So I'm fighting a battle, and my main army has plenty of firepower to win without reinforcements, and my reinforcements (which happen to be garrisoned in a nearby city in range of the fight) are coming in just to the side of the enemy force, well in range of their cannons.
So I think, no big deal... I'll just have those soldiers withdraw as soon as the battle begins. Err, it didn't go exactly as I had planned, as the soliders basically just started running in all directions... a good number of them ran off the battlefield... which was mere inches from them, but the units overall just started spreading out and running in ALL directions, so I literally had close to 1000 men running aimlessly, getting pelted by cannon fire. I thought... maybe I just told too many units to withdraw at once, so I restarted the battle with the intention of withdrawing only one unit at a time. Well, even with this approach about half the unit would run out of the battle, and the others would spread out into the battle and spread into this ever increasing circle. I'd say the withdraw feature could use a bit of programmer love!!
At any rate, when I try the battle for the 3rd time I'm just going to move my garrison force out of range, so it shouldn't be an issue. I just thought it prudent to document the issue incase CA happens to take notice.




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