So, I just tried out the Dwarves in this fantastic mod. A friend said he had trouble with the Thunderers refusing to fire from walls in v1.44. I was hoping this would have been resolved in v1.5 but I haven't had a chance to test them out in siege-action yet. Instead I had some quarreleres being assaulted by a larger force of Beastmen in Karak-Norn. In normal Medieval II the 2 or 3 first rows of crossbowmen will fire straight ahead, while only the deep rows fire their bolts into a high curve. The Dwarven quarrelers always fire into a high curve from walls, no matter the row. It's almost as if the game takes their hight into account, figuring that they are too stunty to be able to see and shoot directly at the opponent from the ramparts..
I was thinking that the Thunderers are probably direct fire only, and that it is plausible they wouldn't fire from the walls in 1.44 because they had no direct line of sight now with the ramparts being so tall and all. Regardless the problem is quite severe imho, as indirect fire is very ineffective indeed. I had 2 units of quarrelers empty their whole ammo-store into 1 unit of Gors standing in ideal fireing range from the walls, and they couldn't destroy it between two of them (It was also drippeling lightly with rain, but still..). Considering that Dwarves are supposed to shine in sieges I'm thinking this particular problem is a deal-breaker for playing them.
So, the question.. Has this been discussed before? I couldn't find anything about this with a search. If so, what is the verdict? If not, why isn't this a topic?
PS: this mod is the most impressive fanmade mod-, and maybe the most impressive utilization of a game I have ever been exposed to.![]()





