Page 6 of 11 FirstFirst 1234567891011 LastLast
Results 101 to 120 of 207

Thread: Bayonets

  1. #101
    Radious's Avatar I came, I saw, I modded
    Join Date
    Mar 2009
    Location
    Czech Republic
    Posts
    11,083

    Default Re: Bayonets

    Quote Originally Posted by ♔Noif♔ View Post
    I knew it Vader come ask this

    Anyway... Next Radious not working with bayonets
    Radious_stats
    Radious_experience
    and Radious units

    damn... these 3 mods i don't want lose and not want lose bayonets! T_T
    All is working now and my mods now use Bayonets aswell. Many thanks go to IGood + rep mate. Great job on it, i tested it and works perfect so i adapted it bit more and all works great.

    Winner of the 2011, 2012. 2014, 2015, 2016 and 2017 Modding Awards in Total War Shogun 2, Rome 2, Attila, Warhammer 1 and Warhammer 2.
    Follow us here - Team Radious




  2. #102

    Default Re: Bayonets

    Quote Originally Posted by IGdood View Post
    Sure, go ahead! I'm honored! Don't forget to give credit to kungfuserge too!
    Great!
    Yes I will add you both in the credits and in the button of the launcher.
    Thank you for this find. +rep

  3. #103

    Default Re: Bayonets

    What CA... "too lazy to do?" "overlooked?" or "overcomplicate so they do not realize it is very simple to implement?"
    believe it or not, the japanese also have their own form of martial arts for using the bayonet, it is called: "jukendo"
    it was introduced in japan during the meji restauration (so after after boshin war). back then it was called
    "jukenjitsu". after the second world war it was banned by the allies, but later returned predomenantly as a sport. the techniques are based on "sojutsu" (spear fighting). (a bayonet is nothing else but a rifle turned into spear for close combat)

    so my guess is that ca wanted to motion capture some jukendo martial arts techniques and ran out of time or recources. but certenly not out of boredom or disinterest

    wiki link:
    Spoiler Alert, click show to read: 


    demonstration on youtube:
    Spoiler Alert, click show to read: 

  4. #104
    Chevalier IX's Avatar Primicerius
    Join Date
    May 2007
    Location
    United States,Oregon
    Posts
    3,150

    Default Re: Bayonets

    Quote Originally Posted by Georgi Schukov View Post
    believe it or not, the japanese also have their own form of martial arts for using the bayonet, it is called: "jukendo"
    it was introduced in japan during the meji restauration (so after after boshin war). back then it was called
    "jukenjitsu". after the second world war it was banned by the allies, but later returned predomenantly as a sport. the techniques are based on "sojutsu" (spear fighting). (a bayonet is nothing else but a rifle turned into spear for close combat)

    so my guess is that ca wanted to motion capture some jukendo martial arts techniques and ran out of time or recources. but certenly not out of boredom or disinterest

    wiki link:
    Spoiler Alert, click show to read: 


    demonstration on youtube:
    Spoiler Alert, click show to read: 
    Wow this is awesome stuff and I am glad to see it has survived as an art all of these years.Yes,I am willing to agree that this is what CA wanted to implement for the bayonet combat,which obviously is much different thant that which was used during the eras CA made anims for previously

  5. #105

    Default Re: Bayonets

    The sword bajonet (Yatagan) was used only for the Chassepot rifle. For the other weapons (rifled muskets, snider-enfield) spike-bayonets were used.
    Is it possible to change the bayonet model?

  6. #106
    Erwin Rommel's Avatar EYE-PATCH FETISH
    Join Date
    Jul 2006
    Location
    Philippines
    Posts
    14,570

    Default Re: Bayonets

    I thought the spike bayonet reappeared in the 20th century?

    And the Yatagan variant, popular.

    a popular variant in the 19th century featured sinuous, S-curved blades like those found on the Balkan's and Middle-East's sword called the yataghan.

    (Its clickable by the way....An S2 overhaul mod.)

