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Thread: Small map for fast gameplay for Darth Mod 7.5 (Risk Campaign)

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  1. #1
    Torgill's Avatar Libertus
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    Default Three campaigns for small map for Darth Mod 7.5 (Risk Campaign)

    (Edited 25.06.2006)

    I proudly present three new campaigns for Darth Mod 7.5
    All campaigns are based on my small map for Darth Mod.
    Small map has got about 70 provinces - so if You want to finish campaign in one or two days this map and three campaigns are for You!

    I. Campaign - standard Risk Campaign
    1. Three roman families
    2. About 70 provinces
    3. More decisive battles, win one or loose it and you will win or loose entire war
    4. Upgraded game balance since version 1.0.
    5. Factions will do surprising movements - I've seen Thrace invading Rhodes, Pontus invading Byzantion, Seleucids invading Cyprus and many many more

    II. Campaign - Risk Campaign with Unified Rome ( Julii )
    1. All features from standart Risk Campaign
    2. Stronger Rome - play as hellenics or Gauls and You will witness the power of this fully armed and operational battle faction

    III. Punic wars - beta version
    1. Start right after defeat at Cannae
    2. Play as three roman families
    3. You are very weak and Carthaginian army is in Capua, waiting to crush You.
    4. The Brutti have army on Sicily, Scipii in Iberia, but Italy is weak. Will you bring war to enemy territory, or defend yours? What would You do?
    5. You have war with Greece ( Syracuse ), Macedon ( Illirian wars ), Carthage ( Punic war ), Gauls ( Cisalpine Gaul ) and maybe Iberians ( Iberia ). You have many enemies, one city, weak allies ( You are weak too ) and only one army. Make a mistake and You will loose.

    This is Beta Version. It works correctly when You play as Brutti and Scipii. DO NOT TRY TO PLAY AS JULII because it will result in CTD. I can't localize the reason of this CTD. It appears one second before campaign map is loaded. -show_err don't show the reason of this CTD. If You can help I will appreciate.
    Still You can play as Scipii and Brutii which are hardest factions for this campaign.

    To install simply unzip this file to your Rome Total War folder for example c:\Rome Total War
    DO NOT install to your Rome Total War Data folder ie: c:\Rome Total War\data

    Download Link:
    Megaupload
    http://www.megaupload.com/?d=I4XKS5YS
    Rapidshare
    http://rapidshare.de/files/24026136/...paign.zip.html
    Uploading
    http://www.uploading.com/?get=9KNOF99D


    Image showing new provinces

    Choose provincial campaign - not imperial campaign. You can still play standart Darth Mod 7.5 by choosing an imperial campaign.

    Darth and all team I want to thank You for your great mod, I enjoy it much. It's the best RTW mod I'v ever played. Once again thanks.

    Please post any comments about the new campaigns

    Cheers!


    ----edit (Darth)----
    Inserting version of co-existing with DarthMod without modding shared files. Thank you very much for your mini-mod
    All future modding should be based on this version


    Last edited by Torgill; July 02, 2006 at 05:43 AM.
    War is an art and as such is not susceptible of explanation by fixed formula

  2. #2
    Average British Student
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    Default Re: Small map for fast gameplay for Darth Mod 7.5

    Thank you for work on this map but my computer and rapid share dont mixed so cant download it if could upload to filefront or another server like megaupload

    Thanks
    wipeout140

  3. #3
    Torgill's Avatar Libertus
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    Default Re: Small map for fast gameplay for Darth Mod 7.5

    I'v added two new download links. I try to register to filefront but have connection problems. I will try to do it later.
    War is an art and as such is not susceptible of explanation by fixed formula

  4. #4
    Average British Student
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    Default Re: Small map for fast gameplay for Darth Mod 7.5

    Quote Originally Posted by Torgill
    I'v added two new download links. I try to register to filefront but have connection problems. I will try to do it later.
    Downloaded it try it out later today

  5. #5

    Default Re: Small map for fast gameplay for Darth Mod 7.5

    Very good idea. This map will bring something different to gameplay as you stated. Increased distances between cities will also work well

  6. #6
    Average British Student
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    Default Re: Small map for fast gameplay for Darth Mod 7.5

    Its a shame it will change files unlike shaggys map

  7. #7

    Default Re: Small map for fast gameplay for Darth Mod 7.5+back up added

    Will find time to test. Thank you very much for this mini-mod. Have added a back up for easy revert to old DarthMod settings for all users.

  8. #8
    Torgill's Avatar Libertus
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    Default Re: Small map for fast gameplay for Darth Mod 7.5+back up added

    Thanks for replies and for back up!
    War is an art and as such is not susceptible of explanation by fixed formula

  9. #9

    Default Re: Small map for fast gameplay for Darth Mod 7.5+back up added

    chrash to desktop when starting new game. regardless of faction i choose.
    why? hm?

    edit:
    answer: because I didn't remove map.rwm. thanks for your quick response, dark disciple Bearhugger!

    "Rzym" for "Rome", lol, testing now...will give feedback
    Last edited by Bearhugger; June 19, 2006 at 12:47 AM.

