Over the next week i will be releasing patch 5.1 that will fix all the bugs reported so far in the bug/issues thread, and it will also add in reskins, new models and unit cards for a few of the Roman units. Pics soon.
EDIT: full list of fixes and changes that will be made by the patch, subject to change if people find more bugs with 5.0 and as i fix more bugs
-fixed error with german temples and beserker recruitment
-fixed error where Gauls could not build temples needed for Clan Guard
-fixed error in Ptolemaios tech tree, previously unable to build barracks needed for Hetairoi and dockyards.
-fixed error relating to named legions
-fixed error with Epirus able to recruit Chaeonian Sarissoforoi a level earlier than they should be
-fixed error with Thureophoroi recruitable twice from Siege Engineer.
-fixed error with Parthia not able to recruit Cataphracts at certain Stable levels
-fixed error relating to Baktrian and Epirus starting generals having Roman triats.
-fixed error with German and Scythian campaign map models for Captains - bright white areas seen on models fixed.
-berserkers stats and costs made more balanced
-fixed error with some slave faction unit cards
-fixed error with banner above empty Numidian settlements showing the vanilla RTw faction symbol and not the new one
-fixed error with legion barracks for romans where ai would not build them pre marian as they gave nothing better than the army barracks
-fixed error with pontus not being able to recruit pantodapoi phalangitai or phalangitai
-fxed error where Thrace could not build the level of stables required for Noble Cavalry
-Antioch starts out with bigger population and better buildings
-prologue disabled
-new skins, models and unit cards for some roman units.
Pics of new look Roman units:
Hastati, Principes, Triarii
Early Generals Guard
Rorarii
Militia
Auxilia Archer and Auxilia
New unit cards for redone roman units:
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