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  1. #1

    Default Forming Arnor

    hello
    im playing third age total war 3.1 and i have all the cities i read needed (can you please write them here so i can make sure i have them all?)
    Aragorn is alive and he is 67 so im scared he will die soon and ill be stuck...
    my alliance with Gondor is strong and perfect
    but i dont see any building called Kings...(i dont remember exactly but still i dont have the option) in that city(i dont remember exactly either starts with an 'A')
    also i upgraded that city to a level of a large city
    can someone tell me why i dont have that building option in that city?
    (quick solutions will be most good because Aragorn is aging xD)

  2. #2

    Default Re: Forming Arnor

    I don't know all the names of the cities that you need but here will go: Ettenmores, shire, Mitheiilll (or something like that) Thabard (or something like that), there is a orc camp in soouth of Bree (i don't now if is need), I think that is necessary a village in nort of Fornost too. I tell to you the city's that are necessary when you began and you don't have it.
    Don't worry with Aragorn, He can leave more than 100 years!!!! (says my experience)
    And have really upgraded to a large city Annuminas? How much population you have in there?

  3. #3
    Mega Tortas de Bodemloze's Avatar Do it now.
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    Default Re: Forming Arnor

    This might help....

    Remerging Arnor

  4. #4

    Default Re: Forming Arnor

    hmm it seems ill need to put Aragorn in that city
    jpempire thank you for telling me that about Aragorn
    i just now noticed that i only have a minor city...i have a 16000 population there in what age it will turn to a large city?
    also Mega Tortas de Bodemloze thank you for the guide ill use it

  5. #5
    Mega Tortas de Bodemloze's Avatar Do it now.
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    Default Re: Forming Arnor

    No worries, welcome to the Third Age Forum...

  6. #6
    Dutch-Balrog's Avatar Domesticus
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    Default Re: Forming Arnor

    Annúminas needs to be a Lage City, so you can build the House of Kings. Don't worry about aragorn, in my campaign he's arround age 130.
    The settlements you need to capture/hold:
    Annúminas,
    Bree,
    Fornost,
    Athillin,
    Barrow-Downs,
    Hoarwell,
    Tharbad,
    Coldfells,
    Amon Sûl,
    Allimir,
    Longbottom,
    Michel Delving,
    Hobbiton,
    Nenuial,
    Argond.

    EDIT:
    Ninjaéd by 3 guys..

  7. #7

    Default Re: Forming Arnor

    thank you
    can someone tell me what the population level i need to turn that city to a large city?
    and when Aragorn dies? (at least a range of ages)
    and i need to ask someone to help me with money...i guess i had 3 phases in the game:
    1.the starting age killing the orcs nearby destroying their factions most of the time i spent with a minus
    2.i have a lot of money a earn a 7k per turn
    3.this stage i just started i tried to build 2 full armies and all my money ran out...i disbanded them but still im going close to a minus
    19k on army upkeep!!
    i think its the fact i have tons of generals so in stage two i kept all of them in one city (all of them that didnt reign over a city or a castle) and now im sending them off to be killed because i cant disband them... (someone stop me if im doing a mistake but i saved anyway)
    thank you for helping me sorry for the long post..

  8. #8
    Macilrille's Avatar Domesticus
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    Default Re: Forming Arnor

    Generals cost you 500 gp/turn for each. Hence your huge minus.
    26000 for Large City AFAICR
    Aragorn will become quite old, and if he is a mere 67 now you need not worry. Remember the heirs of Elros are granted a longer life than normal Númenoráns who are again granted longer life than normal men.

  9. #9

    Default Re: Forming Arnor

    yeah thank you Macilrille i now have Arnor! and you are right the city becomes a large city around 26000
    i sent all the generals that arent in the cities (or castles) to die..
    i will try to push Aragorn to his limit but im using the sub mod so i dont need him very much..but he is a good fighter and a noble ruler
    now im trying to merge it with Gondor
    can someone tell me exactly how?

  10. #10
    Macilrille's Avatar Domesticus
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    Default Re: Forming Arnor

    Depends what submod you are using. In Baron's I know it can be done, but it is so difficult I have only done so by cheating.

    Oh and no pro.

  11. #11

    Default Re: Forming Arnor

    im mixing the Baron mode v5.0 and MOS 1.11
    im trying to do that but i dont have any idea how i noticed some cities have unique buildings so im building them but i cant find more
    if the description in the game is correct the only thing i dont have or in other word dont understand is "building a road from north to east"
    but i have roads in all cities so...
    i think the unique buildings form a bridge can someone please expend on the subject?

  12. #12
    Mhaedros's Avatar Brave Heart Tegan
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    Default Re: Forming Arnor

    How on earth do you mix those two enormous submods? Do you have two installs, or have you manually added everything from the first to the other?
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  13. #13

    Default Re: Forming Arnor

    i just sent the two installs to the same locations and i think that out of the mix came out a really good mini-Hugh mod
    no crashes or anything strange and im in the 222 turn or so
    so i suggest that if you want to try this just backup your current folder and try this with the copy (if you want of course)

  14. #14
    Macilrille's Avatar Domesticus
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    Default Re: Forming Arnor

    In Baron's submod you need to rebuild the ruins of the fortresses of Amon Sûl and Fornost Erain, the harbour of Lond Daer and the Great Bridge in Tharbad, plus you need to rebuild the North-South Road- this is a special building.