  10. #10

    Default Re: Small map for fast gameplay for Darth Mod 7.5+back up added

    here it is:


    just joking, more like:


    I "played" a test with scipii. disabled fog of war and watched the others expanding/warmongering.
    some factions have no chance (I bet in any game), like numidia:
    it has too few cities, too far apart, not big enough. apart from that, it has the weakest units of the desert IMO. so you have to give them something to let them partake in the struggle for supremacy!
    They got wiped out after about 10 minutes. they start with war with egypt (better put them into alliance with egypt as well, so they can at least survive some time), egypt took Siwa in Libia, Carthage the rest (after dishonouring their alliance of course).

    Germany stayed in total war hehe with britannia which cripples germania (and britannia) to a crawl. Germany didn't even take Bordesholm in Plemy Sasow (which stayed rebel until Germany got wiped out by Britannia, but not before Dacia weakened Germania by taking half of their original provinces (happened late in game, maybe at 200bc.)
    so, a possible solution to this could be:
    give bordesholm to germany from the start AND give them a harbor in Samarobriva/Belgica. This will enable them to land in Britannia (better add a 2boat fleet as well...).

    or: make samarobriva rebel, add war state with Gaul as well (for Britannia). now the Brits should take that rebel camp first, and then defend it. add gaul ,germany war as well, and watch the carnage! one victor should emerge soon.
    you can also combine this with the port option and add the port to rebel samarobriva still. so, if gaul or germany wins: theyll sack york; erm i mean: theyll charge the fields of bannockburn, erm...ah...well you might get what i mean.

    dacia was - by far the strongest might in the western part of the map, down to macedon. i think it was because they managed to take the most rebel settlements.
    brutii expanded well, they took sardinia, then caralis, then wiped out carthage completely, marched through egypt (not without peeking at the pyramids i'm sure), but couldn't keep seleucids from pushing them back.

    which brings me to the point of Seleucid. too strong!!!
    they have the best potential military over there (comparable with egypt) AND more and better cities than parthia, armenia and pontus, so you might guess: yes, they wiped these all out.
    again, i think this will happen in any game. (scythia took Chersonez in Bosfor).
    hmm...what to do?
    how bout this:
    give seleucja in babilonia to parthia (some war effort :wink,
    ally armenia with scythia, give salamina on cepyr to pontus (add a port and 2boat fleet to that city) and watch egypt fight for survival
    perhaps also ally pontus with greeks.

    next point, ah, thrace, those suxx00rs!
    two cities? they were wiped out at about the time of numidia's demise.
    possible solution:
    give them a harbor and a fleet, so maybe they will get pickings from over the sea. (they could get in a war, as they are only allied with dacia. common foe would be macedon after that: the killer of macedon, but maybe they are/we are lucky and they'll start war elsewhere first.
    btw, leader pythros is misplaced in dacian territory, don't know if it starts a conflict of sorts...or a pathfinding problem.
    also, one of carthage's faction members is relaxing on palma (but he seems too lazy to build a city there ), he stucked there until carthage went rebel, then he died, and his army still thought that island would be a cool place for holidays. cowards!
    solution: place it on sicily or spain as you prefer (or even caralis).

    Vicus Venedow in pripec. give it to scythia, or put a larger-than-the-local- rebel-garrison army there, so theyll capture it soon.
    watch scythia (with good fortune) become "one of the big ones"

    talking bout scythia.
    theres no road (when built) between campus samarow and campus alanow. so hardly anyone ever walks between these two cities. yea. who would??
    spain. well, not much to say. they expanded when gaul was weak.

    julii, they never really expanded, and got wiped out by dacia. dacia took tarent from brutii as well.
    because brutii dont know where the "hot spot" is. that is because it's AI, "animated inevitable".
    talking bout AI.
    boost their happiness in cities some more. they get less cities before the outer ones rebel, because of relatively bigger spaces between cities. so no REALLY strong enemy can emerge. biggest problem is when AI captures big developed cities of other cultures. the morale boosts are not enough to compensate the distance to capital and the other culture and as the AI doesn't destruct buildings, it mostly stalls their expansion at a certain point.
    bad thing is: they also don't expand elsewhere. they focus on this one front. sack city, lose city, repeat.

    greece expanded some in the eastern part (took some of seleucids cities, "silicoid",anyone?), but then mass trooped its mainland so that it had not more money or armies "to spare" to ship to the front. seleucids took all back, wiping out greece's presence in that part of the world.
    only then, they combined the mass scattered troop chaos and attacked dacia, but no chance, dacia always had troops anywhere to lift the siege. though greece had like 6 full stacks, it never used all of them, it also had fully developped cities (but, it's AI again).

    in the end, the factions were: dacia, being the strongest, IMO (because of most territories), then seleucids, about as many territories. britain, brutii, spain. no one else survived (oh, except, my one city and rome itself).

    seleucids would be able to expand even more (or dacia) if cities had more morale and there wasnt a rebellion every turn in a different part of the empire.

    dunno how to mod higher happiness for AI (but not for human).
    perhaps, add a new building for everyone (for every city size) that gives only happiness, has no prerequisite (except the city size), is very (!) cheap and only takes one turn to build (for every level),
    make it 10% for smallest town, then go up by 10% increments (perhaps by 5%).
    human player is disallowed to build this, except he wants to call him a cheater (which supposedly have small penisses as well...).

