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  1. #1

    Default Battering ram the problem and the gate

    There are four pieces of the enemy battering ram the first image can be seen

    1) The horsemen can not enter in.
    2) the gate to don't broken battering ram,trying to go up walls
    3) battering ram hit the floor burn
    4) the gate total to damage


    ram problem with the don't broken gate. the gate does not open battering ram. so the horsemen can not enter in and infantry soldiers march to the walls

    I do not battering ram want to break. ram is rising and burning damage. I do not want to burn in battering ram
    damage battering ram rise and combustion. Could you send a file to this. please help

    (I'm sorry for google translate)

  2. #2

    Default Re: Battering ram the problem and the gate

    Same here. Ram ALWAYS burns up before taking out the gate. I also can't see the burning oil animation...

  3. #3

    Default Re: Battering ram the problem and the gate

    Quote Originally Posted by Bungo Baggins
    You still can change it yourself.

    Do do so, copy the file I attached to Third_Age_3/data and overwrite.
    That should reset the flammability of rams and siege towers to the M2TW standard.

    Or alternatively you can play around with descr_engines.txt yourself.
    Look for engine_ignition and change the appropriate value.

    Spoiler Alert, click show to read: 
    type tortoise_ram
    culture all
    class ram
    pathfinding_data none

    engine_model_group normal
    engine_skeleton tortoise_ram
    engine_bone_map siege_engines/BoneMaps/ram.xml
    engine_collision siege_engines/collision_models/ram_collision.CAS
    engine_mesh siege_engines/ram_model.mesh, 40.0
    engine_mesh siege_engines/lods/ram_model_med.mesh, 80.0
    engine_mesh siege_engines/lods/ram_model_low.mesh, max

    engine_model_group dying
    engine_skeleton tortoise_ram_dying
    engine_bone_map siege_engines/BoneMaps/ram_destroy.xml
    engine_collision siege_engines/collision_models/ram_collision.CAS
    engine_mesh siege_engines/destroyed/ram_model_destruction.mesh, max


    engine_model_group dead
    engine_collision siege_engines/collision_models/ram_collision.CAS
    engine_mesh siege_engines/destroyed/ram_model_destroyed.mesh, max

    engine_shadow none

    engine_radius 5 ;4.6
    engine_visual_radius 6
    engine_length 9.2
    engine_width 4
    engine_height 3.3
    engine_mass 16
    engine_dock_dist 5.0
    engine_mob_dist 6.3
    engine_flammable true
    engine_ignition 0.52
    fire_effect engine_fire_medium_set

    obstacle_shape rectangle
    obstacle_x_radius 2.0
    obstacle_y_radius 4.6

    engine_formation 10, 10

    engine_spo physical_obstacle

    engine_push_point dummy -2.5 0.0
    engine_push_point dummy -2.5 -2.3
    engine_push_point dummy -2.5 -4.6
    engine_push_point dummy 2.5 0.0
    engine_push_point dummy 2.5 -2.3
    engine_push_point dummy 2.5 -4.6

    engine_health 150

    attack_stat 10, 4, no, 0, 0, melee, melee_simple, blunt
    attack_stat_attr no

    http://www.twcenter.net/forums/showthread.php?t=501613

  4. #4

    Default Re: Battering ram the problem and the gate

    thanks..

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