    All these can only be achieved at certain levels of fortresses-cities, so you need to grow your population first.

    There are also, AFAICR, more provinces you need to capture.

    Check the FAQ of Baron's submod for details.

    I am puzzled that it works cause baron's collection is buggy. Never heard of anyone getting much beyond Turn 80 without CTD. Including myself. The buggyness was the main reason I changed to MOS. Maybe MOS install has overwritten the buggy bits for Baron's by sheer coincidence and stabilised it, but they do overwrite the same files with different bits both, so I am much surprised you can get it to work.

  15. #15
    Captain Zoran's Avatar Ducenarius
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    Default Re: Forming Arnor

    Quote Originally Posted by Macilrille View Post
    In Baron's submod you need to rebuild the ruins of the fortresses of Amon Sûl and Fornost Erain, the harbour of Lond Daer and the Great Bridge in Tharbad, plus you need to rebuild the North-South Road- this is a special building.

    All these can only be achieved at certain levels of fortresses-cities, so you need to grow your population first.

    There are also, AFAICR, more provinces you need to capture.

    Check the FAQ of Baron's submod for details.

    I am puzzled that it works cause baron's collection is buggy. Never heard of anyone getting much beyond Turn 80 without CTD. Including myself. The buggyness was the main reason I changed to MOS. Maybe MOS install has overwritten the buggy bits for Baron's by sheer coincidence and stabilised it, but they do overwrite the same files with different bits both, so I am much surprised you can get it to work.
    If that is the case, it seems that our new forum member has stumbled upon something quite extrodinarily. Whilst many older members have fruitlessly tried to merge the entire two mods together by days of work, this guy merly added some pieces together and it worked. It's almost that I could cry at this irony.
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  16. #16
    Macilrille's Avatar Domesticus
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    Default Re: Forming Arnor

    Me too Zoran, me too... but I bet no one can duplicate the feat...

  17. #17

    Default Re: Forming Arnor

    ive played the erador campain about a dozen times now and i keep on getting swamped! dispite this i cant stop playing cos its so addictive.
    If i rush to get territories i end up overtaxing myself, and if i sit and work on my economy those pesky elves take the areas i need lol
    I find that eradors militia are unable to be used effectivly as a work horse to take areas at the start of the campaign by themselve. If u had the ability to build woodsmen at the start too maybe it would help, i dunno. Need to re look at my stratagies for the campaign!! lol

  18. #18

    Default Re: Forming Arnor

    Quote Originally Posted by twinlion View Post
    ive played the erador campain about a dozen times now and i keep on getting swamped! dispite this i cant stop playing cos its so addictive.
    If i rush to get territories i end up overtaxing myself, and if i sit and work on my economy those pesky elves take the areas i need lol
    I find that eradors militia are unable to be used effectivly as a work horse to take areas at the start of the campaign by themselve. If u had the ability to build woodsmen at the start too maybe it would help, i dunno. Need to re look at my stratagies for the campaign!! lol
    i think i can guide you to success
    just so you know with my only play with the free people i was most of the time at the start with a minus...but i reached a turn of a 367 or something with my two mods so...yeah xD
    btw that was a crazy experiment i made it in a backup folder and it worked
    -first the most important thing is that your good or at least mediocre+ against the computer because most of your battles will be few vs many (you are the few...)
    i suggest you to use Aragorn he can do heavy damage with his arrows and he is very strong
    -to avoid getting into minus i wanted to live quietly and develop but they will attack you so this isn't an option
    -of course put your cities on the highest tax level you can without riots and people dying
    -generals that dont do nothing or agents are a waste of money but i remember that my only full army had 5 generals within him why is that? because our free people (lol) dont have good cavalry until becoming Arnor
    -dont worry about the elves taking settlements you need to become Arnor
    when you finish with the orcs and you can build your faction without enemies and if you know how you will gain 7k-10000 per turn (at least i did)
    so you can buy what you need from them and even give them a nice fat tip
    also you can always go to war take what you need and then say "no more war okay? pinkie promise" XD
    but you wont have to
    -trade agreements are important
    on the start take your diplomat all over the map and make trade agreements with everybody (good or bad) and alliances only with the good factions
    -also in cities have only units that are free upkeep + general and in cities only general + one soldier (unless they close to the enemy and then its your choice)

    i cant remember anymore but i will so when i remember something major ill write
    good luck
    if you want more help write here

  19. #19

    Default Re: Forming Arnor

    thanks for that isrgod2

    Through a large amount of trial and error i have formed a stratagy for the campign. I have all terrotaries par one in the south, wich im poised to take as soon as i get home from work!! lol
    isengrd seem oblivious to me and the only foe ive had to deal with so far is OoG and ive got them on the run with some titanic battles under my belt dispite being outnumbered almost 2 to 1on the battlefield!!
    im hoping that once i have all the areas that i need i can sit back and develop my empire a little more before i decide to march east or south.
    Its been really enjoyable so far!!

  20. #20
    Macilrille's Avatar Domesticus
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    Default Re: Forming Arnor

    Get Woodland Hunters ASAP, use your BG a lot. Have one manage three cities, moving between them, except Aragorn or Gandalf in Annúminas permanently, use the rest as heavy cavalry- they PWN.

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