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Thread: Large Lithobolos (Large Catapults)

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  1. #1

    Default Large Lithobolos (Large Catapults)

    Hey guys, cause I couldn't find a thread with my issue I made a new one.

    The problem is that the large Lithobolos' is not able to move in woods, so far it wouldn't be a problem. But in the preperation time - so before the battle begins - I cannot move this unit into other tree-free zones.
    I wouldn't make such a big deal about it, but it is really annoying when your Lithobolos is the aftmost of the map and right at the red line 5 meters behind it would be a free place for it with no trees. The Lithobolos can't move their even before the battles begins because it is just a bleak circle in the middle of the forest.

    I would understand if it's intended, because it's more realistic but for the gameplay it's annoying, in my point of view.

  2. #2
    dvk901's Avatar Consummatum est
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    Default Re: Large Lithobolos (Large Catapults)

    You might say that the realism was an 'intended mistake'. The problem is in how RS2 generates the terrain, which is different from any other mod that doesn't use RS2's means of doing it (except perhaps, RTRVII). The short explanation is that 'forest' tiles or spots on the ground, rather than being generated 'homogenously' (all together) as they were in Vanilla, are more splattered around the battlefield so that trees are more evenly and realistically distributed as they would be in a forest. But trees are not always put on these spots, and yet the game still sees that spot as a 'forest' tile. Thus the inability to move equipment, even when a spot 'looks' open.

    I've tried my best to 'fool' RTW into NOT seeing equipment the way it does, but there's just no way around it. Ballista, Stone Throwers, Scorpions and the like are all classified as 'siege'....and that's the hard coded problem. Siege equipment can't be deployed on a forest tile, and you can't call it anything else.

    So, by changing the environment to look better, we were stuck with the more realistic problem of moving equipment in forested areas.

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  3. #3

    Default Re: Large Lithobolos (Large Catapults)

    And those siege equipments cannot be pulled out of the City wall when we counter attack the enemy laying siege on us.

  4. #4

    Default Re: Large Lithobolos (Large Catapults)

    Quote Originally Posted by dvk901 View Post
    You might say that the realism was an 'intended mistake'. The problem is in how RS2 generates the terrain, which is different from any other mod that doesn't use RS2's means of doing it (except perhaps, RTRVII). The short explanation is that 'forest' tiles or spots on the ground, rather than being generated 'homogenously' (all together) as they were in Vanilla, are more splattered around the battlefield so that trees are more evenly and realistically distributed as they would be in a forest. But trees are not always put on these spots, and yet the game still sees that spot as a 'forest' tile. Thus the inability to move equipment, even when a spot 'looks' open.

    I've tried my best to 'fool' RTW into NOT seeing equipment the way it does, but there's just no way around it. Ballista, Stone Throwers, Scorpions and the like are all classified as 'siege'....and that's the hard coded problem. Siege equipment can't be deployed on a forest tile, and you can't call it anything else.

    So, by changing the environment to look better, we were stuck with the more realistic problem of moving equipment in forested areas.
    I get it, thanks for that precise explanation

    So thread closed

  5. #5
    Ybbon's Avatar The Way of the Buffalo
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    Default Re: Large Lithobolos (Large Catapults)

    Yep, thread closed.

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