Provinces (20,000 Golden Dragons):
    Castle Black
    Shadowtower
    Westwatch
    Beyond the Wall
    Very Rich Provinces (70,000 Golden Dragons):
    None

    Rich Provinces = (60,000 Golden Dragons):
    None

    Very Prosperous Provinces (50,000 Golden Dragons):
    None

    Prosperous Provinces (40,000 Golden Dragons):
    None

    Poor Provinces (30,000 Golden Dragons):
    Craster's Keep
    Thenn

    Very Poor Provinces (20,000 Golden Dragons):
    The Shivering Shore
    Fist of the First Men
    Skirling Pass
    The Gorge
    The Frozen Shore
    The Haunted Forest
    Hardhome
    Land Income Map

    Colour coordinated: Gold = Very Rich, Pink = Rich, Purple = Very Prosperous, Dark Blue = Prosperous, Cyan = Poor, Green = Very Poor.
    Province Fleet Levy
    Westeros - Total Levy 1320
    The Iron Islands - Total Levy 400

    1. Blacktyde - Island - Very High Levy - 50 Levy
    2. Great Wyk - Island - Very High Levy - 50 Levy
    3. Harlaw - Island - Very High Levy - 50 Levy
    4. Old Wyk - Island - Very High Levy - 50 Levy
    5. Orkmont - Island - Very High Levy - 50 Levy
    6. Pyke - Island - Very High Levy - 50 Levy
    7. Saltcliffe - Island - Very High Levy - 50 Levy
    8. Ten Towers - Island - Very High Levy - 50 Levy

    The Reach - Total Levy 300
    1. The Arbor - Island - Special Levy - 200 Levy
    2. The Shield Islands - Island - Small Levy - 20 Levy
    3. Oldtown - Coastal Province - Small Levy - 20 Levy
    4. The Three Towers - Coastal Province - Small Levy - 20 Levy
    5. Blackcrown - Coastal Province - Small Levy - 20 Levy
    6. Brightwater Keep - Coastal Province - Very Small Levy - 10 Levy
    7. Old Oak - Coastal Province - Very Small Levy - 10 Levy

    Dorne - Total Levy 150
    1. Sunspear - Coastal Province - High Levy - 40 Levy
    2. Planky Town - Coastal Province - Medium Levy - 30 Levy
    3. Yronwood - Coastal Province - Medium Levy - 30 Levy
    4. Starfall - Coastal Province - Medium Levy - 30 Levy
    5. Godsgrace - Coastal Province - Small Levy - 20 Levy

    The Crownlands - Total Levy 110
    1. Kings Landing - Coastal Province - Very High Levy - 50 Levy
    2. Dragonstone - Island - Medium Levy - 30 Levy
    3. Claw Island - Island - Medium Levy - 30 Levy

    The Stormlands - Total Levy 100

    1. Storm's End - Coastal Province - High Levy - 40 Levy
    2. Tarth - Island - Medium Levy - 30 Levy
    3. Estermont - Island - Medium Levy - 30 Levy

    The Westerlands - Total Levy 100
    1. Casterly Rock - Coastal Province - High Levy - 40 Levy
    2. Fair Isle - Island - Medium Levy - 30 Levy
    3. Lannisport - Coastal Province - Medium Levy - 30 Levy

    The Vale - Total Levy 50
    1. The Three Sisters - Island - Medium Levy - 30 Levy
    2. Gulltown - Coastal Province - Small Levy - 20 Levy

    The Riverlands - Total Levy 40

    1. Seaguard - Coastal Province - Small Levy - 20 Levy
    2. Maidenpool - Coastal Province - Small Levy - 20 Levy

    The North - Total Levy 30

    1. Bear Island - Island - Very Small Levy - 10 Levy
    2. Skagos - Island - Very Small Levy - 10 Levy
    3. Flint's Finger - Coastal Province - Very Small Levy - 10 Levy

    Beyond The Wall - Total Levy 0
    No notable ships.

