View Poll Results: Which one you would like?

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  • This idea as it is

    7 36.84%
  • Same idea, but with Austria

    4 21.05%
  • Same idea, but with Spain

    4 21.05%
  • Same idea, but with Holy Roman Empire as whole

    8 42.11%
  • For the Republic! (1800s USA)

    3 15.79%
  • Wargamers (New and Improved, with better features and stuff)

    5 26.32%
  • Fantasy game (Please mention which one)

    3 15.79%
  • 1800s Maratha Empire

    3 15.79%
  • Any of above idea, but different timeline (Please mention the timeline)

    1 5.26%
  • Not sure about anything...

    2 10.53%
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Thread: [Proposal] Rule Britannia: An RPG [WIP: I'll edit the title when completely done]

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  1. #1
    m_1512's Avatar Quomodo vales?
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    Default [Proposal] Rule Britannia: An RPG [WIP: I'll edit the title when completely done]

    Rule Britannia: An RPG


    Admins Admins: The admins are charged with running the game, general moderation, and keeping it up and lively, and most importantly, interesting.
    Admins



    • m_1512 (Head Moderator, General Events, Battles)
    • Okmin (Historical Events, General Events, Battles)
    • Sirius Black (Income Moderator, General Events, Battles)
    Player-Moderators: They are players who actively play the game as well as help the Admins. They will do rolls and stuff. They will be assigned once the forum is set up.


    Active Players Please post in this thread.



    Forum Structure -The Royal Government
    Forum Structure
    Contains threads -> City of London, Royal Palace, Army and Navy lists, House of Lords, House of Commons and other Government matters.

    -Britannia
    Contains threads -> Estates, Duchies, Treasuries and Lands of the players.

    -The Commonwealth
    Contains -> Events and RPs within the realm.

    -Beyond the Commonwealth
    Contains -> Foreign affairs, Embassies, events and battles etc.

    -Registration
    To keep track of players and their characters.

    -Archives
    For the old and deceased




    The Game

    Character Rules
    Main Characters
    Character Rules

    Every player is allowed one main character. This character can be from any profession and can only hold one profession at a time. Each character starts with 50 skill points which they can spend in the following areas. Each level one upgrade costs 20 skill points, level 2 40 skill points, level 3 60 skill points and so on and so forth, going up by 5 each level. Each level, to a maximum of level five gives you different bonuses in their respective chains. You can gain skill points at five per year or by doing certain things and having them awarded by admins.
    Skills Strength
    Skills
    Level 1- +1 increase to duels
    Level 2- +2 increase to duels
    Level 3- +3 increase to duels
    Level 4- +3 increase to duel rolls and +1 to assassination rolls
    Level 5- +3 increase to duel rolls and +2 to assassination rolls

    Intelligence
    Level 1- +5% increase to income
    Level 2- +10% increase to income
    Level 3- +15% increase to income
    Level 4- +15% increase to income and +5% increase to London Property value
    Level 5- +15% increase to income and +10% increase to London Property value

    Commander
    Level 1- +1 to all land battle rolls
    Level 2- +2 to all land battle rolls
    Level 3- +3 to all land battle rolls
    Level 4- +3 to all land battle rolls and -10% soldier upkeep
    Level 5- +3 to all land battle rolls and -15% soldier upkeep

    Admiral
    Level 1- +1 to all naval battle rolls
    Level 2- +2 to all naval battle rolls
    Level 3- +3 to all naval battle rolls
    Level 4- +3 to all naval battle rolls and 10% decrease for cost of ships
    Level 5- +3 to all naval battle rolls and 15% decrease for cost of ships

    Siege defender
    Level 1- +1 to all defending castle rolls
    Level 2- +2 to all defending castle rolls
    Level 3- +3 to all defending castle rolls
    Level 4- +3 to all defending castle rolls and -10% castle upgrade cost
    Level 5- +3 to all defending castle rolls and -15% castle upgrade cost

    Besieger
    Level 1- +1 to all attacking castle rolls
    Level 2- +2 to all attacking castle rolls
    Level 3- +3 to all attacking castle rolls
    Level 4- +3 to all attacking castle rolls and -10% siege equipment cost
    Level 5- +3 to all attacking castle rolls and -15% castle equipment cost

    Doctor
    Level 1- +1 to birth rolls
    Level 2- +2 to birth rolls
    Level 3- +3 to birth rolls
    Level 4- +3 to birth rolls and -10% battlefield losses
    Level 5- +3 to birth rolls and -15% battlefield losses


    Auxiliary Characters
    Every character can have a maximum of three auxiliary characters, these characters can do the same as main characters, however they do not get skill points or collect income, they can however get skill levels which are awarded by admins for good rp

    Aging
    Characters obviously age at 1 year per ingame year, however it is up to players to kill them off when they reach a certain age. If the admins believe that players are being unreasonable and unrealistic, they will give them a deadline by which to kill that character.