    I hope you take my feedback into account and try to improve your map (which is already fun, but sadly imbalanced), and so let us all have a great time (by conquering your russian (?) cities.

  11. #11
    Narakir's Avatar Decanus
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    Default Re: Small map for fast gameplay for Darth Mod 7.5+back up added

    This map is great I realy like it, btw if people wants to keep it with the original map just create a new campaign folder in the same directory as the imperial. Copy all the base directory in it (don't forget to delete de map.rwm) then, add togil files and overwrite what is needed to. Start the game and you'll have it as provincial campaign, it work with saggy's map too. It'll be fine to have some provincial campaing for DM 8.0 .

  12. #12
    Average British Student
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    Default Re: Small map for fast gameplay for Darth Mod 7.5+back up added

    Quote Originally Posted by Narakir
    This map is great I realy like it, btw if people wants to keep it with the original map just create a new campaign folder in the same directory as the imperial. Copy all the base directory in it (don't forget to delete de map.rwm) then, add togil files and overwrite what is needed to. Start the game and you'll have it as provincial campaign, it work with saggy's map too. It'll be fine to have some provincial campaing for DM 8.0 .
    Try that later today

  13. #13

    Default Re: Small map for fast gameplay for Darth Mod 7.5+back up added

    Quote Originally Posted by Narakir
    This map is great I realy like it, btw if people wants to keep it with the original map just create a new campaign folder in the same directory as the imperial. Copy all the base directory in it (don't forget to delete de map.rwm) then, add togil files and overwrite what is needed to. Start the game and you'll have it as provincial campaign, it work with saggy's map too. It'll be fine to have some provincial campaing for DM 8.0 .
    Dont forget to update the text folder as required.

  14. #14
    Torgill's Avatar Libertus
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    Default Re: Small map for fast gameplay for Darth Mod 7.5+back up added

    Thanks for replies!!!

    I will prepare a few changes for a next version.

    Bearhugger - your help is very precious! I will make many balance changes. Especially: change some provinces, add some buildings, change alliances, improve happines and improve trade and mine bonuses a bit.

    Just give me a few days and you will see new changes
    I will make change it to separate campaign ( provincial one ) like big map so you could play any map you need.

    Probably I will release two versions - with unified Rome ( Julii ) and with 3 roman families.

    Cheers

    Ps. City and province names are from my Polish RTW Gold Edition
    War is an art and as such is not susceptible of explanation by fixed formula

  15. #15

    Default Re: Small map for fast gameplay for Darth Mod 7.5+back up added

    inserting version of co-existing with DarthMod without modding shared files. Thank you very much for your mini-mod
    All future modding should be based on this version.
    As of now this will be called Risk_Campaign due to its similarity with the famous game.

    Torgil pls do all new modding based on this version.
    Just copy your modified files into this no need to re-write smthg.

    Look first post.

  16. #16
    Torgill's Avatar Libertus
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    Default Re: Small map for fast gameplay for Darth Mod 7.5 (Risk Campaign)

    Ok I will base my future modding on this version.

    Risk Campaign - hmm let it be

    Cheers!
    War is an art and as such is not susceptible of explanation by fixed formula

  17. #17

    Default Re: Small map for fast gameplay for Darth Mod 7.5 (Risk Campaign)

    If you do not like it no prob...name it as you like ...I thought it would distinquish better.

  18. #18
    Torgill's Avatar Libertus
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    Default Re: Small map for fast gameplay for Darth Mod 7.5 (Risk Campaign)

    Version 1.1 in preparations.

    I'v already made many balance changes.

    Thrace will not be wiped out so easily.
    Germania will fight Brits much longer
    Numidia is allied with Egypt and is lasting very long
    Gave Lycia to Egypt - Seleucids now have harder times ( I must change more things there, because Seleucids are to weak now: Egypt, Parthia and Greeks eat them in 15 years )
    Gaul is fighting with Brits either
    Alexandria is bigger now
    No more Carthaginian army in Majorca ( now in Sicilia )

    I'll do more changes on saturday and release v1.1 probably on sunday

    Cheers!
    War is an art and as such is not susceptible of explanation by fixed formula

  19. #19

    Default Re: Small map for fast gameplay for Darth Mod 7.5 (Risk Campaign)

    I'm curious about how you made those changes.
    For example, "Germania will fight Brits longer" (coz that problem still exists in Darthmod 7.5).

    Or: Numidia lasting very long. Eventually it has to go to war with someone, no?

    Alexandria bigger?
    Forgot where it is. where is it again?

    Don't forget do include some happiness boost. someone somewhere suggested giving roads a happiness bonus. how about that? but only to roads (to give no disadvantage to barbarians..).
    how about 20%?
    bad thing is, human player also gets these bonuses/boni(?)....

  20. #20

    Default Re: Small map for fast gameplay for Darth Mod 7.5

    Any chance of getting a link that still is active to download the map? Tried all three links all have deleted the file..

    Thanks

    JW

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