    The Wall - Total Levy 30
    1. Eastwatch - Coastal Province - Small Levy - 20 Levy
    2. Westwatch - Coastal Province - Very Small Levy - 10 Levy
    Provincial Manpower Levy
    The Reach - Total Levy 142,500

    Very Large Levy - 10,000
    Highgarden
    The Arbor
    Goldengrove

    Large Levy - 7,500
    Ashford
    Brightwater Keep
    Grassy Vale
    Tumbleton
    Oldtown

    Medium Levy - 5,000
    Bandalon
    Holy Hall
    Bitterbridge
    Blackcrown
    Harvest Hall
    Honeyholt
    Horn Hill
    Longtable
    Old Oak
    Ivy Hall
    Red Lake
    Sunflower Hall

    Three Towers
    Uplands

    Small Levy - 2,500
    Shield Islands
    Cider Hall
    The Riverlands - Total Levy 115,000

    Very Large Levy - 10,000
    Riverrun
    The Trident

    Large Levy - 7,500
    Maidenpool
    Atranta
    Fairmarket
    Oldstones
    Pinkmaiden
    Harrenhal
    Stony Sept

    Medium Levy - 5,000
    Acorn Hall
    Darry
    Saltpans
    Seaguard
    Stone Hedge
    Willow Wood
    Lord Harroway's town

    Small Levy - 2,500
    High Heart
    The Twins
    Raventree hall
    The Westerlands - Total Levy 100,000

    Very Large Levy - 10,000
    Casterly Rock
    Lannisport
    Castamere

    Large Levy - 7,500
    Greenfield
    Goldentooth
    Silverhill
    Cornfield

    Medium Levy - 5,000
    Crakehall
    Deep Den
    Kayce
    Sarsfield

    Small Levy - 2,500
    Ashemark
    Banefort
    The Crag
    Clegane's Keep
    Fair Isle
    Feastfires
    Hornvale
    Tarbeck Hall
    The North - Total Levy 90,000
    Large Levy - 7,500
    Winterfell
    Deepwood Motte
    Karhold
    White Harbour
    The Dreadfort
    Flint's Finger

    Medium Levy - 5,000
    Torrhen's Square
    Moat Cailin
    Last Hearth
    Barrowtown
    The Stony Shore

    Small Levy - 2,500
    Bear Island
    Hornwood
    Oldcastle
    Ramsgate
    Skagos
    The Mountains of the North
    The Rills
    Widow's Watch
    The Stormlands - Total Levy 75,000
    Large Levy - 7,500
    Storm's End
    Blackhaven

    Medium Levy - 5,000
    Bronzegate
    Broadarch
    Crow's Nest
    Haystack Hall
    Mistwood
    Nightsong
    Rain House
    Summerhall

    Small Levy - 2,500
    Estermont
    Felwood
    Gallowsgrey
    Griffin's Roost
    Grandview
    Stonehelm
    Tarth
    Amberly
    The Vale of Arynn - Total Levy 70,000
    Large Levy - 7,500
    The Bloody Gate
    Wikenden

    Medium Levy - 5,000
    The Eyrie
    The Vale
    Gulltown
    Heart's Home
    Coldwater
    Longbow Hall

    Small Levy - 2,500
    Three Sisters
    Ninestars
    New Keep
    Runestone
    Grey Glen
    Ironoaks
    Old Anchor
    Redfort
    Strongsong
    Snakewood
    The Crownlands - Total Levy 57,500
    Very Large Levy - 10,000
    King's Landing

    Medium Levy - 5,000
    Duskendale
    Massey's Hook
    Rook's Rest
    Stokeworth

    Small Levy - 2,500
    The Kingswood
    Antlers
    Brindlewood
    Claw Island
    Dragonstone
    Driftmark
    Dyre Den
    Hayford
    Rosby
    Sow's Horn
    The Whispers
    Dorne - Total Levy 50,000
    Small Levy - 2,500
    Blackmont
    Ghost Hill
    Godsgrace
    Hellholt
    High Hermitage
    Kingsgrave
    Lemonwood
    Planky Town
    Prince's Pass
    Red Dunes
    Salt Shore
    Sandstone
    Skyreach
    Spottswood
    Starfall
    Sunspear
    The Tor
    Vulture's Roost
    Wyl
    Yronwood
    The Iron Isles - Total Levy 23,500
    Medium Levy - 5,000
    Harlaw
    Great Wyk

    Small Levy - 2,500
    Blacktyde
    Orkmont
    Pyke
    Saltcliffe
    Ten Towers

    Very Small Levy - 1,000
    Old Wyk
    The Nights Watch - Total Levy 4000
    Castle Black
    1000 Men

