Here is an innovation I thought of for representing battles on a larger scale, which I think would be best applied to representing historical battles.
By creating a very small campaign map representing a particular battlefield, with objectives represented by settlements and each character and army representing a general leading a military formation, say a division, virtually unlimited sized set-piece battles can be created
The economy and recruitment does not need to be involved at all. The opposing sides start out with all the troops they would have had in that battle and campaign map merely becomes a turn-based strategy game on a larger scale for manoeuvring troops, and each battle map battle fought will represent a small part of the overall conflict.
Using this method, historical battles can be represented on a 1:1 scale. If a historical battle had 100,000 men, then the battle can be played with control over the parts of your whole army which would be able to total 100,000 men overall. The campaign map is like a chessboard to manage each division, and the actualy real time battles will be just a part of the big picture.
So what do you guys think?




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