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Thread: The economy of Belgae

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  1. #1

    Default The economy of Belgae

    Hey guys,

    I'm playing the Romans in the 127th round and i have conquered half of Gaul, the bit of todays barcelona, the part of north africa which was Carthago, complete Italy plus Sicily.
    My economy is not bad, but it could be better. So i thought, let's rank the other nations and compare them with me. I did it and nearly everywhere i'm under the first, or the second.
    BUT! Belgae has 600.000.000 Denarii... SIX HOUNDRED MILLION Denarii.
    That ... is ... impossible! I'm in war with them and everything I conquer is lost in 2 rounds, because they attack my wounded army in the city with at least two stacks of theirs, so i loose always. That is going for nearly 100 rounds. Now I'm winning, cause i make some debts, not a long possibility but until I have money I'll be fine.
    My question is - after i looked in the descr_strat and they have 5000 start money - is this possible?! Btw they had 600.000.000 Denarii since the 1 round according to the ingame statistics
    Last edited by Nihahs; April 24, 2012 at 01:29 PM.

  2. #2
    Lord Dakier's Avatar Protector Domesticus
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    Default Re: The economy of Belgae

    Well Belgae don't really do much war wise on my campaign so there funds must mainly go into building and development. Even though the figure given does sound a lot.

    What difficulty are you playing, whats the exact date, how many territories do the Belgae control?
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  3. #3
    Ybbon's Avatar The Way of the Buffalo
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    Default Re: The economy of Belgae

    Well they sure didn't have that when I tested them. The 5000 is a bit of a struggle and you need to expand into Britain as the Belgae quick to get a boost in money, but that 600,000,000 seems "curious". Can you add screenshots of the faction rankings?

  4. #4

    Default Re: The economy of Belgae

    I'm playing a very hard / very hard campaign, Belgae has 12/13 regions. I must be in round 129/130, it's 606 ab urbe condita, so it's 147 BC.
    Yes i would add a picture, but when i'm copy it into paint the picture is black. Is there a programm which can take a foto from rome ingame?
    Edit: I'm downloading fraps, just a second then I will paste a picture.
    Last edited by Nihahs; April 24, 2012 at 01:54 PM. Reason: paste a picture

  5. #5
    Primo's Avatar Protector Domesticus
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    Default Re: The economy of Belgae

    Quote Originally Posted by Nihahs View Post
    I'm playing a very hard / very hard campaign, Belgae has 12/13 regions. I must be in round 129/130, it's 606 ab urbe condita, so it's 147 BC.
    Yes i would add a picture, but when i'm copy it into paint the picture is black. Is there a programm which can take a foto from rome ingame?
    You have to deactivate Anti-Aliasing first. Your screenshot won´t be black then.

  6. #6

    Default Re: The economy of Belgae

    AA is deactivated, I had this problem since RTW release I rembered that I can try it with fraps, but thanks.

  7. #7
    Primo's Avatar Protector Domesticus
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    Default Re: The economy of Belgae

    Quote Originally Posted by Nihahs View Post
    AA is deactivated, I had this problem since RTW release I rembered that I can try it with fraps, but thanks.
    Weird, cuz I had the very same problem and could solve it by deactivating AA.

  8. #8
    Lord Dakier's Avatar Protector Domesticus
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    Default Re: The economy of Belgae

    As I thought Very Hard campaign but still this much is unbelievable. Sounds like you've hit some sort of bug with the money adding.

    Personally, I'd start a crusade to destroy them before they become godlike.
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  9. #9

    Default Re: The economy of Belgae

    It's nearly impossible to kill them, because when they have just 1 unit in a city after 1 turn the city has A FULL STACK of units ... Now i have those gigant scorpions and I attack immediatly. That's the reason why I needed 10 legions in sum to push carthago back to 1 region, cause i hadn't those "catapults". Plus their normal armys, it was really really gruelling. And now the same cr4p with Belgae PLUS they have 600.000.000 denarii, even when I would modify the descr_strat I would have 140.000.000 denarii

    Edit: As I see Ireland hasn't any city just 1 army?! How can I capture that region!?
    Last edited by Nihahs; April 24, 2012 at 02:46 PM.

