So I just finished my first Fall of the Samurai campaign.
The land combats are fine, I suppose, only that they're far, far too easy once you start fielding artillery...
Naval battles, however, seem to be an entirely different story. I just don't understand them.
Why are they there?
I mean, naval battles basically come down to: field ships larger than your enemy's which, of course, have more guns. Win. Next?
I seriously don't understand why there are all those different classes of ships. Gunboats, I found, are next to useless, as they just rout or blow up in the first minute of engagement. Corvettes with fewer guns... are basically slightly larger gunboats which usually blow up in the next minute of engagement. Frigates and ironclads are usually the last ones remaining afloat/in battle, with the latter beating out the former, ALWAYS.
So far, I have not found a use for smaller vessels in naval battles in FotS. I've tried attacking a lone frigate with something in the vincinity of 7 gunboats, and lost; those things seem to have a penchant for blowing up if a shot lands in the water near them, or just routing due to their low morale...
Enough with the ranting. My question: is there a use for smaller vessels in Fall of the Samurai? or is a naval battle even worth it to manually fight? In my short experience, it has always been "sail to the enemy and shoot at them while getting shot at until one side explodes or routs." And there is absolutely zero tactical thinking involved... Perhaps I'm missing something here. I hope.




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