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  1. #1

    Default Crash after Baikor rebels

    I've tested it on 2.1 and 2.5 and Baikor, the settlement that starts as a village north of Carthago Nova keeps causing my game to crash whenever it rebels. It previously belonged to Carthage and I don't really care to keep it under my control at the moment so I'm letting it rebel but when I end my turn, it causes the game to crash. It's definitely this settlement since sending a garrison to keep it from rebelling stops my game from crashing on end turn.

    Is there any solution for this or am I stuck defending the settlement?

  2. #2

    Default Re: Crash after Baikor rebels

    Quote Originally Posted by uiui View Post
    I've tested it on 2.1 and 2.5 and Baikor, the settlement that starts as a village north of Carthago Nova keeps causing my game to crash whenever it rebels. It previously belonged to Carthage and I don't really care to keep it under my control at the moment so I'm letting it rebel but when I end my turn, it causes the game to crash. It's definitely this settlement since sending a garrison to keep it from rebelling stops my game from crashing on end turn.

    Is there any solution for this or am I stuck defending the settlement?
    It's almost definitely not the mod doing it, I'm afraid. It's just the game itself, and is most probably IMHO, anti-virus s/w causing it, or even Windows protecting itself.

    The normal choice is to go back to a previous save and do something different as that will often get round it - in this case, either don't attack in the first place or occupy it as you probably would.

  3. #3
    Brusilov's Avatar Local Moderator
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    Default Re: Crash after Baikor rebels

    There used to be a problem with R:TW mods in that players allowed settlements to rebel after destroying all the buildings. Basically, this included the barracks buildings. The solution is to create a non-destructible building that allows the faction to recruit units. There are other solutions that have been used as well.

    As we request when submitting a bug report that you include a save game (see this thread: here)

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  4. #4
    dvk901's Avatar Consummatum est
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    Default Re: Crash after Baikor rebels

    I agree...this is very likely the 'rebellion' bug, where the rebelling settlement needs to create a unit or so and yet cannot for some reason. I would suggest keeping the settlement and letting someone take it from you, rather than letting it rebel.

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