    Heirs and Wills
    Upon death of characters the players will present their wills to the admins and the admins shall carry out the wishes of the will and make sure that what the players are giving away they are actually allowed to give away. Belongings can be passed on to any player, Aux or otherwise, however lands can only be passed onto a rolled or player heir.


    Ranks
    Ranks

    The Path of the Church Monk
    The Path of the Church
    A monk is the starting step of the ladders of Spiritual Hierarchy. To become a monk, a player can join the Monastery of a Monastic order, or even start an Order of his own upon becoming a Monk.

    Priest
    A priest heads the church of the local parish. A priest is promoted from a monk by a Bishop to head a parish in his region.

    Bishop
    A bishop is the head of all churches in a region. A bishop is promoted from a priest by the Archbishop.

    Archbishop
    The highest office in the spiritual hierarchy of the Kingdom. The archbishop traditionally crowns the kings. The archbishop is elected by all the bishops and priests in the realm. Any bishop may apply to be elected for Archbishop.

    Cardinal
    Representative of the Papacy. A bishop can be selected to be cardinal and eventually be eligible for being elected as Pope. A bishop can be made a Cardinal only by the Papacy.


    The Path of Trade Local Merchant
    The Path of Trade
    A player can become a Local Merchant by setting up an enterprise, and decide to trade in a city (capital of a region or the kingdom) or a region. To bolster his defenses, or well his trade, the player can join a Merchant's Guild present in the game.

    Guild Master
    There are two ways a player can become that. He could join an existing guild and through politics and power play, and rise up to the highest rung. Or, he could start a guild on his own with a few starting members.

    Tradesman
    A player upon consolidating sufficient finances, now become a Tradesman. Why limit your trade to a city (capital of a region or the kingdom) or a specific region, when you can expand outwards. To do this, the player can purchase a Letter of Permission to trade in another region as well as your home region. The player can purchase a Letter from other Baron/Earl/Count/Duke to trade in their lands, or from the King to trade in the entire realm itself.

    Trading Charter or Organistaion
    The player can now set up his large enterprise in a more organised way by a Royal Charter. The Charter can be obtained from the King. The Charter permits the player to now trade outside the realm too, and take smaller Merchants and Tradesmen into his organisation.


    The Path of Diplomacy Scholar
    The Path of Diplomacy
    A player can become a scholar, a person of learning, by joining a place of learning, an academy or university. Scholars can start their university too. With time, they can advance their standings in the realm by seminars and discourses on politics and military.

    Diplomat
    A player can become a diplomat by recieving a Royal Sanction from the King. Another way is to convince a character of the nobility to persuade the King to give them a sanction. A diplomat can engage in all tasks of diplomacy, and ratify treaties etc.

    House of Commons
    A Diplomat can seek entry into the House of Common, which is a lower body or house of the Parliament.

    House of Lords
    A Diplomat can gain entry into the House of Lords by Knighthood, that is being Knighted by the Monarch.


    The Path of the Soldier Captain/Brigadier
    The Path of the Soldier
    Player after being Knighted can either receive or purchase the commission for Captain of a Ship in the Navy or Brigadier in the Army.

    General
    The commission of a General can be conferred upon or purchased by a player. A Brigadier can be promoted to this post too.

    Commodore
    Similarly, in the Navy, a Captain can be promoted to this post, or can purchase it by money and by virtue of their prestige.

    Marshal
    This is a non-purchasable commission. The post can be conferred upon a General or on a Royal by the King.

    Admiral
    Non-purchasable. Conferred upon by the King.


    The Path of Glory Knight
    The Path of Glory
    The basic foundation of a Kingdom. A Knight is bestowed his rank by the King or a higher noble in return for his Oath of Fealty.

    Baron
    The lowest rank of land owning lords. A Knight is made into a Baron by an Earl/Count or higher. A Baron cannot hold the higher royal posts, but can join the Parliament and Military.