    Seriously. Click it. Its the only overhaul mod that's overhauling enough to bring out NEW clans
    Masaie. Retainer of Akaie|AntonIII






  7. #107

    Default Re: Bayonets

    Is it possible to change the bayonet model?
    who cares! it looks awsome! i wanted this since i saw how stupid royal marines with sabers and infantry with katanas look like!
    i love it, and i`m going to enjoy this quite a lot.
    thank you very much to IGdood!

    now just imagine the rifle cav, having the yari cav melee animations?
    i bet you all know that animation in wich the yari cav throws the yari into the footsoldiers stomache, the horse jumps towards him, and the guy on the horse pulls it out again.
    that would look stupid but somehow awsome.
    "why shoot with a rifle? when you can throw one with a bayonet fixed to it?"

  8. #108
    Sir Furlong's Avatar Ordinarius
    Join Date
    Oct 2011
    Location
    Canada
    Posts
    771

    Default Re: Bayonets

    Doing God's work. I'll download this when I start playing FoTS again.

  9. #109

    Default Re: Bayonets

    Just found a picture on another website: 10000 Bayonets Support A Single Throne, literally!


  10. #110

    Default Re: Bayonets

    Quote Originally Posted by visser300 View Post
    Why is the bayonet freaking long
    Overcompensation
    I salute those who took the Hungarian Phrasebook simply because of the quote!

  11. #111

    Default Re: Bayonets

    Quote Originally Posted by iqwerty View Post
    Just found a picture on another website: 10000 Bayonets Support A Single Throne, literally!


    The hell...

  12. #112

    Default Re: Bayonets

    I guess the horo didn't protect the guy from COLD STEEL


  13. #113

    Default Re: Bayonets

    Quote Originally Posted by IGdood View Post
    The hell...
    That's the emperor in the campaign intro:


  14. #114

    Default

    Quote Originally Posted by iqwerty View Post
    That's the emperor in the campaign intro:

    Basically, you guys can use anything that are displayed in the intro movie?

    That's bad ass.

  15. #115

    Default Re: Bayonets

    I know it was the emperor, but still, the hell?!

    And yes, any model form the intro movie can be used. That's why there was that one mod that had the farmer models with swords.

  16. #116

    Default Re: Bayonets

    Quote Originally Posted by IGdood View Post
    I know it was the emperor, but still, the hell?!

    And yes, any model form the intro movie can be used. That's why there was that one mod that had the farmer models with swords.
    If thats the case, then, I demand a unit full of commodore Matthew Perrys!

  17. #117
    Erwin Rommel's Avatar EYE-PATCH FETISH
    Join Date
    Jul 2006
    Location
    Philippines
    Posts
    14,570

    Default Re: Bayonets

    Quote Originally Posted by Confucius View Post
    If thats the case, then, I demand a unit full of commodore Matthew Perrys!
    NO!

    I demand a Shogun Yoshinobu vs the Tenno Heika duel machinima.

    (Its clickable by the way....An S2 overhaul mod.)

    Seriously. Click it. Its the only overhaul mod that's overhauling enough to bring out NEW clans
    Masaie. Retainer of Akaie|AntonIII






  18. #118
    Chevalier IX's Avatar Primicerius
    Join Date
    May 2007
    Location
    United States,Oregon
    Posts
    3,150

    Default Re: Bayonets

    Quote Originally Posted by Erwin Rommel View Post
    NO!

    I demand a Shogun Yoshinobu vs the Tenno Heika duel machinima.
    With a run in assist by Kondo Isami if things start looking dicey for the Shogun

  19. #119

    Default Re: Bayonets

    Too tired, do it yourselves.

  20. #120
    Chevalier IX's Avatar Primicerius
    Join Date
    May 2007
    Location
    United States,Oregon
    Posts
    3,150

    Default Re: Bayonets

    Quote Originally Posted by IGdood View Post
    Too tired, do it yourselves.
    Lol you deserve a rest after bringing us one of the single most important fots mods thus far and greatly enhancing the experience for us all thanks again

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •