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  1. #1

    Default Disbanded Soldiers added to Population

    Hello,

    Would you guys think it would be a good idea if disbanded soldiers were added to a city's population in the region they were disbanded in? It would help grow the settlement... Or maybe once in a while the men could become bandits or they could add onto a rebel group that spawns. I'm just wondering if there could be a possible use to disbanded soldiers.

  2. #2
    Alexanderos's Avatar Senator
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    Default Re: Disbanded Soldiers added to Population

    If i recall corectly , in RTW the units you disbanded in a city were added to the population . I'm not sure of it in M2TW , but i'll check it out
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    tudor93's Avatar Primicerius
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    Default Re: Disbanded Soldiers added to Population

    Īnfrānt nu eşti atunci cānd sāngeri,
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    Adevăratele īnfrāngeri,
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    Ferdiad's Avatar Patricius
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    Default Re: Disbanded Soldiers added to Population

    Quote Originally Posted by tudor93 View Post
    How in the name of god have I never heard of this before. This seems pretty awesome.
    Last edited by Ferdiad; May 02, 2012 at 06:11 PM.

  5. #5

    Default Re: Disbanded Soldiers added to Population

    Quote Originally Posted by Elite69 View Post
    Hello,

    Would you guys think it would be a good idea if disbanded soldiers were added to a city's population in the region they were disbanded in? It would help grow the settlement... Or maybe once in a while the men could become bandits or they could add onto a rebel group that spawns. I'm just wondering if there could be a possible use to disbanded soldiers.

    Yes Alex is right in RTW it was the case, as for M2TW vanilla I'm pretty sure the disbanded units don't added to the population.
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  6. #6

    Default Re: Disbanded Soldiers added to Population

    Yeah, recruiting and disbanding units don't affect a settlement's population in M2TW. Too bad because we know the mechanics for it are probably there but locked away in hard code somewhere. There are some mods which sort of-kind of implement it but I don't know if any have managed to perfect it.
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  7. #7
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    Default Re: Disbanded Soldiers added to Population

    On the other hand, disbanding units in the region will add to the unit's recruitment pool in that region. (say, you have a castle with an empty pool for feudal knights, and you disband 2 units of feudal knights in the castles region. These two units are then added to the recruitment pool of that castle.)

  8. #8

    Default Re: Disbanded Soldiers added to Population

    Recruiting takes away from the population, actually. Disbanding, however, doesn't add to it. It's a strange phenomena. Surgeon must be on a different version than I - Medieval II Gold (the patch number escapes me). The difference is so minute though I can see why most people miss it, especially with the population changing every turn. A population of 60 missing doesn't affect the growth that much, even over a long period of time. The game is a lot more intricate than one would think.

  9. #9
    Double A's Avatar person man
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    Default Re: Disbanded Soldiers added to Population

    Quote Originally Posted by HMS England View Post
    Recruiting takes away from the population, actually.
    No it doesn't.
    Jon had taken Donal and Benjen’s advice to heart: Sam may be fat and pathetic, but he is still a member of the watch, and one of the few black brothers who isn't a rapist or thief. (out of context, this sounds ridiculously racist)
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  10. #10
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    Default Re: Disbanded Soldiers added to Population

    Quote Originally Posted by HMS England View Post
    Recruiting takes away from the population, actually. Disbanding, however, doesn't add to it
    Nope. It doesn't. Population rises or lowers according to the growth percentage you have, exterminating, sacking, occupying, rioting, diseases, natural disasters and nothing else.
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    Parzival2211's Avatar Ducenarius
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    Default Re: Disbanded Soldiers added to Population

    Quote Originally Posted by Nazgūl Killer View Post
    Nope. It doesn't. Population rises or lowers according to the growth percentage you have, exterminating, sacking, occupying, rioting, diseases, natural disasters and nothing else.

    Wow, I didn't know that recruiting doesn't lower the pop of a settlement. I just assumed it was like in RTW and never paid attention. In some RTW mods such as VI2 with low pop growth, that was actually an important factor!


  12. #12

    Default Re: Disbanded Soldiers added to Population

    I think this is the right design, because otherwise, it'd be too easy to level up castles to Citadel by moving population from cities to castles.

    In RTW, there was only 1 type of settlement, but M2 has two types, each with different population growth.

  13. #13

    Default Re: Disbanded Soldiers added to Population

    In Byg's Grim Reality-V (for Stainless Steel) they do. Each unit costs a specific amount of manpower and that amount of manpower times ten is the amount added to the population.
    Last edited by SturmChurro; May 02, 2012 at 02:03 PM.

  14. #14

    Default Re: Disbanded Soldiers added to Population

    It would be interesting to think about the demographic effects. Say you have Corinth with a population of 5000. You recruit an army with 1500 men in it, send it to Durazzo with a population of 500, and disband them all.

    In practice, that castle probably had something like 1500 men, 1500 women, and 2000 children in it or something, while the village had something like 150 men, 150 women, and 200 children.

    So, after your population transfer, your fortress is basically devoid of adult men, while your erstwhile village now has 1650 men, 150 women, and 200 children.

    Maybe there would be public order penalties, as the women of Corinth bemoan the lack of eligible bachelors, and the men of Durazzo feel frustrated with what a sausage-fest they're stuck in.

    Maybe Muslim factions could deal better with male-shortages thanks to polygamy (although they wouldn't deal any better with female shortages).

    Overall, I think some sort of migration mechanic makes sense, but perhaps rather than being dealt with through recruitment and disbandment, it could be part of the population growth system. There would be a certain "desirability" of settlements, which would be a lot like but not quite like public order -- although certain effects which increase public order might reduce desirability (like having a high dread governor), while others might be neutral (perhaps garrison effects). Effectively, unhappy settlements would ship some of their populace to happier ones. If all of your settlements are equally happy or unhappy, there wouldn't be much migration, but if you have a very happy settlement next to an unhappy one, the happy settlement would attract a lot of migrants. I'm not sure if this has been implemented in Empire or Shogun II or something.

  15. #15
    Double A's Avatar person man
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    Default Re: Disbanded Soldiers added to Population

    It hasn't.
    Jon had taken Donal and Benjen’s advice to heart: Sam may be fat and pathetic, but he is still a member of the watch, and one of the few black brothers who isn't a rapist or thief. (out of context, this sounds ridiculously racist)
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  16. #16
    Old Geezer's Avatar Senator
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    Default Re: Disbanded Soldiers added to Population

    Sounds like more excessive micro-managing.

  17. #17

    Default Re: Disbanded Soldiers added to Population

    Quote Originally Posted by Old Geezer View Post
    Sounds like more excessive micro-managing.
    I agree with this statement, some may like it but I'm not a fan of too much or too less, I'm a middle person
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  18. #18
    Old Geezer's Avatar Senator
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    Icon14 Re: Disbanded Soldiers added to Population

    If an unit is disbanded in a settlement the replacements which it generates will not take effect until the next turn (the turn after being abandoned). First time I ever intentionally (planned and looked for this result). (Old geezers can learn some simple things if given enough time and help ) Can be rather handy in helping to get units like Alan cavalry promoted.

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