So just a quick question as adoption makes the family tree complicated. How can I tell the true heirs of my nation, rather than writing down each bloody name?
So just a quick question as adoption makes the family tree complicated. How can I tell the true heirs of my nation, rather than writing down each bloody name?
We Came, We Saw, We Ran Away!
Just go to your factions army scroll. The character labelled as "Successor" or "Basileus" should be it.
All others are just labelled as "Family Member", or "General".
Thats just for finding the heir though isn't it? I want to know how to tell cousins, aunts and uncles and everything else from adopted generals.
We Came, We Saw, We Ran Away!
I understand what you're after, unfortunately, there is no 'mechanism' in RTW that would allow you to do that. The closest I was able to come to defining a 'dynasty' was with the Spartans, because they always had two Kings, one 'Agiads' and the other 'Eurypontids'. This was a 'predictable' situation because it was always the case (for ages, anyway). But even then, I could only assign the traits to the Faction Leader and the heir (who in the Spartan campaign are both Kings). I suppose you could 'randomly' assign one or the other, or 'a' dynastic name to characters, but it would be silly considering that 70-80 years into a campaign who knows who the rulers would be. There is no way to predict this for other factions.
Also, this would be inappropriate for the Romans, since their government was never 'dynastic', even in the age of Emperors. So inshort, it would either be unhistorical, or just plain impossible.
Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
R.I.P. My Beloved Father
Easy way: Do not adope!Just kidding. I think when you have adoped someone the game will not distinguish if he is in the bloodline or not.
Is the name changing, when you adope someone? If not, it would be easy to identify.
Why would you know, if someone is adoped? Only because you want a leader with the same blood?
Ok, I'm convinced it's important to have the same bloodline, but why do you want to know?
We Came, We Saw, We Ran Away!
Yeah those who are adopted or are "family members" in whatever way don't show up on the family tree and there is pretty much no way of keeping track of them. So you won't be able to select any of them as an heir unless it happens automatically, and in my experience it's always the old men who have the most prestige so they're always selected at like 65.
Yeah it would be good if we could have it for every faction though.
We Came, We Saw, We Ran Away!
time consuming and perhaps ahistorical in some respects.
Pay attention.
I am keeping a note on which male members were born on what date, so I know the point of time to transfer his dad back to Rome for getting golden weapon and amourBy the time, Rome is the center of Education my family members too. The only problem is, I hardly know exactly a coming-of-age general is the son of which one among the siblings in a family.
Well, now that I think about it, and more fully understand what you're talking about, it might be possible in a 'rudimentary' way to perhaps identify specific characters as part of the 'Royal Family', shall we say. This would only work in monarchies, such as Pontus, Seleucid, Egypt. Pergamon, Syracuse, Bosporan, Bithynia, and Macedon.
Let's say that Philip V of Macedon has 'x' number of sons. Philip himself would start with a trait called 'royal_family' or something like that, and a trigger for a coming of age event would then check to see if the father of this young man had the trait 'Royal Family'..in which case he also would get it. (I'm thinking out loud here.) The question is (and why I wondered if it was worth the effort), what happens if a faction leader has no sons, and his 'immediate' family dies out? In which case they might be no 'royal family' left. Do you then start over, and give the trait to the ensuing faction leader....in which case, there would have to be a trigger that checks to make SURE the faction leader always has the trait.
This would exclude adopted characters and characters who marry into the family, and the player would be required to constantly monitor who the Heir was (because the game might choose a non-royal family character).
Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
R.I.P. My Beloved Father
How about this:
You start with two families. The family ruling at the start of the campaign will get the trait [faction]_family_a 2.
The other family will get the trait ruling [faction]_family_b 1
The traits have the identical description:
If it is 2: "This man is part of the ruling family XYZ".
For 1: "This man is part of the noble family ZYX"
Then you make triggers like this:
Then you would only have to add that the son inherits his fathers family trait, and it should work.
Then you could also add new families:
And then, of course, the inheritance triggers.
It would be just checking for families, and maybe adding "sub-families" - the family tree gets very large at the end of the campaign, and it is very likely that there are several "real" families whilst they are only related to the others.
The cremé de la creme would be if you add +Unrest if family members of both families are in residence, simulating the rivality between them.
Make a submod for it - I'd be happy to see this working!![]()
Well thats the option really. Perhaps making it start a new family line would be a good yet rare scenario. Personally I would like to see this with every faction as I enjoy the roleplaying side. I can't lie and say I don't secretly want bribe a roman general into my family and make him eventual faction leader as I really would like to do that too
This individual was fortunate to be blood related to a previous faction leader, enabling them to the finest weapons, armour and training of such nobles... yada-yada-yada
+1influence
We Came, We Saw, We Ran Away!