    Earl/Count
    The mid-level lords in the ladder. Earldom or Count is bestowed on a Baron by a Duke or the King. These lords are eligible to hold high royal offices, as well as Parliament and military offices.

    Duke
    The highest sub-division of a Kingdom's lands, Duchy. An Earl/Count, upon gaining substantial land holding, can be conferred Dukedom. Their lands will become a Duchy. This can be conferred upon only by the King. Only a Duke can act as a steward to the Royal family.

    King
    The highest rank in a Kingdom. The King is the sovereign ruler. The King holds authority to confer royal ranks to his vassals, and subjects. The King controls and rules lands either Directly (Personal fiefs) or Indirectly (Kingdom, Duchies etc.).

    Emperor
    The Highest rank a monarch can take. The rank is translated as King of Kings, or rather the King of many Kingdoms. The player can either associate himself as Emperor (in case of an Empire) or High King (in case of a Confederacy). The player here can further promote a Duke to positions such as Grand Duke (Grand Duchy) or a King (King in...) etc.


    Income
    Monk
    Income

    Starting amount- £100
    Yearly income- £20

    Priest
    Starting amount- £200
    Yearly income- £30

    Bishop
    Starting amount- £1000
    Yearly income- £40

    Archbishop
    Starting amount- £1500
    Yearly income- £75

    Cardinal
    Starting amount- £2000
    Yearly income- £100

    Local Merchant
    Starting amount- £125
    Yearly income- Comes from special items and merchant ventures

    Guild Master
    Starting amount- £500
    Yearly income- Comes from special items and merchant ventures

    Tradesman
    Starting amount- £1000
    Yearly income- Comes from special items and merchant venturesf.[/I]

    Trading Charter or Organistaion
    Starting amount- £2000
    Yearly income- Comes from special items and merchant ventures

    Scholar
    Starting amount- £100
    Yearly income- £20

    Diplomat
    Starting amount- £200
    Yearly income- £30

    House of Commons
    Starting amount- £1000
    Yearly income- £40

    House of Lords
    Starting amount- £2000
    Yearly income- £80

    Captain/Brigadier
    Starting amount- £50
    Yearly income- £10

    General
    Starting amount- £100
    Yearly income- £15

    Commodore
    Starting amount- £100
    Yearly income- £15

    Marshal
    Starting amount- £3000
    Yearly income- £100

    Admiral
    Starting amount- £3000
    Yearly income- £100

    Knight
    Starting amount- £50
    Yearly income- £15

    Baron
    Starting amount- £100
    Yearly income- £15
    Income from lands and vassals

    Earl/Count
    Starting amount- £200
    Yearly income- £15
    Income from lands and vassals

    Duke
    Starting amount- £500
    Yearly income- £15
    Income from lands, vassals and taxes

    King
    Starting amount- £1000
    Yearly income- £15
    Income from lands and vassals

    Emperor
    Starting amount- £2000
    Yearly income- £15
    Income from lands, vassals and taxes


    Rules and Events
    Role-play Etiquette
    Rules and Events

    . When leaving a thread please post so and don't just assume
    . When role-playing be patient, not everyone is on at the same time so don't rush people
    . Consider other people role-play and don't go barging in and ruin it
    . Do not, under any circumstances, use any ooc information in game

    Admins will come down hard on anyone that breaks these basic rules

    Proposals
    To propose a rule change or addition please post inside the main forum and the admins shall consider your proposal. If they believe it to be well thought out and good enough they shall allow public vote on the proposal. Additionally if proposals gain support of over half the player base they can be put to vote immediately however Admins retain the right to veto the proposal if all three agree that it would not be good for the game

    Events
    During the course of the year every player will be given events and role-play opportunities by the Admins. The players won't know when these are happening until they happen.

    Dice Rolls
    Every dice roll used by admins shall be based on a D20 dice unless otherwise stated. If admins believe that this D20 does not account for all factors in that situation however they may be more lax on the rules and make the decisions by themselves or using another dice type.


    Special Items - SIs
    These items can be bought from the various shops inside 'The Commonwealth' subforum and include;
    Special Items - SIs


    . Weapons
    . Armour
    . Naval and Military Commissions
    . Castles
    . Soldier recruitment
    . Ships
    . numerous other items that give bonuses to rolls


    Childbirth
    Each player may request of the admins a child to be born or for an adoption into their family. The admin will then take into consideration certain factors and, if they agree shall roll the dice. Please request childbirth and adoption in the 'Physicians' thread in 'The Commonwealth' subforum which will include further information on how to increase your chances.


