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    Default Get the Latest RTW Modding News Here!

    Total War Eras News
    Ran No Jidai 2.0 Release!

    RTW:BI > Ran No Jidai 2.0 Release!



    Ran No Jidai is a total conversion mod for Rome: Total War - Barbarian Invasion set in the brutal Sengoku period of Japanese history and has recently had a whole host of new features and upgrades added to it with the release of the new version (2.0).


    As is to be expected the mod includes all the major clans and factions that participated in the conflict such as the Takeda and the Oda. The Ikko-Ikki are also included as a faction, but they function slightly differently to the other clans, as they will recieve any settlement that rebels away from any other faction and are also classed as a hording faction. The Ikko-Ikki campaign is certianly the most unique one in the mod, but the team has also put extensive work into making each faction as unique and historically accurate as they possibly could and so they all have their own strengths and weaknesses such as strong sailors for Mori and expert diplomats for Imagawa. Each faction also has its own videos and prologues and the net result of all these additions is to make all of the campaigns feel very different to each other.






    The campaign in general has also seen a lot of extensive improvements. The first of these is that the economy, settlements, governors and generals have recieved an overhaul, which has added many new traits and ancillaries, better settlement progression and a new spying system, which allows both diplomats and assassins to be used in a spying role. The second change has been to the visual appearance of the campaign map, which has been improved with the help of the real-life climate maps of Japan. These changes to the climate types also affect food harvests in the game, so certain factions will find it very difficult to get good harvests due to the climate type; This will limit population growth for said factions and so they will be forced to expand if they want to increase their manpower. In addition to changing the campaign map appearance - there are also many new battle maps on which you can crush the forces of your enemy upon. The third major change to the campaign map in RNJ is the improvement of the AI, which is now much more challenging both in the campaign and in the battles and should prove a challenge even for veteran players. There are also dozens of new units included in this version and mercenaries and gunpowder units can be recruited for the first time - there will also be a lot of AoR units that will only be recruitable in certain areas or by certain religions such as Ashigaru Sword for the Urakami.



    There are too many new features to talk about in this article, but if you want to read about them all in more detail or you want to take the reins of your favourite clan and experience them in game you can do so by visiting this thread!


    -Brittanicus

    LOTR:TW Settlement Previews

    Alex TW > Lord of the Rings: Total War Settlement Previews



    The Lord of the Rings: Total War (LOTR:TW) mod for Alex:TW is a total overhaul mod that aims to recreate the world of Tolkien during the third age of Middle Earth using the RTW engine. In particular they aim to achieve the same epic battles as seen in the movies and whilst previous versions have already done this for normal battles the new version will be doing the same for sieges with the addition of dozens of new unique settlements, as well as new generic cities for all factions.



    All the major settlements in Middle Earth will have their own custom city. The world of men will receive several of them ranging from the majesty of Minas Tirith and the ruins of Osgiliath to the indomitable Helm's Deep and the coastal city of Dol Amroth. The other forces of good will also see custom settlements in the form of Rivendell and Caras Galadhon for the Elves and the Lonely Mountain for the Dwarves, as well as many more.


    Minas Tirith




    The forces of evil have not been forgotten either and they have also been given several new custom settlements; These include the menacing might of Barad-Dur, the impregnable tower of Isengard, the sinister beauty of Minas Morgul and of course the Goblin stronghold of Moria.


    Isengard



    There are several settlements still in development and new generic settlements which aren't included in the preview, but if you want to check out all the custom settlements above and more (and I highly recommend that you do) then you will able to view all of them in their full glory at this location!


    -Brittanicus

    Extended Realism Documentation

    Rome TW > Rome Total Realism > Extended Realism Documentation



    Extended Realism is a mod, which has used the Rome Total Realism mod as a base - however the changes the ExRM team have made are so extensive and so many that they may even confuse veteran players at first. Don't despair though, because Quinn Inuit has created an extremely helpful guide for all these new features and changes, so if there is anything you don't understand in the new version you should be able to find all the answers to your questions in the guides he has produced.

    The guides cover the extensive changes to trading, farming, the many new scripts, combat re-balancing and new units, recruitment changes, map changes, the addition of new colony and governmental systems, as well as much more, so if you want to start learning early or just want a look at the plethora of new features all you need to do is visit this thread!

    -Brittanicus

    Extended Realism Unit Previews

    Rome TW > Rome Total Realism > Extended Realism Unit Previews




    The team behind the highly popular Extended Realism sub-mod for Rome Total Realism have in recent weeks been hard at work on a new version of their mod and so as a teaser for what you can expect Carados has been posting images of some of the glorious new units that will be included. It's been left to the fans to guess what each unit is, so if you think you can tell your Campanian Cavalry from your Roman bodyguard then head over to this thread to view the new units and make your guesses!


