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  1. #1
    Menelik_I's Avatar Vicarius Provinciae
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    Default [WIP] Kongo Total War.

    [CENTER]
    Kongo Total War

    The mod is to be set in between 1482 to 1700 Africa, in the Geographical area just south of the mouth of the Congo River in Central Africa. Prior to 1482 the region was dominated by the Kongo Kingdom, either by conquests or vassalages relationships, but the advent of the age of navigation brought up new faith, trade and weapons to the region, and as such changed the balance of power between the various Counts, Dukes, Marquis and Kings of the region, especially when Portuguese and Dutch religious and military rivalries entered the mix. But even before this is settled, a hordes of fearsome warriors named the Jaga descended upon the land to plunders and burn every hamlet that dare resist them ... did I mention that they are cannibals ?

    Play as European factions trying to secure commercial interest by playing various African Nations against each others or as African Kingdoms trying to either break free from bondage or pursue Hegemony over your rivals.



    A more detailed, but difficult to read map
    Spoiler Alert, click show to read: 


    Factions :

    Kingdom of Kongo and it vassal factions of : Count of Sonho, Duke of Nsundi, Dembos of Ambuila, Kingdom of N'dongo and Kingdom of Ngoyo

    Kingdom of Matamba.

    Kingdom of Loango.

    Kingdom of Kakongo

    Kingdom of Anzico e Macoco

    Portuguese Presidio of Sao Paolo Luanda.

    Dutch Republic

    The Jagas Invaders.


    Will you resist European demands ? Become a ruthless slaver ? Overthrow your Kongolese overlord ? or become Jaga diner ?


    The mod features are : Trade, Slave trade, religious conversion, vassal-liege relationship, Jaga Invasion, and Mulatto factor & new weaponry.

    Below is a list of feature, if you seen any feature which is impossible, please comment and ask question if anything doesn't make sense

    Trade
    .

    Prior to the arrival of Diogo Cao, the whole trade pattern of the region was centered inland and gravitated towards textiles, shell called Zimbos, metals, and exotic fruits. The only exception being the traffic of Ivory towards the region around the Niger river mouth. But now the arrival of European merchants have changed the the pattern towards the coast and new goods have been introduced such has new weapons, new textiles and superior metal tools.

    This trade is not however without trouble, since the various European merchants are rivals among themselves, and like to voice their unhappiness with fire and steel if they can get away with it. You can trade with the Portuguese Presidio at Sao Paolo de Luanda, the Portuguese of Sao Tome e Principe, and the Dutch merchants, with different penalties and rewards.

    The Portuguese of Sao Paolo de Luanda are particularly stingy, and offers your low payments for your goods, while being very offended if your trade with Sao Tome and especially the Dutch Heretics, but will provide your with invaluable mercenary units (Musketeers and Man-at-arms) to confront your rivals, even though these lent troops don't appreciate losing their life for a foreign cause. Don't expect them to sell your any weapons.

    The Portuguese of Sao Tome, formerly Mouriscos and Jewish Portuguese ''relocated'' by the crown, would gladly undercut their fellow country of Sao Paolo de Luanda, offering your high prices for your goods, but they can't be of any assistance, besides selling you a very limited number of weapons.

    The Dutch mean business, and would pay you the best prices, and sell your all the weapon you want as long as you can afford them and could field a small mercenary force. But trading with them will send the Portuguese into a frenzy.

    Game Mechanics feature needed :
    - An annual ''choose who you are to sell to'' depending on the possession of province with port and province with resources.
    - A ''Choose what to buy'' event giving player the option to buy weapons, tools, mercenaries or Architects, then condition recruitment and building options to choice made.
    - Possession of strategic port.

    Slave trade
    .

    Slaves were a common feature of the African kingdoms of the regions, being mostly POWs or people indentured due to debts, and were employed to carry goods along trade routes, execute domestic tasks at the service of lords and in a limited numbers in agriculture. The European contact increased the demand for slaves, but being unable to endure the diseases and harsh conditions of the land, they relied mainly on native contacts which were either Kings, rogues or mutinous vassals starting wars on their enemies, because the local jurisprudence considered that POWs could be lawfully sold.