    Battle Rules
    Battle plans shall be sent to admins at the start of the battle by either side, if one side is npc then admins shall control that side. The admin in charge of the battle shall then post the results and let the players rp them out. Casualties shall also be decided at the discretion of the mods however, unless under special circumstances, players will not lose more than 50% of their fighting force, representing the fact that at this time utter annihilation would be unlikely.


    Misc. Rules
    Assassination
    Misc. Rules

    If you wish to assassinate someone, sent your intent and your reasoning to the Admins and they shall tell you your chances of success, based on your current SI's and skills. They shall also tell you of the consequences of failing. If, after this, you still want to go ahead, they shall roll the dice and then post the results.

    Duels
    Duels will work in the same manner, however both players have to send their intent to the admins, the admins shall then calculate their odds and present them to the players. If the players agree still then the Admins in charge shall roll and post the results and let the rp go from there.

    Church
    Churchmen have special powers, they can Denounce, Excommunicate and absolve. To do this please contact an admin and they shall tell you whether you are able to use your powers on said person. If the admins say yes then you can denounce them. Please note that you decisions can be overturned by another member of the clergy who is of equal or higher rank than you.

    Captures and escapes
    Captures work the same as the above, whereby you pm the admin and they give you your odds. However these are also rolled in every battle if you lose to see whether you character is captured. A captured player is eligible to escape whenever they want after a capture. Each day spent captured gives a +1 to your odds starting at 0. However each failed capture attempt resets that count. A captured player is at the mercy of their captor who can do what they want with them.


    City of London Sub-game
    WIP
    Last edited by m_1512; April 21, 2012 at 10:44 PM.


  2. #2
    m_1512's Avatar Quomodo vales?
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    Default Re: [Proposal] Rule Bitannia: An RPG [WIP: I'll edit the title when completely done]

    Reserved, Maps and large images.


  3. #3
    Clagius's Avatar Campidoctor
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    Default Re: [Proposal] Rule Bitannia: An RPG [WIP: I'll edit the title when completely done]

    How does this differ from GSTK?


    "Consider other people role-play and don't go barging in and ruin it" - Is allowed with IC reasons
    Last edited by Clagius; April 18, 2012 at 09:59 AM.


  4. #4
    The Stig's Avatar Protector Domesticus
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    Default Re: [Proposal] Rule Bitannia: An RPG [WIP: I'll edit the title when completely done]

    Maybe you should add an overview section.
    Quote Originally Posted by Ancient Aliens
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  5. #5

    Default Re: [Proposal] Rule Bitannia: An RPG [WIP: I'll edit the title when completely done]

    This proposal is going to have to blow me out of the water for it to be successful. It uses moderators that are already involved in three or four games and seems to be GSTK in an 18th or 19th century context. Thus far it seems to lack originality and pulls a lot of manpower from other games. There are only so many hours in a day and I'm not sure it would be wise to stretch ourselves too thin in terms of manpower.

  6. #6

    Default Re: [Proposal] Rule Bitannia: An RPG [WIP: I'll edit the title when completely done]

    I would join this Game. If you need, then I could help out with different things
    The Roman Struggle: Publilus Sempremonius Lucullus, Roman Pro-Consul
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  7. #7
    m_1512's Avatar Quomodo vales?
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    Default Re: [Proposal] Rule Bitannia: An RPG [WIP: I'll edit the title when completely done]

    Quote Originally Posted by Clagius View Post
    How does this differ from GSTK?


    "Consider other people role-play and don't go barging in and ruin it" - Is allowed with IC reasons
    Ask SB, he wrote that part.


    Quote Originally Posted by The Stig View Post
    Maybe you should add an overview section.
    What do you mean? PM me.


    Quote Originally Posted by Severus Snape View Post
    This proposal is going to have to blow me out of the water for it to be successful. It uses moderators that are already involved in three or four games and seems to be GSTK in an 18th or 19th century context. Thus far it seems to lack originality and pulls a lot of manpower from other games. There are only so many hours in a day and I'm not sure it would be wise to stretch ourselves too thin in terms of manpower.
    Originality -> That's a vague word you have used. This game might be similar, true. But it has considerable finer distinctions. Also, Britain was voted on by the Devs, we can do other factions too. However, I'll leave this to the demos to vote one.
    Manpower -> Not sure what you mean here.


    Quote Originally Posted by Sonke View Post
    I would join this Game. If you need, then I could help out with different things
    Thanks.. Let us see how this goes here first.