    -Brittanicus

    Mundus Magnus 4.0

    RTW > Mundus Magnus 4.0

    The Sage of Oz has released a new version of the ever popular and well known Mundus Magnus map for RTW. The new version includes several changes and additions such as new rivers across the entire map, changes to map heights, improved ground_types and more accurate geographical locations. To view the release thread and the download location all you need to do is visit this thread!

    -Brittanicus


    End of Days - 3 New Factions Addon

    RTW > BI > End of Days > 3 Faction Addon

    End of Days is a fantasy mod for RTW:BI set in the Dark Ages and focuses on a struggle between the forces of good and the Satanic nation of Magog. CapnDan has created a small addon, which brings 3 new playable factions to the main game called the Qin Empire, Kushan and Akagi. The new factions are fully integrated into all the mechanisms in the main mod such as the religion system and have been given new unit rosters, as well as different strengths and weaknesses.


    -New Kushan Unit Roster



    In addition the addon also makes several other changes to the campaign overall. These come in the form of some re-balancing for the existing units, recruitment changes and a few other bug fixes and small changes. If you want to experience these new additions in your own copy of EoD you can download it here!


    -Brittanicus

    Gallery














    Mauryan Portraits Mod

    RTW > Res Gestae TW > New Portraits

    MarkusAntonius has shown the public some previews of a few new portraits for the mod Res Gestae Total War, improving the Mauryan portraits for generals and family members. No download link has been provided yet, but cast a look at what he has shown already.

    Here's where the goodies can be found.

    As always, leave the artist some rep and supportive comments if you like his work.

    -Boustrophedon

    Amazon: Total War 6.0

    RTW > Amazon TW > New Release

    Amazon: Total War has experienced a massive revival and reignited interest after parthian shot took over the reins as modleader. As to how massive this revival exactly is? Just take a look at the changelog in the spoiler below to get a grasp of the extensive changes that have been made for this new release of a classic mod in vanilla RTW modding.

    Spoiler Alert, click show to read: 
    Changes and specification in 6.0e-6.0g
    - Emergency patch to repair Seleucid Cataphract Missing officer skin file CTD.
    - Emergency patch to repair Parthian Cataphract Missing officer skin file CTD, as reported by Resef.
    - added load screen from RSII battlefield landscape.
    - corrected Parthian armor issues to use more bronze than iron.
    - Emergency patch to repair Macedonian Peasant missing file CTD.
    - fixes for errors reported by Mark Centurion
    - added standard bearer for Barbarian.
    - added officers for all units except horde, merc, and rebels.
    - re-skinned Armenic light horse archer
    - more improved Darth Vader Foot Missile Bug parameters. AI is much more aggressive on the battlefield now.

    Changes and specification in 6.0d
    - Renamed titles and units to be more consistent with the storyline and their functionality.
    for example, the head of Geothe Amazon is now Priestess Marshal, as the Geothe is an Artemis/Camilla Sect Theocracy.
    The Gladiatus Cohort is now renamed, Xiphos Plumbatarii to indicated that they use the Xiphos style sword with shield, and they throw leadened darts using pole sling.
    - New Armenian Units
    ~ Armenic Guard Immortal
    ~ Armenic Halberdier
    ~ Armenic Amazon Elite Horse Archer
    ~ Armenic Amazon Xiphos Legion
    ~ armored conscripted spearmen with pole sling throwing stones
    ~ Armenic Heavy Cavalry with pole-sling throwing leadened darts
    ~ Armenic Light Lancer
    ~ re-skinned Armenic Legion
    ~ re-skinned Armenic Archer
    ~ re-skinned Armenic Noble Maiden
    ~ Armenic Standard Bearer
    ~ new Armenic officer and general
    ~ new Armenic officer and general on strat map

    - Until the first quest is completed, Armenian faction units mostly have the following characteristcs:
    a. Their units are the best equipped, and almost exclusively all iron armored
    b. They are awfully expensive, both in recruitment and upkeep.
    c. They have the best equestrian mounts of any factions.