    Game Mechanics feature needed :
    1- Legal slaves : An event in which the player acquire slaves by conquest, then sell them. So basically it need an internal registry counting ''slave points'' which can be converted into gold at the end of the year ''select who you want to sell to event''.
    2- Illegal slaves : The player build a structure which reduce the province population for cash or slave points, but with a lasting unrest penalty because the population and lesser nobles would not tolerate such wanton tyranny.
    3- Rogue slavers : Rebel Armies with huge devastation penalties.

    Religious conversion


    The land is ripe with hundred of ancestor cults, cults of forces of natures and sorcerers, but the Portuguese brought in the Catholic Cristian faith and clergy while the Dutch provide Heretic pamphlet with any one with a eye but can't be bothered to build a clergy themselves. African lords either adopted Christianity or catholicism, with various consequence.

    Game Mechanics feature needed :

    Penalties, rewards and events based on religions.

    Vassal-liege relationship.


    Pack animal travel was impossible in the region due to Tse-Tse mosquitoe, making communication very slow and forcing Kings to rely on a Feudal system of rule in the Kongo Realm, with Marquis, Counts, and Dukes. These vassals would some time makes use of the imbalance of power brought by the new weapons and economic realities to declare Independence or even challenge their former liege. The most notable case was the Count of Sonho, who used his posession of the all important port of Pindi to breakaway from his Liege.

    Game-mechanics : Two options available

    Plan A - Limit the number of ''held-able'' regions and make a vassal-liege script based on battle events, religion and economic factors. So that the Kongo Kingdom is made of a Royal Domain held by the player and a set of subordinate factions paying tribute in money and reinforcements.

    Plan B - RTR style building system, but then the whole feudal rivalry component is lost, unless revolt of settlements lead to emergent factions (somehow?)

    Jaga Invasion


    These invaders are fearsome, mighty warriors and cannibals. Each of their brutal victories, followed by a mighty feast of the corpses of their foes, strike fear in their enemies heart, such that any faction attacked was desperate for any kind of help from any one.

    Game Mechanics :
    1- Jaga Invasion, sacking every single settlement in sigh.
    2- As number of Jaga victories increase, every single general receives a moral penalty.
    3- Player can ally with anyone suffering from Jaga invasion at the players moment of choice, allowing the player to use this option to weakens his potential rival factions while still allowing for a chance to stop the invaders.

    Mulatto factor & new weaponry
    .

    The European mercenaries were not very effective in battle, leading the Manikongo to equip his nobles as man-at-names known as Fidalgos -with the finest weapons bought from European merchants - and rely on a corp of Musketeers composed of Africans, Portuguese merchants and Mulattoes, which were sons of inter-marriages between Portuguese and Kongo subjects. At the Battle of Ambuila, which saw the final Demise of the King has central authority of the realm, the Kongo army was composed of 15 000 peasant archers, some 5,000 heavy infantry equipped with shields and swords (Fidalgos), and a musket regiment of 380 men, 29 of them Portuguese led by Pedro Dias de Cabral, a relative of the king from Portuguese descent.

    Gameplay Mechanics :

    1- Recruitment of Fidalgos depands on Weapons trades events.
    2- Recruitment of Musketeer regiment depends on trade events and of the presence of a Portuguese trading community (building) in your realm to provide enough experienced Musketeers. Player have to choose between building Dutch or Portuguese trading posts, get an additional musketeer slot unit after 20 years increase symbolizing the mulatto component.

    Units and Battle Mechanics.

    African peasan leavies -both archers, javelins and Spearmen- are abundant for both African and European factions, Fidalgo Heavy Infantry are somewhat available with enough for African factions, while Musketeers are very rare - being either Portuguese-Dutch Mercenaries or Portuguese merchant community - for African factions, crack Musketeer regiments for European factions, Europeans man at Arms and various Europeans and African Mercenaries units. No cavalry and no cannons, except one cannon arriving from the event of ''Reinforcements from Brazil'' for the Portuguese faction.