  8. #8

    Default Re: [Proposal] Rule Bitannia: An RPG [WIP: I'll edit the title when completely done]

    Quote Originally Posted by m_1512 View Post
    Originality -> That's a vague word you have used. This game might be similar, true. But it has considerable finer distinctions.
    The traits are almost identical to GSTK. The ranks are identical to GSTK. The income system is identical to GSTK. Sis, once again more or less identical to GSTK.

    Too early to tell with the battle system and assassination rules, but right now the rest looks like a copy/paste of GSTK into a later time period.

    Manpower -> Not sure what you mean here.
    Sirius Black and Lucius Malfoy as your other two moderators.

    Sirius is involved in four RPGs and moderates three.

    Lucius is involved in four RPGs and moderates two.

    Adding yours will stretch these vital player/moderators thin and jeapordize other games. This is why I also think we are reaching our maximum carrying capacity for RPG games unless we can branch out and find more, different willing players and moderators.

  9. #9
    m_1512's Avatar Quomodo vales?
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    Default Re: [Proposal] Rule Bitannia: An RPG [WIP: I'll edit the title when completely done]

    Poll up.


  10. #10
    Okmin's Avatar In vino veritas
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    Default Re: [Proposal] Rule Bitannia: An RPG [WIP: I'll edit the title when completely done]

    We voted for Britain?
    IN VINO VERITAS
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  11. #11
    Dark Storm's Avatar saut dans le vide
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    Default Re: [Proposal] Rule Bitannia: An RPG [WIP: I'll edit the title when completely done]

    I can't recall it

    ...treasure, pleasure, leisure, les yeux;
    It's all in your eyes.




  12. #12
    m_1512's Avatar Quomodo vales?
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    Default Re: [Proposal] Rule Bitannia: An RPG [WIP: I'll edit the title when completely done]

    Quote Originally Posted by Okmin View Post
    We voted for Britain?
    Quote Originally Posted by Sirius Black View Post
    I can't recall it

    That was a long long long time ago, when we decided on that.


  13. #13
    Clagius's Avatar Campidoctor
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    Default Re: [Proposal] Rule Bitannia: An RPG [WIP: I'll edit the title when completely done]

    Since you just ignored me, this seems to be new GSTK with another timeframe.

    Not supporting.
    Last edited by Clagius; April 20, 2012 at 06:10 AM.


  14. #14
    m_1512's Avatar Quomodo vales?
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    Default Re: [Proposal] Rule Bitannia: An RPG [WIP: I'll edit the title when completely done]

    Quote Originally Posted by Clagius View Post
    Since you just ignored me, this seems to be new GSTK with another timeframe.

    Not supporting.
    I did not.
    I thought your first line was referring to the second.

    And if you do not support this idea, you can select another.


  15. #15
    Clagius's Avatar Campidoctor
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    Default Re: [Proposal] Rule Bitannia: An RPG [WIP: I'll edit the title when completely done]

    Please tell me, how does this differ from GSTK?

    It's alright, misunderstandment.


  16. #16
    Tim1988's Avatar Vicarius
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    Default Re: [Proposal] Rule Bitannia: An RPG [WIP: I'll edit the title when completely done]

    It could do with a bit more background information really. For example what time period is it in? If it's medieval, then there's no such thing as Britain, just England, Scotland and Wales as separate entities. If its a later period, (e.g. 17th Century), then you shouldn't need to be knighted to join in the army, navy, etc, and the Nobility system seems to feudal.


    And as other have stated, it seems very similar to GSTK.
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  17. #17
    m_1512's Avatar Quomodo vales?
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    Default Re: [Proposal] Rule Bitannia: An RPG [WIP: I'll edit the title when completely done]

    Quote Originally Posted by Clagius View Post
    Please tell me, how does this differ from GSTK?

    It's alright, misunderstandment.
    It has many distinctions, more in the form of small gameplays to general systems. It's sort of hard to speak generally, but if you ask me specific areas workings, I can be more detailed.


    Quote Originally Posted by Tim1988 View Post
    It could do with a bit more background information really. For example what time period is it in? If it's medieval, then there's no such thing as Britain, just England, Scotland and Wales as separate entities. If its a later period, (e.g. 17th Century), then you shouldn't need to be knighted to join in the army, navy, etc, and the Nobility system seems to feudal.


    And as other have stated, it seems very similar to GSTK.
    The time period is 1500s.


