
Originally Posted by
dvk901
You might say that the realism was an 'intended mistake'. The problem is in how RS2 generates the terrain, which is different from any other mod that doesn't use RS2's means of doing it (except perhaps, RTRVII). The short explanation is that 'forest' tiles or spots on the ground, rather than being generated 'homogenously' (all together) as they were in Vanilla, are more splattered around the battlefield so that trees are more evenly and realistically distributed as they would be in a forest. But trees are not always put on these spots, and yet the game still sees that spot as a 'forest' tile. Thus the inability to move equipment, even when a spot 'looks' open.
I've tried my best to 'fool' RTW into NOT seeing equipment the way it does, but there's just no way around it. Ballista, Stone Throwers, Scorpions and the like are all classified as 'siege'....and that's the hard coded problem. Siege equipment can't be deployed on a forest tile, and you can't call it anything else.
So, by changing the environment to look better, we were stuck with the more realistic problem of moving equipment in forested areas.