    - New Armenian faction color, flag, and standard bearer, based on Armenian Artaxiad Dynasty flag
    - Fine tuned Armenian Quests again to be more playable and interesting.
    - Corrected the Amazon sword women animation issues.
    - Re-factored offense points for Amazon and Armenic units using mini-leadened-bolts (plumbata)
    - Re-animated Amazon Heavy Manu-Ballistae Cavalry units for all Amazon factions, switched from sword to spear/lance
    - Amazon General Units adjustment on offense point and unit strength.
    - New Armenian General Units and strat animations.
    - Celt is now playable but not recommended if you intended to play a faction to achieve world domination.
    - Roman remains Purple as Spartan198 suggested
    - re-skinned Amazon Libyan units to be more Eurasian than African.
    - New Amazon Cavalry of the Line Animation and skins.
    - New Geothe Amazon Lanciarii Animation and skins.
    - New light unit skins for most amazon archers, militia axes, militia cavalry.
    - use the newly tested result from Darth Vader Foot Missile Bug parameters to enhance the AI's battlefield tactics.
    - corrected mercenary units missing skins errors.
    - new adjusted skins to make the Amazon unit more photo-like.
    - new Amazon unit .cas files
    - new sprite files as well as more sprite changes for existing files. This is by no means a completed task, but I am glad we finally have test methodology in place.
    - Changes to give peasant and light units more ragged look, in keeping with the Balanced Unit Modeling principle (aka Parthian Shot's 6 Laws).
    - Because the above changes in light units will make unit identification more difficult (Amazon TW has the banner turned off to make the battle more realistic), each peasant unit as well as light unit is given a standard bearer for easier unit identification on the battlefield.
    - Add happiness points for Amazon cult temple even if some non-Amazon factions own the territory.

    Changes in 6.0C
    - emergency fix for Armenian Amazon Units
    - adjusted Armenian Quests, so Sarmatian won't get the bonus Armenian supposed to get.
    - wild animal icon by the shore of Sidon has been relocated to the beach.
    - expanding unit info
    - more RSII based load screens
    - more text added.
    - adjusted RSII battlefield map
    - new stronger Armenian starting position
    - new Armenian Armored Cavalry
    - Amazonia General Unit adjustment
    - corrected Armenian Temple Tree
    - corrected EDU to allow Armenian to recruit Geothe Noble Maiden
    - Enabled Testudo for Amazon Gladiatus Cohorts

    New Features for 6.0B are

    - RSII Battlefield map, combined with many 512x512 skins, the mod looks like a MTW2 project instead of RTW/BI project.
    - New Armenian Armored Amazon Gladiatus Legion Cohort.
    - New Amazon Gladiatus Cohort for Amazon Factions.
    - New Amazon Foot Companion, Amazon Round Shield Cavalry skins.
    - New Amazon Chariot cards, skin, according to the BUM principle.
    - New Amazon General Units skin.
    - New unit defense parameter for Foot Companion, Round Shield Cavalry.
    - new Amazonia game start configuration.
    - new Amazonia quest configuration
    - Armenia Quests and Armenian Amazon units.
    - new weapon type called the "pole-sling" has been added.
    - New Incendiary Amazon Trireme and Bireme naval units available for factions who have fulfilled their quests.

    bug fix and changes in Release 6.00A:
    - New Thyssagetae force distribution and units for the start of the campaign.
    - New Amazon General Units for Thyssa Amazon and Amazonia.
    - New Thyssa Amazon Quests.
    - New Balanced Load screens.
    - New Amazon Ballista Cavalry and infantry units.
    - New Amazon Balista Elephant Animation by Andrey.
    - New Amazon Round Shield Cavalry.
    - New Amazon Standard Bearer skins.
    - Newly expanded Amazon agents and general picture repository.
    - Revised capability for Roman and Greek ballista and scorpion units.
    - New Amazon Border Horse Archer skins
    - New Amazon Heavy Peltast units
    - New Amazon Halberd cas files created by Andrey with skin mods by me to make them look like speared labrys.


    Still not convinced? These pictures should go a long way to help you make up your mind and download this mod.



    These many changes and new units certainly deserve your approval so go over to the mod forum right here, take a look around and leave some friendly comments to those whose hard work made this release possible. The original release thread is here.

    Enjoy this wonderfully original idea for a mod and as always leave some friendly comments and rep if you enjoyed the work of the modders.

    -Boustrophedon

    Ancient Egypt - Total War

    RTW > Ancient Egypt TW > WIP

    Some shameless self-promotion I know, but since I'm writing for the Eras section and I have started my own mod, who would be better suited to write a blurb on this project? I (Boustrophedon) am the modleader of a new and upcoming mod focused entirely on Egypt during the New Kingdom timeframe.

    My team and myself have done some groundwork already such as research and faction artwork as well as many other small things like loading screens, custom music and things like that. Work on the map has begun and is in the final stages, though CTD's are still present and need to be hunted down first.

    For more information on the scope of this project and other essential information please visit the WIP thread here. You can find the team and the finished work in the OP. Thank you for your interest and make sure to rep my team for their great work so far!

