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Thread: NEW CoW Unit Stats

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  1. #1

    Icon2 NEW CoW Unit Stats

    Hey guys and gals,

    I just finished my new EDU for Call of Warhammer, try it out and let me know what you think! (just copy and past this file into your call of warhammer data folder, replacing the export_descr_unit file. but dont forget to back it up)

    This EDU focuses more on the Empire nations, as well as Chaos. High Elves, Dark Elves, Dwarves, and Orcs were tweaked but not that much. Vampires were not affected.

    The big changes

    Chaos
    Marauder forces given a very slight defense boost, while Desolators given armor penetration! (finally, a reason to use them!)
    Chaos Warriors and Chaos Knights- All now have "good stamina" as well as a small defensive boost.
    Chaos Chosen and Chosen Knights- Each factions Chosen are very different, they are the elite of the elite, and it shows. These are the true Chaos Champions from the table top game that we have been missing. This is one I dont want to spoil so play it and crush your enemies with your Champs! (They are not rediculously overpowered, the changes were small moves, though for the Chosen, there were several for each faction)

    Empire
    Knightly Orders- Each order was given one specific boost, be it a stronger charge, slightly higher defense, higher movespeed, or armor penetration. They all have "good stamina". The changes make sense, ie if they use axes, they may have armor penetration, inner circle knights, being the "veteran knights" are not affected by any type of terrain, ect ect. The boosts bring a uniqueness to the orders which I felt was seriously lacking.
    GreatSwords- "good stamina" , armor penetration, nuff said.
    Unique Units- A few unique units were given a small buff in some way to make them different (ie averland heavy halberds +2 armor)

    Note: Both the Empire and Chaos INFANTRY generals now use full size units! No more half-strength liability generals!

    High/Dark Elves
    Elite Units now have "good stamina" and in some cases armor penetration.

    Orcs/Goblins
    All Goblin forces given a very small attack and even smaller defense boost. (They are still pitiful but that is their nature
    Black Orcs- Given armor penetration and weather/terrain now has little effect on these elites. Also a small boost to Destroyers attack. Unit sized slightly reduced, general unit size slightly increased.

    Dwarves- Some units with axes or hammers given armor penetration

    Mercenaries- Various small changes



    The goal is to make the units more like the table top game, although not exactly, whatever makes sense, and to eliminate all of the carbon copy troops! If you get time let me know what you think and if you have any recommendations i'd love to hear them, and most likely put them into my EDU! Thanks!

    -GreatSword

  2. #2

    Default Re: NEW CoW Unit Stats

    Note: CALL OF WARHAMMER VERSION 1.5

  3. #3
    IrishBlood's Avatar GIVE THEM BLIZZARDS!
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    Default Re: NEW CoW Unit Stats

    Quote Originally Posted by GreatSword View Post
    Note: CALL OF WARHAMMER VERSION 1.5
    Im guessign this isnt save game compatible?

  4. #4

    Icon2 Re: NEW CoW Unit Stats

    Quote Originally Posted by IrishBlood View Post
    Im guessign this isnt save game compatible?
    It is

  5. #5
    Bernardius's Avatar Decanus
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    Default Re: NEW CoW Unit Stats

    thanks for your efforts!
    EB II is finally out! ...NOW!!!...

  6. #6

    Default Re: NEW CoW Unit Stats

    While were with that u should half the hit points of minotaurs and trolls

  7. #7
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: NEW CoW Unit Stats

    I'll have to take a look at these.

    I'm interested in seeing what you came up with

    +rep

  8. #8
    mr.blonde's Avatar Tiro
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    Default Re: NEW CoW Unit Stats

    i ll give it a shot also and report at some point, thanks for this.

    Walk softly and carry a big gun






  9. #9
    Vice's Avatar Biarchus
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    Default Re: NEW CoW Unit Stats

    Very nice! I shall try this EDU with my next campaign as Averland and maybe as Nurgle as well...That is if the frekin mod loads my saves after turn the chaos armies spawn


    EDIT: For some reason while I replace the standard EDU with yours I lose all unit card portraits when you right click on a unit...its just the default peasant of Rome...I am using Gigs newest version if that matters...
    Last edited by Vice; April 18, 2012 at 01:52 PM.

  10. #10
    Reiksfart's Avatar Senator
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    Default Re: NEW CoW Unit Stats

    It does matter. Any non-gig EDU will be missing the following;

    ownership england
    info_pic_dir merc
    recruit_priority_offset 30

    All those pics are in one folder in his version. I had to spend a while adding the code to my EDU after downloading his version.

  11. #11
    Vice's Avatar Biarchus
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    Default Re: NEW CoW Unit Stats

    Quote Originally Posted by Reiksfart View Post
    It does matter. Any non-gig EDU will be missing the following;

    ownership england
    info_pic_dir merc
    recruit_priority_offset 30

    All those pics are in one folder in his version. I had to spend a while adding the code to my EDU after downloading his version.

    Would you mind uploading your EDU then so I can test his out? Or do you have to do it manually?

  12. #12
    Reiksfart's Avatar Senator
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    Default Re: NEW CoW Unit Stats

    My EDU is still being built and tested and only in a very closed testing phase with one additional tester. About seven months in development now.

    You'll have to do it manually if you want those pics with Greatswords EDU.

  13. #13
    Vice's Avatar Biarchus
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    Default Re: NEW CoW Unit Stats

    Quote Originally Posted by Reiksfart View Post
    My EDU is still being built and tested and only in a very closed testing phase with one additional tester. About seven months in development now.

    You'll have to do it manually if you want those pics with Greatswords EDU.
    Guess I'll pass then sadly on this EDU. Thanks for confirming it wasn't some weird bug or whatever though

  14. #14
    Valiant Champion's Avatar Praepositus
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    Default Re: NEW CoW Unit Stats

    almost all edu mods are save game compatable

  15. #15

    Default Re: NEW CoW Unit Stats

    I'll have to finally give this a try when I finish my Khorne campaign in 1.4.4.
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  16. #16

    Icon2 Re: NEW CoW Unit Stats

    Quote Originally Posted by Ethien View Post
    I'll have to finally give this a try when I finish my Khorne campaign in 1.4.4.
    Lemme know what you think, I definitely will continue to develop this EDU, i'd like as much input as possible before making an huge game-changing edits. Most of these moves were small, though some made a nice difference.

  17. #17

    Default Re: NEW CoW Unit Stats

    Anyone try this out?

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