    Shadow Tower & East Watch
    750 Men each

    Westwatch, Brandon's Gift & New Gift
    500 Men each
    Beyond the Wall - Total Levy 60,000
    Very Large Levy - 1000
    Craster's Keep
    Fist of the First Men

    Large Levy - 7500
    The Gorge
    The Haunted Forrest

    Medium Levy - 5000
    Hardhome
    The Shivering Coast
    Thenn
    Skirling Pass
    The Frozen Shore


    We the mods feel that these are nicely done with good numbers as per lore and a small amount of balancing, so it's up to you guys. If you no likey, firstly I'll prick you with a fork so you bleed slowly to death, then I might listen to your input
    Last edited by ulti; May 12, 2012 at 11:12 AM.

  2. #2
    Narf's Avatar Reach for the Stars.
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    Default Re: Starting Money/Incomes/Levies

    I want to start out with saying it is really well made. It looks like a hell of a lot of work and I love it overall. REALLY well done.

    The Income did you take and look at each individual region? And then looked at the Wiki for that region as to determine their income?

    I have a problem wit the Fleet and Army sizes though.
    For example Many of the fleets are too big. The Royal fleet look good. I'll give you that, but The Irons Islands have too many Warships in one regard and simply too few ships in another.
    400 is too many warships taking they have almost one hundred. They have too few if you take transport, Raiding ships, Longships. they have around 400-900 of those.
    The Arbor fleet is much too small as it states many places they
    The Redwynes have:
    "two hundred warships, and five times as many merchant carracks, wine cogs, trading galleys, and whalers"
    So more Warships there, Less Warships to the Irons Islands, but much more smaller ships.
    Many of the lords have Many too many ships as according to GRRM a major house like a Lannister will have no more than 20/30 Semi-warships..
    Also The Arbor And Oldtown and Kingslanding+ surrounding rural areas have too few men, If there lives as many people in Vintown as there does in Highgarden a Levy of 5000 to the whole of Arbor is much too small. Oldtown being one of the Oldest and largest cities also have much too few levies.

    There is other details. But I'll look over it again later.

    Later:

    Also I am Scratching my head as to why The Twins have 10,000 men.

    In the series Robb Stark get men from the twins and the twins leave 400 back at the keep. Robb had 18,000 when he came after he crossed he sent 2,000 against Tywin Lannister and after that he had: 18,000 men. Which means, That he got 2,000 men from The Twins. And if there was 400 at the twins to keep it safe. Then: The twins have 2400 men. but to make it easy 2500 is cool.
    Last edited by Narf; May 11, 2012 at 08:09 AM.

  3. #3
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    Default Re: Starting Money/Incomes/Levies

    Quote Originally Posted by Narf View Post
    I want to start out with saying it is really well made. It looks like a hell of a lot of work and I love it overall. REALLY well done.

    The Income did you take and look at each individual region? And then looked at the Wiki for that region as to determine their income?


    Majonga did the incomes, he based it mainly off lore. Though the distributions between the provinces may not be accurate specifically to lore.

    I have a problem wit the Fleet and Army sizes though.
    For example Many of the fleets are too big. The Royal fleet look good. I'll give you that, but The Irons Islands have too many Warships in one regard and simply too few ships in another.
    400 is too many warships taking they have almost one hundred. They have too few if you take transport, Raiding ships, Longships. they have around 400-900 of those.
    This was done for balancing reasons. Most of this is done to lore, however if you notice the Iron Isles rank bottom (by far) in both Income and Manpower. To offset this, their ship levy is extremely high, much higher than anyone else. Also take into account that in this there is only one type of ship - warship. There are no trading galleys, raiding ships etc. Thus, according to lore, a ship of the Iron Fleet could take on any other type of ship in the books, however due to all ships being the same, to keep to lore there must be more of the Iron Fleet. Also in lore, whilst the Iron Fleet makes up the main fleet, the Greyjoys can call on all their banners to supply many, many more ships. Thus 400.

    The Arbor fleet is much too small as it states many places they
    The Redwynes have:
    "two hundred warships, and five times as many merchant carracks, wine cogs, trading galleys, and whalers"
    So more Warships there, Less Warships to the Irons Islands, but much more smaller ships.