    -Boustrophedon

    Scandza: Total War

    RTW > BI > Arthurian TW > Scandza: TW
    Erilaz has released a playable beta for a new project of his, called Scandza: Total War and it is a mod focusing on Scandinavia in the 400-700 AD timeframe. The map below will clarify the scope of this mod.



    The release thread contains all the information you need as well as the download link. Take a look at this mod and leave the modder some friendly comments and some rep if you enjoyed his work.

    -Boustrophedon


    Roma Surrectum 2.5

    RTW > Roma Surrectum > New Release

    Any serious RTW player will have played this mod at least once. Stunning units, a beautiful map and too much goodies to name them all. The Roma Surrectum team have been working hard on further improving their 2.0 release, which was probably the most anticipated mod for RTW of these last few years. In this beta release many of the new content is already present though bugs still exist, hence the prefix "beta". Grab a hold of this patch HERE in the Roma Surrectum subforum.

    Enough introduction! Take a look around in the release thread and the subforum but here are some screenshots of my own, focusing on the new content added in this release.

    Scripted historical events: Invasion of Cimbri and Teutones in northern Italy

    Spoiler Alert, click show to read: 




    New traits and ancillaries: Galatia

    Spoiler Alert, click show to read: 


    Completely new factions with new units: Galatia

    Spoiler Alert, click show to read: 


    Revamped political roleplaying: Rome

    Spoiler Alert, click show to read: 


    Military decorations: Rome

    Spoiler Alert, click show to read: 


    This and much more can be found at the link above. Minor bugs and a few CTDs have been reported, but nothing gamebreaking so far. If you do find any problems with your game then consult the stickied threads in the Roma Surrectum subforum.

    -Boustrophedon

    End of Days 2 Micro Mod
    Building on top of the ample framework for the End of Days 2: Lycan Rising modification for RTW the user Casual Tactician hopes to make your killing much more pleasurable in this dark fantasy universe. This handy micro mod introduces two new changes with one effecting gameplay and the other helping you affect the gameplay.

    One change offers a much more in depth unit information page for units allowing you to understand how your units operate on a much deeper level.
    Like so:
    Spoiler Alert, click show to read: 

    The other change is designed to make your battles longer as to enjoy the fruitful atmosphere and tactics of the mod. He offers three packages of which all work to reduce unit lethality by either 25, 30, or 50 percent depending on your choice and preference.

    You can download the files and see more information here!
    Brought to you by Kamos.

    Persian Invasion


    Comrade_general presents one of his newest mods, Persian Invasion! This is the mod for any true Persian Empire fan!

    Mod features two campaigns, Greek Hegemony and Greco-Persian wars. There is many interesting factions to play as, such as Spartans, Scythians, Macedonians and of course, Persians and many other factions. The units are detailed and balanced, all factions have many different units to try out and battles are long and fun.

    If you want to know more, you only have to visit this thread!


    Written by: Clagius.


    Tools, Tutorials and Resources

    [Tool] TW Script Editor v0.5.8


    Squid has recently released an update for his extremely useful TW Script Editor, which can be used to edit and validate scripts for RTW, BI, Alex, M2 and Kingdoms.



    The update contains several improvements over v0.5.7 and fixes for bugs found in previous versions.






    [Tool] ATVTW - Trait/Ancillary Validator v2.2.4


    Squid has also updated another of his useful tools - the Trait/Ancillary validator, which can be used to check and display errors and problems associated with Traits and Ancillaries.



    The new version improves on and adds several new features over the previous versions with several problems also being fixed.






    Late Antiquity Historical Portraits Mod

    RTW > BI > Invasio Barbarorum Flagellum Dei > New Portraits

    Joar has recently updated his series of portraits for the Late Ancient World. From the Arthurian era to the Sassanids and other Eastern powers, many beautiful portraits have been designed and displayed in this thread here. For some true artistry check out the link and enjoy the wealth of graphic material on display. Only the Arthurian portraits have a download link, but keep an eye out for the others.

    - Justinian
    Spoiler Alert, click show to read: 

    - Narses
    Spoiler Alert, click show to read: 

    I naturally assume you will agree such beautiful work deserves your attention. Leave the artist some rep and some friendly comments while you're at it.

    -Boustrophedon


    Presented to you by the Eagle Standard- Read more Total War and modding news here!

  2. #2

    Default Re: Get the Latest RTW Modding News Here!

    ...and nothing about AEE. Very sad .


    CLICK THE SIG !!! ANCIENT EMPIRES ELYSIUM MOD FOR RTW BI. WAY TO THE THRONE MOD FOR MTW2

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