  18. #18
    ArkocentoArisen's Avatar Protector Domesticus
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    Default Re: [Proposal] Rule Bitannia: An RPG [WIP: I'll edit the title when completely done]

    Quote Originally Posted by m_1512 View Post
    The time period is 1500s.
    Even if this is not attempting to be a Gstk off shoot. the connection between the end period of Gstk (which was 1483 if Im not mistaken) and the Startup of this one is gnawing at me. Hell I think it may just end up being Know as
    Rule Britannia (Gstk Part Four) just due to the distinct connections it shares
    Look, Some words

  19. #19
    Lucius Malfoy's Avatar Pure-Blood
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    Default Re: [Proposal] Rule Bitannia: An RPG [WIP: I'll edit the title when completely done]

    Quote Originally Posted by Tim1988 View Post
    It could do with a bit more background information really. For example what time period is it in? If it's medieval, then there's no such thing as Britain, just England, Scotland and Wales as separate entities. If its a later period, (e.g. 17th Century), then you shouldn't need to be knighted to join in the army, navy, etc, and the Nobility system seems to feudal.


    And as other have stated, it seems very similar to GSTK.
    Technically knights still existed in the 1500s. History names Maximillian I of the Holy Roman Empire who reigned from 1459 - 1519 as the last true knight. However, there would be more of an influx of musket units along with infantry and cavalry. By this time, Knight was more of honorific title. Especially now since the idea of Chivalry is slowly fading in Europe around this time as well. Honorific knights existed within orders now. For instance, the Order of the Garter in England is where you be made an honorary knight.

    And also, since its the 1500s, it would still be called the Kingdom of England with the monarch holding the title King/Queen of England and Ireland (Which existed at this time under King Henry VIII). The Acts of Union that created the Kingdom of Great Britain didn't happen till the early 1700s.

    The only other major flaw I see is the Emperor title. Not once was there an Emperor in England, only Kings. Especially if the King of England at this time would be Henry VIII and the Tudor family. The only existing empire right now was the HRE. The only known King-Emperors and Queen-Emperors didn't existed till the reign of Queen Victoria when she is given the title Empress of India...and was used with Edward VII, George V, Edward VIII and George VI...between the years of 1876 - 1948 when the title was abandoned.

    Other than a few tweaks here and there, I support this idea.
    Last edited by Lucius Malfoy; April 20, 2012 at 11:51 AM.
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  20. #20
    Tim1988's Avatar Vicarius
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    Default Re: [Proposal] Rule Bitannia: An RPG [WIP: I'll edit the title when completely done]

    Quote Originally Posted by Lucius Malfoy View Post
    Technically knights still existed in the 1500s. History names Maximillian I of the Holy Roman Empire who reigned from 1459 - 1519 as the last true knight. However, there would be more of an influx of musket units along with infantry and cavalry. By this time, Knight was more of honorific title. Especially now since the idea of Chivalry is slowly fading in Europe around this time as well. Honorific knights existed within orders now. For instance, the Order of the Garter in England is where you be made an honorary knight.

    And also, since its the 1500s, it would still be called the Kingdom of England with the monarch holding the title King/Queen of England and Ireland (Which existed at this time under King Henry VIII). The Acts of Union that created the Kingdom of Great Britain didn't happen till the early 1700s.

    The only other major flaw I see is the Emperor title. Not once was there an Emperor in England, only Kings. Especially if the King of England at this time would be Henry VIII and the Tudor family. The only existing empire right now was the HRE. The only known King-Emperors and Queen-Emperors didn't existed till the reign of Queen Victoria when she is given the title Empress of India...and was used with Edward VII, George V, Edward VIII and George VI...between the years of 1876 - 1948 when the title was abandoned
    Agree completely. What I was meaning when I was talking about knights is that on the current career tree, you have to be knighted to hold a commission in the army or navy. This shouldn't be the case in this time period. If anything, it would often be the other way round, with people receiving knighthoods for good service in the armed forces.

    For this time period, there should also be an option for being a privateer. Far more of the fighting ships of the time were privately owned vessels, rather than Royal ones, that had been given charters by the monarch allowing them to pirate other nations vessels.
    My Old AARs:
    Uniting a Kingdom - A M2TW:Kingdoms Britannia Campaign
    The Greatest Battles of General Sir Lionel Townshend - A DarthMod Empire Campaign
    Tales of an Old Soldier - A series of DMUC Battles
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