    Again, balancing reasons. The Arbor is part of the reach, with high income + manpower. As such their ship levy is lower. Plus we're not giving any one region 200 warships, this is just ridiculous, I'm sorry. If you notice, I already made a new category for the Arbor - you have 75 ships, very high considering the rest of the places.

    Many of the lords have Many too many ships as according to GRRM a major house like a Lannister will have no more than 20/30 Semi-warships..
    Balancing reasons again etc etc. Things have to be adjusted - the ranking of power is similar to the book but I have to have leniency here.

    Also The Arbor And Oldtown and Kingslanding+ surrounding rural areas have too few men, If there lives as many people in Vintown as there does in Highgarden a Levy of 5000 to the whole of Arbor is much too small. Oldtown being one of the Oldest and largest cities also have much too few levies.
    Everything you see has been based on overall manpower for the 8 regions. Once we have a figure, we fit the provinces to fit that quota. To be honest, it doesn't really matter in the end, because no one province is going to hold out against any other. It's all part of the system. We're not going to spend hours and hours researching the manpower of each place, it's simply not feasible with the info and not worth it. Most of the battles we will be seeing will be the houses against each other, not small regions against each other. Thus why we based it on the main regions.


    Also I am Scratching my head as to why The Twins have 10,000 men.

    In the series Robb Stark get men from the twins and the twins leave 400 back at the keep. Robb had 18,000 when he came after he crossed he sent 2,000 against Tywin Lannister and after that he had: 18,000 men. Which means, That he got 2,000 men from The Twins. And if there was 400 at the twins to keep it safe. Then: The twins have 2400 men. but to make it easy 2500 is cool.
    See above.

  4. #4
    Adamat's Avatar Invertebrate
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    Default Re: Starting Money/Incomes/Levies

    I think it's very good.
    #JusticeForCookie #JusticeForCal #JusticeForAkar #JusticeForAthelchan

  5. #5
    Narf's Avatar Reach for the Stars.
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    Default Re: Starting Money/Incomes/Levies

    No offence then, if this is both made for balance and made for the larger Houses, then what point is there in playing a minor house? I think it is worth researching each region, to give a more flavoured and correct overall world of westeros. This is. really good if we only played with the Major houses. But in our game we need to take away balance and properly make a secondary ship type as it is such a big part of the lore.

    I can't support this yet.

    But. I admire the work in it. And It is a good base to work from. Balance just don't belong here.

  6. #6
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    Default Re: Starting Money/Incomes/Levies

    Narf, do you realise how many regions there are, and how little information there is? I for one do not have hours upon end to research every region, maybe some do. If you, or someone else wants to do so and provide a list of which region should get what whilst keeping within the bounds we have set, fine, do so. But until then, this is the solution.

    And to be honest Narf, one class of ship would work fine, any more and things are going to get massively confused. We only have one unit type in battles, and they are much more prominent than sea battles. Please think about what you're asking - for the Arbor to have 200 ships alone, to have high manpower AND to have high income. I'm sorry, but that is not going to happen. No one, even if lore says they do, is going to have high everything, like you wish for the Arbor.

    And you know it's not just made for balance, Lore has gone into this - we revised the levies three times due to Lore, the incomes for each area are based on lore. But this is a game, and we have to balance it somewhat otherwise people who are powerful are just going to get more and more powerful, with no way in for those who aren't powerful. Exactly what I feel happened in GSTK.

  7. #7
    Narf's Avatar Reach for the Stars.
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    Default Re: Starting Money/Incomes/Levies

    I am against balance.

    The secondary ships type could be a simple thing like, 5 to take one Warship. This would make it easier for smaller houses to afford ships as-well.

    The things that make the different Houses Special is what makes it feel like Westeros.

    With the rules above without listening to, criticism, Is a game for the Major Houses. And all the unique things about the world have been dumped down.

    Quote Originally Posted by Narf View Post
    Oh god oh god. Do NOT balance the game. Do not make Rules to play by make rules that make it easier to play.

    Balance in a Setting as Westeros is : Bad

    Like it is in RP HOW do you balance Avada Kadavra? You don't it just kills. And That is how it should be. DO not put limits on trading routes DO NOT balance troop numbers. But give what sounds realistic for each of the regions. As with Income. Give what sounds realistic for each region, Not some set number for each region that sounds Fair. It makes taking new places uninteresting. As it will be the EXACT SAME as the ones you have. It will ruin all strategy there is in only being able to take income from two places.