    Musket volleys are devastating on African troops moral, at the exception of the battle hardened Fidalgos.

    Gameplay Mechanics:

    - AI adjustment to time period battle tactics.

    Other feature.

    4 Season campaign, with travel penalized during rainy season due to lack of all but the most rudimentary tracks, and attrition due to diseases, especially for European units.

    Historical Sources - To be updated later.

    Read more on the Kongo Kingdom, courtesy of Wikipedia

    Anyone interested in modding please PM me, I am seek to build a team to get this baby done.

    Last edited by Menelik_I; June 01, 2013 at 02:42 PM.
    « Le courage est toujours quelque chose de saint, un jugement divin entre deux idées. Défendre notre cause de plus en plus vigoureusement est conforme à la nature humaine. Notre suprême raison d’être est donc de lutter ; on ne possède vraiment que ce qu’on acquiert en combattant. »Ernst Jünger
    La Guerre notre Mère (Der Kampf als inneres Erlebnis), 1922, trad. Jean Dahel, éditions Albin Michel, 1934

  2. #2
    Menelik_I's Avatar Vicarius Provinciae
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    Default Re: [Mod Idea] Kongo Total War.

    Progress so far:

    I managed to make the map of the regions, about 95% complete.

    I am unable to test the map with the game and would love for someone to help. I will post the tga files.

    Last edited by Menelik_I; May 28, 2013 at 12:22 PM.
    « Le courage est toujours quelque chose de saint, un jugement divin entre deux idées. Défendre notre cause de plus en plus vigoureusement est conforme à la nature humaine. Notre suprême raison d’être est donc de lutter ; on ne possède vraiment que ce qu’on acquiert en combattant. »Ernst Jünger
    La Guerre notre Mère (Der Kampf als inneres Erlebnis), 1922, trad. Jean Dahel, éditions Albin Michel, 1934

  3. #3
    Menelik_I's Avatar Vicarius Provinciae
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    Default Re: [Mod Idea] Kongo Total War.

    reserved for updates.
    « Le courage est toujours quelque chose de saint, un jugement divin entre deux idées. Défendre notre cause de plus en plus vigoureusement est conforme à la nature humaine. Notre suprême raison d’être est donc de lutter ; on ne possède vraiment que ce qu’on acquiert en combattant. »Ernst Jünger
    La Guerre notre Mère (Der Kampf als inneres Erlebnis), 1922, trad. Jean Dahel, éditions Albin Michel, 1934

  4. #4
    Christonikos's Avatar Centenarius
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    Default Re: [Mod Idea] Kongo Total War.

    Ok, I have always liked small regional campaigns, so I wish you good luck.

  5. #5
    hellheaven1987's Avatar Comes Domesticorum
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    Default Re: [Mod Idea] Kongo Total War.

    Looks good; currently it is the final week of my college this semester so I would be busy, but I would look this mod deeper once this hellish week pass.
    Quote Originally Posted by Markas View Post
    Hellheaven, sometimes you remind me of King Canute trying to hold back the tide, except without the winning parable.
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  6. #6
    Pyrgopolynices's Avatar Campidoctor
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    Default Re: [Mod Idea] Kongo Total War.

    Nice idea, I hope it goes forward!

  7. #7
    Prosaic Visitant's Avatar Domesticus
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    Default Re: [Mod Idea] Kongo Total War.

    Like most outlanders, I know little of African history if it isn't the Mediterreanean coast. This sounds rather interesting and you have piqued my interest. Regrettably, I can't mod but I wish you the best of luck.

    Also, these Jaga sound pretty wicked.

  8. #8

    Default Re: [Mod Idea] Kongo Total War.

