1.5 fatal script bug

Thread: 1.5 fatal script bug

  1. boatie said:

    Default 1.5 fatal script bug

    I had a thread in the general section that started to talk about this before it was closed.

    Is there any interesting in talking about and then fixing this bug or is this mod pretty much dead in the water for now. Pointless to play if there are problems that people are not even talking about.
     
  2. Reiksfart's Avatar

    Reiksfart said:

    Default Re: 1.5 fatal script bug

    Has anyone tried to use the old 1.44 script, directly pasted to replace the 1.5 and then played up to and past turn 70 with no crashes? If that works then the 1.44 script could be modified to include the new mercs and some other additions.

    If a few people could try the old script and report any errors or problems here I think something can be done about this. I will do so myself, but not a lot of time to test yet. I certainly did not spend so long on my submod to only be able to play up to about turn 70. It needs fixing and I will give it a shot.

    The only other option is going through every script and changing what is supposed to cause the problems. Too much work or I think the CoW team would have fixed it already.

    ---

    Something I said yesterday about communication in another topic. Proved right I think.
     
  3. Valiant Champion's Avatar

    Valiant Champion said:

    Default Re: 1.5 fatal script bug

    i plan on starting a new campaign in the next few days. I will start tracking down the suspect lines in the script if possible as the crashes take place. The last time I didnt have the log set right and didn't use my old determination to find out what was wrong.

    It may require neutering out the chaos invasion script in a modified campaign script which you can switch out to get past those turns. Than however the game would be incredibly easy with no undivided stacks and scripted battles.

    a copy paste over of the 1.4.4 chaos invasion script section over the 1.5's chaos invasion section of the campaign script, could work so long as you went through all the stacks and updated them to units from 1.5. Or maybe I am not as intelligent as i wish I were.
     
  4. boatie said:

    Default Re: 1.5 fatal script bug

    Thanks Valiant! I will do the same. That's two of us. We need a few more testers, using a variety of factions. However, if vanilla 1.5 is pretty ctd-free until chaos united, thats a huge step up from when 1.4 was launched.

    If we go with the 1.4.4 script and update armies, that's not so hard. I looked it over, not too many new units in the spawn armies.
     
  5. Grittenoir said:

    Default Re: 1.5 fatal script bug

    Just tell me what I need to do and how to do it. I volunteer to help.

    Also, has anyone had an issue with Turn 31 playing Tzeentch? Game doesn't crash but just refuses to continue past Khorne on the Turn cycle.
     
  6. Vice's Avatar

    Vice said:

    Default Re: 1.5 fatal script bug

    I'll certainly try myself as well though I am also not sure what I need to change...Just tell me what to do and I can take it from there...Anything to get past the damnable chaos storm instant crashes upon loading bug...

    What factions is everyone going to try? I was thinking for myself...Either Nurgle - Kislev or maybe another empire faction like Tab or Mid...
     
  7. Valiant Champion's Avatar

    Valiant Champion said:

    Default Re: 1.5 fatal script bug

    I am on averland.
     
  8. boatie said:

    Default Re: 1.5 fatal script bug

    I am, of course, a dwarf but I will try another faction once I am done with it.

    Here is what we need to do:

    First, we need to be all on the same page, I have installed:

    1. Gigantus' install with all patches. If you have 1.5 installed in any other way, let us know.
    2. I have added the suggestions from this thread, since gigantus' changes still result in ctds for some. http://www.twcenter.net/forums/showt...=523570&page=2
    3. I have autosave turned off.

    Testing for this fatal bug:
    1. Play our campaign, old or new.
    2. Identify the exact point when you get the save game corruption. So what turn and what was happening at that point e.g., turn 73, you entered a battle, it ctd, and you could only load a save 2 turns prior.
    3. If you can enter a turn prior to the save game corruption, do something different and see if you can continue beyond the turn, including saving and loading. For example, if you are getting attacked, can you run away so that no battles take place, including leaving settlements that are about to be attacked. If no attacks take place, are you able to continue and/or save and then load?
    4. If you can fight battles, post your results. E.g., everything worked fine and you came back to the campaign map and then when you save, it become corrupt, etc.