    Like if any of you have played civilization. Would it be FUN if all the hexes had the same grassland? No. there is different hexes with more or less valuable resources, and hexes that give special soldiers. Rare places that makes for good defending positions. Ect Ect, Ect, I will object STRONGLY If the regions are even the slightest alike. Because in a world like this where the regions are as different as they are that would be a crime. Flat out mutilation of the genre.

    This post got 6 reps. It speaks favour that people wish for diversity and balance through the unbalance.

    I am rather sad that my words are taken as if I was attacking you or your work. I'm not, It is great, you too, but I'd prefer a more diverse world.
    And you know it's not just made for balance, Lore has gone into this - we revised the levies three times due to Lore, the incomes for each area are based on lore. But this is a game, and we have to balance it somewhat otherwise people who are powerful are just going to get more and more powerful, with no way in for those who aren't powerful. Exactly what I feel happened in GSTK.
    No because In this game there is a thing that balances it strongly. A Person can only have two regions active. The King 3. Making the snowball effect from GSTK unlikely.
    Last edited by Narf; May 11, 2012 at 09:17 AM.

  8. #8
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    Default Re: Starting Money/Incomes/Levies

    Narf, I have tried to accomadate this stuff - you have 75 ships for the Arbor, more than any other individual province in the entire game. How is this ignoring the houses' unique traits? Similarly, the Iron Islands are known for being THE dominant power on the seas, thus their massive ship levy.

    Numbers of individual provinces can change I suppose, but I am loath to make any house, Major or Minor too powerful in all aspects. The Westerlands have their gold, the Reach has their men etc. Petition the mods as you are doing if you want one thing changed, but I'm only going to make one aspect for each province powerful, not two or three.

    I know you're against balance, but there must be some. Trust me.

  9. #9

    Default Re: Starting Money/Incomes/Levies

    I think people need to realize that balance for this type of RPG is necessary. I'm sorry to say, but GRRM made the Arbor a minor house FOR A REASON. If not, he would have made it like the Iron Islands.

    All this is, is Narf trying to gain superiority over other players. It's as simple as that. I support balance, as do the 4 moderators of this RPG. They have already made it clear they will not unblanace it.

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    Default Re: Starting Money/Incomes/Levies

    The Iron Fleet is not the Dominent Power of the Sea. The Redwyne is. This is a thing MANY people don't realise. And that is because the Iron Fleet have a Larger Presence, they have a larger reputation because the Redwyne fleet is only used in Wars, It was the Redwyne fleet that defeated the Iron fleet and allowed invasion of the Iron Islands.

    Spoiler Alert, click show to read: 
    - the host of lord mace tyrell, who commanded the landward forces, whilst paxter redwyne's fleet of the arbor kept the castle cut off by sea. - victarion considers this mere show however, estimating that once the redwyne fleet returns they will once more lose the islands.
    Robb has White Harbour, which from what I understand is a great sea power on the east coast. If Robb wanted to get to King's Landing, I doubt very much he would send to Balon Greyjoy, as he would need to sail halfway across the world just to get there. Especially when White Harbour is much closer, and the allegiance of White Harbour is much less questionable. However, the Lannisters have the Redwyne fleet, which reputedly is the strongest in Westeros. I believe Stannis also controls a major part of the crown's fleet, which sits off Dragonstone. Robb has White Harbour, which probably is the least of those fleets.
    However, he holds the trump card: Theon Greyjoy. With Theon, he can secure a fleet that is among the strongest in Westeros. With such a fleet, he can keep the Redwyne fleet occupied in the west, taking pressure off White Harbour's fleet. Controlling the seas is of crucial importance in the war.

    The longships make the bulk of the ironborn strength, and they exist in plenty despite the more peaceable turn of the last centuries because the ironborn place enormous pride and stock in owning ships — after all, they say every captain is a king aboard his ship — and doubtless because the vessels are used for trade and fishing and other such activities instead of (or in addition to) reaving. But the real backbone of the ironborn fleet? The Iron Fleet, which is made up of hybrid galleys, probably clinker-built not so large as the war galleys of the Redwyne fleet but some are as big as the ones in the Royal Fleet.

    So going from being able to take on the Iron fleet in a battle to having no chance whatsoever is a BIG.... Major change.

    And I am seeing this SOME places.

