Re: In case anyone from CA still visits these boards

Originally Posted by
menawati
Yes that's my main fear too.
It sounds silly but I'd rather R2TW be an average game on a totally open moddable platform than a really good game on a closed platform.
I guess it comes down to how much time and resources they have to work on the actual framework.
I haven't worked in the games industry but I've done around 15 years of dev work on various projects and there is often a real power struggle between 'framework' and 'content' (well, most people use pluggable frameworks like Spring these days but for games it's far more bespoke).
As a dev you want to make an open platform not just for 'modders' but simply because it makes it easier to bug fix, maintain and develop further (and it's cooler).
However there are all sorts of things which hinder that vision - time and budget, performance considerations, legal issues and the fact that most project managers want to see content and don't consider framework stuff as a real deliverable.........so inevitably much of it gets done as hard-coded and closed quick and dirty stuff. After all, if you deliver a pukka framework with no content you going to go bust.
Jeez just re-read that and it's pretty boring stuff, I think I need a career change, something like lion-taming maybe.
I just read it and with 20+ years of tech support completely see your point.
If you're lucky, you become Apple, convince the fan boys and girls that everything you do is cool and end with $90bn profit. If you're most other companies you need to have some detail to go with the cool.
I think I may try cat herding!