    The above are to help the COW team identify how the bug occurs.

    The following steps are to see if we can get beyond the bug right now. If you decide to do this, let us know so we don't duplicate steps.

    1. Delete all new units in chaos spawn armies (within the chaos united faction scripts). Continue the game at a save that is not corrupt and see if you can continue. Post your results here. Use notepad+ when editing the EDU. Normal notepad can produce ctds.
    2. Do a straight copy of the 1.4.4 chaos united script and replace the 1.5 script. Do this if you are starting a new game.

    If you guys have additional troubleshooting ideas, post it and I will edit this.

    As for me, I will play dwarfs and try to get to the bug to see what it looks like.
    Last edited by boatie; April 26, 2012 at 12:31 PM.
     
  9. Vice's Avatar

    Vice said:

    Default Re: 1.5 fatal script bug

    Can someone upload the 1.44 script? Or anyone know where to get it?
     
  10. boatie said:

    Default Re: 1.5 fatal script bug

    I am up to turn 22, with several restarts, and the diversity in which faction attacks me has been awesome. I am getting surprise attack from Orcs, Vamps, goblins, and chaos dwarfs, wow. The scripting for 1.5 is really a step up from 1.4.4. I really hope they can fix this bug because I can well imagine how interesting chaos united might be.
     
  11. Reiksfart's Avatar

    Reiksfart said:

    Default Re: 1.5 fatal script bug

    Quote Originally Posted by boatie View Post
    I am up to turn 22, with several restarts, and the diversity in which faction attacks me has been awesome. I am getting surprise attack from Orcs, Vamps, goblins, and chaos dwarfs, wow. The scripting for 1.5 is really a step up from 1.4.4. I really hope they can fix this bug because I can well imagine how interesting chaos united might be.
    We can either have a campaign that works or a campaign that is more varied and different to what we are used to with pre-1.5 CoW, which will cause frustration to the level of pre-1.44 Gigantus version.

    I appreciate what the CoW team was trying to do. No other mod makers have tried to be so pioneering to make a campaign which is so far removed from vanilla gameplay, but it is either coded wrong, or as Isilendil suggested, the game engine cannot handle it. I guess the former. More testing had to be done before 1.5 release, then they could have reverted back to the 1.44 turn 70+ scripts and we would not have this problem.

    If we can get the 1.44 script to work with 1.5 that can be added upon with as many scripts as possible, which could include anything and everything pre-turn 70. But it is a lot of work and best done by those who understand the CoW campaign_script the most. Those that coded it. I don't see that happening, they are focusing on version 2.0 which I think is going to be more vanilla gameplay without the heavy scripting. That won't interest me very much, so it is even more important 1.5 is made fully playable.

    I'm going to install a fresh 1.44 Gig version later and test out a fresh 1.5 data folder and see what happens. I don't really want to work on any campaign stuff for my submod until I have a campaign script that is fully working without crashes in vanilla CoW.
     
  12. boatie said:

    Default Re: 1.5 fatal script bug

    I feel your pain, dude. There have been several really old timers looking over this mod recently. I wonder if they would be able to troubleshoot the script. It seems localized to the chaos union part of the script. Vice, pm me a email and i will send you the file.
     
  13. Werebear's Avatar

    Werebear said:

    Default Re: 1.5 fatal script bug

    we are working on that...
     
  14. Valiant Champion's Avatar

    Valiant Champion said:

    Default Re: 1.5 fatal script bug

    Quote Originally Posted by Werebear View Post
    we are working on that...
    excellent
     
  15. boatie said:

    Default Re: 1.5 fatal script bug

    Quote Originally Posted by Werebear View Post
    we are working on that...
    Wonderful! Don't abandon the scripting. Doing so would totally lose the whole spirit of Warhammer. Let us know if there is anything we can do to help.
     
  16. Axebitten's Avatar

    Axebitten said:

    Default Re: 1.5 fatal script bug

    Good luck folks. I dont know mutch (almost nothing) about scripts and modding but...I guess that im able to learn it for such a good cause. So if you want im eager to help.

    Ps. I have played this mod like 25 or 30 turns with Dwarves and its one of the best....