    Love the idea. It's something different and refreshing for sure. Hope it gets done

  9. #9

    Default Re: [Mod Idea] Kongo Total War.

    Hey I see someone's been doing their homework! I created most of the articles on the kingdom of Kongo on wikipedia (my tag is 4shizzal). I'd love to help as a historical contributor for anything you need to know. I've got pictures of weapons and soldiers as well as info on politics and leaders. I really love your faction list and attention to detail.

    I also suggest adding the Teke Kingdom (also known as Anziku) as a major faction. They were Kongo's main enemy from the 15th to 16th century.
    If you have an extra slot after that, include the Kingdom of Loango (also known as the BaVilli). They became a major benefactor of Kongo's Civil Wars during the 17th century.
    Last edited by MansaSakura; May 11, 2012 at 05:51 PM. Reason: faction idea

  10. #10
    Menelik_I's Avatar Vicarius Provinciae
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    Default Re: [Mod Idea] Kongo Total War.

    Quote Originally Posted by MansaSakura View Post
    Hey I see someone's been doing their homework! I created most of the articles on the kingdom of Kongo on wikipedia (my tag is 4shizzal). I'd love to help as a historical contributor for anything you need to know. I've got pictures of weapons and soldiers as well as info on politics and leaders. I really love your faction list and attention to detail.

    I also suggest adding the Teke Kingdom (also known as Anziku) as a major faction. They were Kongo's main enemy from the 15th to 16th century.
    If you have an extra slot after that, include the Kingdom of Loango (also known as the BaVilli). They became a major benefactor of Kongo's Civil Wars during the 17th century.
    Thank you very much for the kind words and suggestion, I will add you to my mail list, a helping hand is welcome on the historical research.

    I am also doing exams, but I finish Thursday (horray ) so I will mail everyone interests and set a thread so we can see get started.

    Quote Originally Posted by MansaSakura View Post
    it would likely be more savannah grassland than jungle unless you start to expand really far. Kongo, Ndongo and the Portuguese colony of Angola were all well in the savanna zone and that is historically where the major fighting took place
    Quote Originally Posted by Ngugi View Post
    Definetly interesting, hope you'll get it trough menelik
    My direct consideration is on battle map though; we will have to fight more or less in forest all the time? That would risk to make for a really tiresome campaign I'm afraid haha
    Spoiler Alert, click show to read: 
    I have been in Angola in the colony of Angola region, and it seems that there is some opportunity for vegetation variation, I hope that I have picture to illustrate that in my photo dump.

    Basically you have a savannah grassland country, but with exception to a very dry patch of land of 10 Km width following the coast, then you have forest galleries along most major rivers like the Kwanza, and there is even a major swamp along the Keve river. So there is some local vegetation variation that kind be factored in to try to make the campaign map interesting
    « Le courage est toujours quelque chose de saint, un jugement divin entre deux idées. Défendre notre cause de plus en plus vigoureusement est conforme à la nature humaine. Notre suprême raison d’être est donc de lutter ; on ne possède vraiment que ce qu’on acquiert en combattant. »Ernst Jünger
    La Guerre notre Mère (Der Kampf als inneres Erlebnis), 1922, trad. Jean Dahel, éditions Albin Michel, 1934

  11. #11
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: [Mod Idea] Kongo Total War.

    Definetly interesting, hope you'll get it trough menelik
    My direct consideration is on battle map though; we will have to fight more or less in forest all the time? That would risk to make for a really tiresome campaign I'm afraid haha
    Spoiler Alert, click show to read: 

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  12. #12

    Default Re: [Mod Idea] Kongo Total War.

    it would likely be more savannah grassland than jungle unless you start to expand really far. Kongo, Ndongo and the Portuguese colony of Angola were all well in the savanna zone and that is historically where the major fighting took place

  13. #13
    Sicknero's Avatar Senator
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    Default Re: [Mod Idea] Kongo Total War.

    Looks like a great mod, I'd definitely play it.
    "A quotation is a handy thing to have about, saving one the trouble of thinking for oneself ... always a laborious business." A. A. Milne

  14. #14

    Default Re: [Mod Idea] Kongo Total War.

