Hi,
I would love to gain a good portion of loot after battles - depending on size of armies and their quality - this would help especially early on and small factions and would be a great motivation boost for fighting many battles ;-)
Hi,
I would love to gain a good portion of loot after battles - depending on size of armies and their quality - this would help especially early on and small factions and would be a great motivation boost for fighting many battles ;-)
I thought there is a submod or so for RTW where one gets money for battles - I do not remember exactly where - it is more a motivation I believe then needing more money - except for very small factions there it could help - also defenses with high losses would be more motivating like for Rome the greek city ;-)
There is a 'Looting' bonus given with the trait 'Despoiler' in RS2, but it is only given to Barbarians and Nomads, and it is only gained by enslaving or exterminating populations. There is, as far as I know, no other way to directly award money for a regular battle just out in the open. It would make sense, mind you...it's just that RTW offers no mechanism, as was mentioned.
Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
R.I.P. My Beloved Father
Impossible, even with a senate faction.
Well, you could award certain amounts of money if a faction wins a battle - the amount depending on the odds; it would have to be linked to the trait system, with a faction leader trait activating the money script.
However, you can get 1:2 odds in a big battle with over 10000 men; or your generals bodyguards against a small rebel brigande. Using this method would give the same award for winning one of these two battles - highly unrealistic.
Thats as close as it can get with RTW engine.![]()
Senate gifts? but that would involve creating a faction only for this..
It is a shame it is not a possibility in the engine, cause going all the way back to the Iliad and the Odyssey if not before, taking the other guys gear has always been part of the deal after you kill 'em. Plus baggage trains . . . phew the amount of pillage that has been taken by victorious armies in the fields over the centuries. I wouldn't be surprised if it was astronomical.
Course, another way to rationalize it not being in the game engine is this: your troops take it. Letting the troops keep spoils seems to have been a pretty regular thing and a way to motivate them to particularly terrible tasks.
Interesting. I have no idea if it would work, but I'll have a look at it and see if there are comparable events that would make it work in RTW.
Most of it looks like it would.
Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
R.I.P. My Beloved Father
I never noticed a looting script in SS...Is it always activated?
It definitely makes sense...who would leave all that expensive armor/weapons behind unless they absolutely had to?
Things I trust more than American conservatives:
Drinks from Bill Cosby, Flint Michigan tap water, Plane rides from Al Qaeda, Anything on the menu at Chipotle, Medical procedures from Mengele
I always get extra cash after battles in SS 6.4 - just check your money before and after a battle...
There is a mod for Eb that works quiet fine and can be adapted to RS:
http://forums.totalwar.org/vb/showth...ory-for-EB-1-1
it is in eb alexander ....messages pop up saying that your troops raided the enemy camp and the likes
If someone would like to try something for me, they could add this to the script in their campaign under the 'Test' section at the end of the script:
Spoiler Alert, click show to read:
This is a very rudimentary version of the idea, because RTW doesn't support a way to identify the size of units. So instead, I've chosen to identify the type of arny your fought. It checks out with no errors, so it should work.![]()
Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
R.I.P. My Beloved Father
Hey guys great thanks - yes it was EB now I remember ;-)