    I understand your logic, but you must also see how it destroy what could have made it feel like westeros.

    Quote Originally Posted by Dance View Post
    I think people need to realize that balance for this type of RPG is necessary. I'm sorry to say, but GRRM made the Arbor a minor house FOR A REASON. If not, he would have made it like the Iron Islands.

    All this is, is Narf trying to gain superiority over other players. It's as simple as that. I support balance, as do the 4 moderators of this RPG. They have already made it clear they will not unblanace it.
    I think that is Unfair to say. I took the Redwynes knowing nothing about them. If I had chosen to be Lord of the Twins I'd also have argued That I have gotten too many men.
    Last edited by Narf; May 11, 2012 at 09:50 AM.

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    Default Re: Starting Money/Incomes/Levies

    Double

  12. #12
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    Default Re: Starting Money/Incomes/Levies

    Quote Originally Posted by Dance View Post
    If you want unbalanced, then I want 500,000,000 gold dragons for Dorne, and a naval beginning force of 10,000 war ships, 25,000 destroyers, and a standing army of, you said Dorne is 10 millionright? Cool. I want 5,000,000 soldiers. Every able-bodied person is a registered reserve in my country. Okay deal?

    This is why there's need of balance.

    I might take a comment many of you have said before, "We can RP how we like".

    Well okay, I'm RPing like this. 500 million gold dragons, and 5 million soldiers, with 10,000 warships.

    Everyone cool with that?
    It is cool if you can find a place that states your not just pulling these numbers out of the blue. Also I do not appreciate the way you mock me.

  13. #13

    Default Re: Starting Money/Incomes/Levies

    If you want unbalanced, then I want 500,000,000 gold dragons for Dorne, and a naval beginning force of 10,000 war ships, 2,500 destroyers, and a standing army of, you said Dorne is 10 millionright? Cool. I want 5,000,000 soldiers. Every able-bodied person is a registered reserve in my country. Okay deal?

    This is why there's need of balance.

    I might take a comment many of you have said before, "We can RP how we like".

    Well okay, I'm RPing like this. 500 million gold dragons, and 5 million soldiers, with 10,000 warships.

    Everyone cool with that?

    EDIT: The source of my income is the mystical gold mines discovered in the mountainous regions near the Prince's pass. I can RP how I want. Unbalanced.

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    Default Re: Starting Money/Incomes/Levies

    So what am I meant to have then? If you, a single province, has the strongest fleet, whist I, 8 provinces have no cash, no men, and a fleet which can't even beat a province?

    If that's how it's going to be, I'm just going to leave now as there's no point, I'm just going to get beat every single time. See the problem here? There has to be balance.

    Quote Originally Posted by Dance View Post
    If you want unbalanced, then I want 500,000,000 gold dragons for Dorne, and a naval beginning force of 10,000 war ships, 2,500 destroyers, and a standing army of, you said Dorne is 10 millionright? Cool. I want 5,000,000 soldiers. Every able-bodied person is a registered reserve in my country. Okay deal?

    This is why there's need of balance.

    I might take a comment many of you have said before, "We can RP how we like".

    Well okay, I'm RPing like this. 500 million gold dragons, and 5 million soldiers, with 10,000 warships.

    Everyone cool with that?

    EDIT: The source of my income is the mystical gold mines discovered in the mountainous regions near the Prince's pass. I can RP how I want. Unbalanced.
    There is absolutely no need for that. Once again, you're being argumentative and hostile. You have no right to mock someone who is simply questioning and debating a point, especially if you want to be hyperbolic and take things way out of proportion.
    Last edited by ulti; May 11, 2012 at 10:03 AM.

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    Default Re: Starting Money/Incomes/Levies

    Quote Originally Posted by ulti View Post
    So what am I meant to have then? If you, a single province, has the strongest fleet, whist I, 8 provinces have no cash, no men, and a fleet which can't even beat a province?
    Not really but let us look at it in the shadow view. This is why it dosn't work. How come My flet the Strongest is suddenly nullified that is not very fun for me either.

    Out of shadow view.

    The thing is you CAN beat the Arbor you can't beat their War fleet. The thing they did in a war was, because they have so many ships. They lured the big war fleet away and they still had enough ships to sail to the Arbor and take the Arbor and loot it completely. You have enough ships to be actively looting the entire west coast. That is not very poor. Also the Redwyne fleet can't spread out because if they do they'll be taken out by the Iron Fleet which have strength in the hit and run. AND THAT is why you should have loads of ships.