    I like the look of this mod. Although i don't know anything about the area I do like small localized mods with few factions. I like the sound of your ideas that you wish to implement.
    ...longbows, in skilled hands, could reach further than trebuchets...

  15. #15

    Default Re: [Mod Idea] Kongo Total War.

    Already Pm'd you, but I'm Portuguese and I'm willing to offer help on any historical part you might need.

  16. #16
    Domesticus
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    Default Re: [Mod Idea] Kongo Total War.

    Sounds pretty interesting. I know poop all about African history though, but I'll get anything that sounds interesting! Good luck!

  17. #17

    Default Re: [Mod Idea] Kongo Total War.

    The Dutch Kingdom was founded in 1815, I would use the Dutch Republic (1581–1795).
    "The future's uncertain And the end is always near."

  18. #18

    Default Re: [Mod Idea] Kongo Total War.

    Looks good, but please, there is no Diego Cão. The guy was portuguese, not Spanish (and if you're using the galician-portuguese language it wouldn't be Cão), and probably did 7 barrel rolls in his tomb when you called him that. Diogo Cão is the way to go.
    Last edited by Alpa; August 06, 2012 at 01:50 PM.

  19. #19

    Default Re: [Mod Idea] Kongo Total War.

    Good luck to you. Here is what I have for the flags. I didn't bother with Portugal or Netherlands because their flags are easy enough to find. Didn't bother with the (Yaka or Imbangala) because they weren't unified states and didn't have a nation flag.

    Flags...
    Kongo

    Soyo

    KaKongo

    Matamba

    Loango (don't know why the color thumbnail won't show, but click it and you'll see the pic)

    I'll do another post with stuff for units in a little bit
    Last edited by MansaSakura; October 07, 2012 at 09:11 AM.

  20. #20

    Default Re: [Mod Idea] Kongo Total War.

    Here are some units that may help with the mod.

    Portuguese Spearmen (bottom left) are true Portuguese soldiers with good discipline, metal lances, armour and shields. They are brave and with good morale, but slow on the battlefield and easily decimated if left unsupported against archers.

    Portuguese Musketeers (bottom far left) carry early muzzle loading guns that pack a punch as well as a terrifying shock on the battlefield. They are best used as skirmishers, as they are lightly armoured with padded tunics and slow on the reload. They are also good at changing the course of the battle by commiting them at the right momen to break a wavering or unaware unit.

    Bantu Bowmen (center) are the most common fighters in Central Africa. They are used by just about everyone whether it be Kongo, its neighbors or even the Portuguese. They are village levees called up during the dry season by a local chief to shower enemies with arrows to break up formations. They carry swords for hand to hand combat, but no armor or shields. They will shatter like glass when confronted with heavy infantry and are low on morale.

    Muvata Shieldbearers (far left) are low ranking nobles known as men of the village or vata. As nobles, they fight for a local chief as the shock troops of an EssiKongo army. They are excellent hand to hand fighters and regarded as the best soldiers in the region by the Portuguese whom have fought beside and against them. They have no armour, but use hide or raffia cloth shields to block arrows. They are proud of their little bit of status and will make a good showing as line or shock infantry.

    MwanaKongo Shieldbearers (center right kneeling) are the highest rank of nobles in Kongo. They are mwana or children of Kongo that can trace their lineage directly to a king of Kongo. They are wealthy and expertly trained, able to outfight just about anyone in single combat. They have no armour, relying on their skils to dodge and their wooden or hide shields to deflect arrows or spears. The morale of these men is just about unshakable. Their pride forbids routing even in the face of greater numbers or musket fire.

    Tomista Mercenary (left) units are Portuguese soldiers living mainly on the island of Sao Tome just south of modern Nigeria. They also lived on the nearby island of Principe, in Angola or Kongo with African wives and mulatto children. They have adapted to life in the hot climate, eschewing armour or even padded tunics for native dress. They wield European swords and still have European discipline coupled with more mobility but less discipline. Their main interest is wealth in slaves or nzimbu shells used to buy slaves.

