I've noticed that hotseats are mostly using auto-resolve these days, but that wasn't always so.
Why do you deem auto-resolve to be the best solution? Isn't the battle itself an important aspect of this game?
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I've noticed that hotseats are mostly using auto-resolve these days, but that wasn't always so.
Why do you deem auto-resolve to be the best solution? Isn't the battle itself an important aspect of this game?
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Battles only work if the human could take control of both sides which they can not.
If we do it your way the attacker would always win.
"I, Pinkie Pie, declare that these treats are fit for a king, or a queen, or a princess!"
"Me? Ruin? I'm not the ruiner, I'm the ruinee! Or is it ruinness? Ruinette?"
"She's ahead of the litter all right. The pick of the litter. The cat's pajamas. Oh wait. Why would Applejack take some poor kitty's pj's? That's not very sporting of her."
"More balloons! No, that's too many balloons. More candy! No, less candy. Ooh! I know! Streamers!"
"Oh my gosh. Hold on to your hooves – I am just about to be brilliant!"
Battles do not only work if both sides are controlled by a human, I don't know why you would claim that.
The attacker would not always win, that would depend on the army size and how you maneouvre your armies.
Just curious why things changed so much because "my" way was the only way a year or 2 ago. The battle itself is a huge aspect of the game and by taking it away, you limit the gaming experience.
Also, some factions seem stronger in auto-combat than others, Dwarves are very strong while gondor and Rohan are weak.
As far as I know defenders can not be controlled by a player in a hotseat and will always be ai controlled which gives the attacker a massive advantage.
"I, Pinkie Pie, declare that these treats are fit for a king, or a queen, or a princess!"
"Me? Ruin? I'm not the ruiner, I'm the ruinee! Or is it ruinness? Ruinette?"
"She's ahead of the litter all right. The pick of the litter. The cat's pajamas. Oh wait. Why would Applejack take some poor kitty's pj's? That's not very sporting of her."
"More balloons! No, that's too many balloons. More candy! No, less candy. Ooh! I know! Streamers!"
"Oh my gosh. Hold on to your hooves – I am just about to be brilliant!"
Yeah, that's right, but you will have to play smart to let you become the attacker, and if you face a huge army, you will still struggle to keep as many men as possible alive for the revenge that will surely come.
But yeah, I see the point of it, I was just curious why this suddenly changed as you lose a vital aspect of the game.
Beating any AI army is easy. I played as SE in a singleplayercampaign with 300 men and I was attacked by OOTMM and they had 1500 men. I lost 15 men. I played on H/VH It is too easy to abuse.
But in the other hotseats, you can play against the AI factionsbut then if you fight a human player you have to show pics to prove that you autoresolved it.
Well, 1500 goblins isn't exactly what I call a huge(or good) army.Fighting for example good Harad armies will kill off nice chunks of your army.
Anyways, I see the point, I just wanted to know what changed in here since when I played a few hotseats here a while ago.
The fact that only the attacker can play the battle is not an unfair advantage in any way because all players have that ability and you will have to be very careful. There are pros and cons to both ways, one con to the current method is that a big element of the game is gone.
And the pro is that all factions were created to be fair in auto-resolves (because all ai battles are auto-resolved).
"I, Pinkie Pie, declare that these treats are fit for a king, or a queen, or a princess!"
"Me? Ruin? I'm not the ruiner, I'm the ruinee! Or is it ruinness? Ruinette?"
"She's ahead of the litter all right. The pick of the litter. The cat's pajamas. Oh wait. Why would Applejack take some poor kitty's pj's? That's not very sporting of her."
"More balloons! No, that's too many balloons. More candy! No, less candy. Ooh! I know! Streamers!"
"Oh my gosh. Hold on to your hooves – I am just about to be brilliant!"
Stoffi is right, the evil factions are not actually suppose to be used in hotseats because of their superiority, both in economy, number of soldiers in one unit and skill
While Elves are OP in any standard battle![]()
"I, Pinkie Pie, declare that these treats are fit for a king, or a queen, or a princess!"
"Me? Ruin? I'm not the ruiner, I'm the ruinee! Or is it ruinness? Ruinette?"
"She's ahead of the litter all right. The pick of the litter. The cat's pajamas. Oh wait. Why would Applejack take some poor kitty's pj's? That's not very sporting of her."
"More balloons! No, that's too many balloons. More candy! No, less candy. Ooh! I know! Streamers!"
"Oh my gosh. Hold on to your hooves – I am just about to be brilliant!"
well well, if they are experienced enoughand the evil forces are twice as big! remember that
I would rather have two 60 soldier units with 7 attack rather than one 60 soldier unit with 10 attack![]()
Hmmm, how can I get passwords for hotseat? I've checked for password and been testing on my comp to see if I can set passwords for all factions, but it won't work.
Here's my settings:
[hotseat]
turns = 0
scroll = 0
autoresolve_battles = 0
disable_console = 0
disable_papal_elections = 1
save_prefs = 1
update_ai_camera = 1
validate_diplomacy = 1
Anyone got an idea?
Hello guys as I see nobody plays TAWT in the official servers I'm hosting a hamachi network:
medieval2_mp_battles
password: 12345
Cool, maybe I'll play you one day once I have time!
The whole modern world has divided itself into Conservatives and Progressives. The business of Progressives is to go on making mistakes. The business of the Conservatives is to prevent the mistakes from being corrected. - G.K. CHESTERTON
hmm most of us play hotseats. why just not start one?