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    Default Re: Starting Money/Incomes/Levies

    Quote Originally Posted by ulti View Post
    There is absolutely no need for that. Once again, you're being argumentative and hostile. You have no right to mock someone who is simply questioning and debating a point, especially if you want to be hyperbolic and take things way out of proportion.
    Scenario planned:
    I'm not. I'm stating people want to "RP" how they like, well I'm doing it. In 297 AL, Dorne discovered massive amounts of Goldmines in their mountains, that they had no idea were there before, now they are becoming a power hub.

    After one year of mining gold, Prince Oberyn sends word to his brother, Doran, and convinces him to send to the Free Cities (especially Norvos to which his brother's wife is from), and informs them they will pay large sums of gold for paid work force (as to avoid the no slavery law in Westeros).

    Prince Doran then immediately dispatches men throughout Dorne to recruit the necessary able bodied work force, and begins training them, hence tripling the army from 50,000 to 150,000.

    Why can I not do this? Since 297+ is RP, they recently just discovered the Gold Mines. Who says if the Lannisters have the same amount of mountains, that nothing lies between the ones my people control? Newly discovered.

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    Default Re: Starting Money/Incomes/Levies

    Because if the gold was not found in the thousands of years that pre-dates this game and is not mentioned in the wiki or books or magazines then it is not. When the buildings are up maybe we can do a minirel shearch roll that cost XX Gold dragons with a chance of finding Iron ect. ect. ect. But what you are is still mocking me. I am not pulling things out of the blue as you are.

  18. #18

    Default Re: Starting Money/Incomes/Levies

    Quote Originally Posted by Narf View Post
    Because if the gold was not found in the thousands of years that pre-dates this game and is not mentioned in the wiki or books or magazines then it is not. When the buildings are up maybe we can do a minirel shearch roll that cost XX Gold dragons with a chance of finding Iron ect. ect. ect. But what you are is still mocking me. I am not pulling things out of the blue as you are.
    No, that puts a balance on it. I don't want it balanced. I want unbalanced, I want to be like everyone else and RP how I want to. That's the only fair way.

    A scouting party in the mountains discovered the find of a large deposit of gold, and turned their findings into their commander, and then an investigation was done and the gold was found. All the "poor" peasant workforce was recruited to mine the gold out of the mountain, thousands were involved.

    A hole in the rocks was eventually discovered after breaking a thin shale covering, and inside the walls were lined with gold that was dug out over several months using thousands of paid workforce. The reserves of the country were over 100x the amount of gold controlled then the year before (when the RP started).

    No balancing, I can RP how I want is the motto?

  19. #19
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    Default Re: Starting Money/Incomes/Levies

    Quote Originally Posted by Dance View Post
    No, that puts a balance on it. I don't want it balanced. I want unbalanced, I want to be like everyone else and RP how I want to. That's the only fair way.

    A scouting party in the mountains discovered the find of a large deposit of gold, and turned their findings into their commander, and then an investigation was done and the gold was found. All the "poor" peasant workforce was recruited to mine the gold out of the mountain, thousands were involved.

    A hole in the rocks was eventually discovered after breaking a thin shale covering, and inside the walls were lined with gold that was dug out over several months using thousands of paid workforce. The reserves of the country were over 100x the amount of gold controlled then the year before (when the RP started).

    No balancing, I can RP how I want is the motto?
    If you are trying to be me you are doing a poor job. Inbalance is not a way to make room for people to make something out of the blue. The unique things for each region would still have to be guided by rules. But they should still be as stated originally to keep the atmosphere around it. What you are saying have nothing to do with Dorne.

    As I say Dance. We need rules that makes our RP matter not rules that limit our RP. What you suggest in your post is childish and stupid and have no ground.

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    Default Re: Starting Money/Incomes/Levies

    Don't turn this thread into a mockery Dance. This is for serious discussion of the rules, not harassment of those who are bringing up valid points. I'm surprised, seeing as you seem to be an expert on these things, and you keep commanding me to finish them, why you are not labouring over every detail and proving how wrong I supposedly am. You seem to enjoy that sort of stuff.

    Now, unless you have something legitimate (ie not complete ) to add to the discussion, stop posting.

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