    Luso-African Mercenary (right with hat) units are the children of Tomistas and African wives or concubines. They love European finery such as hats or boots, as well as African palm wine and nsanga tournaments. They are as skilled as the lower ranking nobles and just as vulnerable to arrows or gunfire because of their lack of armour. They skate the razor's edge between two worlds, but will fight for either for the right amount of nzimbu.

    MwanaKongo Guard Archers (bottom right) are the bodyguard of Kongo's nobles. They are slave soldiers whom are treasured for their loyalty. Their life dependes entirely on the fortunes of their master, and they die when he dies. That being said, they are quick with their bows and much more accurate with their arrows. They are also far larger than most bowmen and good hand to hand fighters. They are more guards and police than field soldiers, but when deployed, they can be expected to the death as long as their master draws breath.

    Mbundu Bowmen (left and center) are far more intimidating on the field than their name suggest. They use their large bows and small arrows like javelins to initiate battle then follow up with their axes to do up close damage. They have no armor or shields, but years of practice in the nsanga or war dancing makes them good defensive fighters. Their morale is good, but the death of their commander could cause a large route.

    EssiKongo King/General (left) is a commander of the EssiKongo army of Kongo, Soyo, KaKongo or Sundi. The king or MweneKongo often leads troops into battle dressed as most MwanaKongo shieldbearers.

    Mbundu King/General (right) is a commander for the Mbundu army of Matamba or Ndongo. The king or Ngola often leads troops into battle dressed as a common spearman.

    Villi Spearman (left) are the mainstay of Loango's small fighting force. They have no armour or even the shield of their EssiKongo cousins, wielding only a long spear and a sword. Loango isn't known for its military, and these soldiers will only put up token resistance against determined troops.

    Villi King/General (right) is the commander of the Villi kingdom of Loango. He rarely takes the field, as Loango is far more interested in trade and taking advantage of the wars to its south and funneling the slaves to the coast.

    Yaka Spearman (left) carry a shield large enough to sleep under and a large spear. They are unarmored but fearless troops that were the constant menace of the Kingdom of Kongo. The Yaka tribes, called Jaga by the EssiKongo and Portuguese, lack discipline. They will fold when confronted with trained units or gunfire. However, in large numbers, these barbarians can easily take towns and cities in slave raids.

    Yaka Bowman (center and right) carry a devastating axe and a small bow. Unlike their Mbundu counterparts that also carry a bow and ax, the Yaka or Jaga bowmen are much better shots. They like to ambush and attack from a distance before closing with their axes. These are individualistic fighters whom use their skill at hunting wound at a distance, often with poisons, then capture or kill.

    Imbangala Axeman are different from the Yaka Jagas. They are from farther east, originating from the heart of Central Africa and are much more viscous. The very name Imbangala could cause units to route. They are cannibals, worshippers of kinship destroying deities, and notorious drunks that descend on an area like locust and don't leave until every tree is plundered for its palm wine and every child is stolen to further their numbers. They are the equal of any civilized noble elite warrior, maybe even better. Their axes are simple but devastating. They are full time warriors living by pillage and plunder only. It's their religion.

    Kassange Swordsman (far left) are Imbangala executioners. They are auxillary troops in time of crisis to suppliment the Imbangala Axeman. They are not as viscous as the axeman, a drawback of a settle existence in the Imbangala kingdom of Kassange. But they are also more disciplined. Like all Jaga barbarians, they are vulnerable to arrows and gunshot.

    Kassange Spearmen (far right) are Imbangala guardsmen with more skill than swordsmen that protect Imbangala chiefs in the settled kingdom of Kassange. They are well disciplined and trained stand agaisnt any foe on behalf of their lord.
    Last edited by MansaSakura; October 09, 2012 at 07:40 PM.

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