  10. #10
    Lord Dakier's Avatar Protector Domesticus
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    Default Re: The economy of Belgae

    Quote Originally Posted by Nihahs View Post
    It's nearly impossible to kill them, because when they have just 1 unit in a city after 1 turn the city has A FULL STACK of units ... Now i have those gigant scorpions and I attack immediatly. That's the reason why I needed 10 legions in sum to push carthago back to 1 region, cause i hadn't those "catapults". Plus their normal armys, it was really really gruelling. And now the same cr4p with Belgae PLUS they have 600.000.000 denarii, even when I would modify the descr_strat I would have 140.000.000 denarii

    Edit: As I see Ireland hasn't any city just 1 army?! How can I capture that region!?
    This is why I dont bother with 0-turn. Someone on this forum brought it to my attention and I didn't listen to begin with. Now I agree with him, playing 5 battles a turn just isn't fun neither is building an empire killing force in a turn.
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  11. #11
    Ybbon's Avatar The Way of the Buffalo
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    Default Re: The economy of Belgae

    Quote Originally Posted by Nihahs View Post
    It's nearly impossible to kill them, because when they have just 1 unit in a city after 1 turn the city has A FULL STACK of units ... Now i have those gigant scorpions and I attack immediatly. That's the reason why I needed 10 legions in sum to push carthago back to 1 region, cause i hadn't those "catapults". Plus their normal armys, it was really really gruelling. And now the same cr4p with Belgae PLUS they have 600.000.000 denarii, even when I would modify the descr_strat I would have 140.000.000 denarii

    Edit: As I see Ireland hasn't any city just 1 army?! How can I capture that region!?
    You can't capture Ireland deliberately. You can defeat the enemy there but it may cause a problem.

    The stacks appearing in a settlement is the garrison script, again this is intended.

    And talking of script, have you enabled it every time?

    Also, VH/VH does give the AI insane bonuses, it's not the advised difficulty to play at.

  12. #12

    Default Re: The economy of Belgae

    Quote Originally Posted by ybbon66 View Post
    You can't capture Ireland deliberately. You can defeat the enemy there but it may cause a problem.

    The stacks appearing in a settlement is the garrison script, again this is intended.

    And talking of script, have you enabled it every time?

    Also, VH/VH does give the AI insane bonuses, it's not the advised difficulty to play at.
    So why is it impossible to capture Ireland and why deliberately? If i not err someone posted somewhere (here in the forum) a picture; he played the Romans and captured all regions & Ireland too. Was is possible in RS 2.0?

    Ah, thats intended. Mkay, but seriously ... Since 2002 I played all Total Wars in VH/VH and this is totaly INSANE Without stamina and patience my campaign isn't to complete
    The RS team done their homework well, I have a tough time of it with this campaign.

  13. #13
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    Default Re: The economy of Belgae

    Quote Originally Posted by Nihahs View Post
    So why is it impossible to capture Ireland and why deliberately? If i not err someone posted somewhere (here in the forum) a picture; he played the Romans and captured all regions & Ireland too. Was is possible in RS 2.0?

    Ah, thats intended. Mkay, but seriously ... Since 2002 I played all Total Wars in VH/VH and this is totaly INSANE Without stamina and patience my campaign isn't to complete
    The RS team done their homework well, I have a tough time of it with this campaign.
    vh campaign is possibly bugged

  14. #14

    Default Re: The economy of Belgae

    Hm, I think you are right. But when i attack a city, I cannot recruit / build anything, the AI can and that is weird. If the AI couldn't recruite while I'm sieging there were never so many probs. =/
    But I think I solved the problem, with -120.000 denarii per round and 13 full stacks of armies I hope they will surrender

  15. #15
    GRANTO's Avatar Domesticus
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    Default Re: The economy of Belgae

    i have seen this error before when i was messing around with tpy scripts on other mods , sometimes the players money can spiral mentaly out of control also, i think its defo script related

  16. #16
    Ferdiad's Avatar Patricius
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    Default Re: The economy of Belgae

    It makes the game easier.

  17. #17
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    Default Re: The economy of Belgae

    600,000,000...Well, that would be tough to destroy
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  18. #18
    dvk901's Avatar Consummatum est
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    Default Re: The economy of Belgae

    The key to this problem is playing a 'Very Hard' campaign, which is never recommended because the level is totally and inconceivably bugged. I have seen this problem before with VH campaigns in RS1.6....where money just seems to randomly run rampant, and it's because the bonuses in VH are just plain broken. Very Hard battles are also insanely out of whack, and create a bunch of AI supermen.

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  19. #19

    Default Re: The economy of Belgae

    So is there a strategic and tactical difference between VH/VH and H/VH? If not I would start all new campaigns with H/VH.

  20. #20
    dvk901's Avatar Consummatum est
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    Default Re: The economy of Belgae

    Hard\Hard is what we recommend for RS2 for the greatest challenge.

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