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  1. #1
    Noif de Bodemloze's Avatar The Protector of Art
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    Default Re: Corrupted Sounds Solutions and Discussion

    If Darth Have 100% soundfix for his game, when we others get "normal" sound-fix to game, who not use darthmode?

  2. #2

    Default Re: Corrupted Sounds Solutions and Discussion

    Now if I want to edit some stats in unit tables (not add new entries and units) will this affect the sounds? Should I generate a new sounds.pack whenever I mod unit tables?

  3. #3
    Steph's Avatar Maréchal de France
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    Default Re: Corrupted Sounds Solutions and Discussion

    I'm 95% sure that if you just edit the stats it should not have an effect.

    What can have an effect:
    - Add a new unit
    - Delete a new unit
    - Exchange the position of units

    If you change the unit class, may be in can also change things (depending if you voice events are based on unit class or directly units?)

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  5. #5
    Kurisu Paifuaa's Avatar Biarchus
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    Default Re: Corrupted Sounds Solutions and Discussion

    @crux3D

    Grazie

  6. #6
    Noif de Bodemloze's Avatar The Protector of Art
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    Default Re: Corrupted Sounds Solutions and Discussion

    Thanks a lot! This programme is really awesome and fix issues sounds!

  7. #7
    Kurisu Paifuaa's Avatar Biarchus
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    Default Re: Corrupted Sounds Solutions and Discussion

    I've had success using the new version to generate a corrected pack for TROM3

    The key to a working pack in this case was merging the multiple tables and also being sure that the beginning of the table corresponded exactly to the vanilla units table (i.e. I copied Yarkis' changes to vanilla units directly into a fresh copy of the units table from patch21 and then appended all custom units). Seems to be working perfectly. A previous attempt with a merged table, but without using the vanilla table as a template, was unsuccessful. I would have suspected that including missing units (e.g. test, cinematic and multiplayer) might make a difference, but Darth's pack doesn't have those either (though the order is otherwise unchanged). So the ordering of the table, at least, may be significant when generating fixed sounds for some mods.

    There is still a lingering issue with two custom ships having wrong projectile sounds, but I suspect that has to do with them having weapons which do not exist on any vanilla class. Those are rocket and mortar kobaya, which get rifle and mangonel sounds, respectively.

  8. #8
    Radious's Avatar I came, I saw, I modded
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    Default Re: Corrupted Sounds Solutions and Discussion

    I am lately extremely busy at my work and i dont have much time to do anything with Shogun right now, i noticed that this program is finally fixing the sound bug, congratulations. If anyone would be willing to look on my mods and adapt the fixes it would save a lot time to me and would be greatly appreciated.

    Winner of the 2011, 2012. 2014, 2015, 2016 and 2017 Modding Awards in Total War Shogun 2, Rome 2, Attila, Warhammer 1 and Warhammer 2.
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  9. #9
    Akaie's Avatar Sangi Ukon'e no Chūjō
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    Default Re: Corrupted Sounds Solutions and Discussion

    The current fix would need to be generated on the user's end, since multiple unit packs can throw off the fix.

    The S2 Onin War Mod | Boshin: Total Domains
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  10. #10
    Steph's Avatar Maréchal de France
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    Default Re: Corrupted Sounds Solutions and Discussion

    I hope you are still there Crux3D. I have an issue with the <unit_voice> specifier. Can we add our own? Or are we stuck with the default like "infantry_generic"?

  11. #11

    Default Re: Corrupted Sounds Solutions and Discussion

    The July 4 patch broke Sinfonia Semplice. It quits when it cannot find a patch 21 dependency it needs: patch_fots5.pack. I do not have FoTS and I am not sure why Semplice needs it now when everything was fine before patch. Anyway, i posted in the Semplice thread but no answer yet. Anyone have an idea for a workaround?

    I am novice and my mod changes only the Unit table, Unit Stats Land and Unit Exclusive Factions Permissions tables. I use the date from the latest patch 21.

  12. #12
    Kurisu Paifuaa's Avatar Biarchus
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    Default Re: Corrupted Sounds Solutions and Discussion

    Hmm... they did update patch21 rather than issue a new pack. Did you try the original Symphony command line tool?

  13. #13

    Default Re: Corrupted Sounds Solutions and Discussion

    Thx Kurisu. I unzipped symphony.exe to my root shogun directory and dbl clicked. A dos box flashed on my screen and nothing happens after.

    edit: I read further where others experienced the same, but the extract/pack instructions are just beyond me.
    Last edited by Torio; July 08, 2012 at 06:43 PM.

  14. #14

    Default Re: Corrupted Sounds Solutions and Discussion

    Quote Originally Posted by Torio View Post
    Thx Kurisu. I unzipped symphony.exe to my root shogun directory and dbl clicked. A dos box flashed on my screen and nothing happens after.

    edit: I read further where others experienced the same, but the extract/pack instructions are just beyond me.
    Have you tried his automated version? (look a couple posts up)

  15. #15
    Kurisu Paifuaa's Avatar Biarchus
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    Default Re: Corrupted Sounds Solutions and Discussion

    Quote Originally Posted by Torio View Post
    Thx Kurisu. I unzipped symphony.exe to my root shogun directory and dbl clicked. A dos box flashed on my screen and nothing happens after.

    edit: I read further where others experienced the same, but the extract/pack instructions are just beyond me.

    Looking at an old copy of patch21.pack, it does not have patch_fots5.pack in the header as a dependent. The new one issued July 4th does. CA updated both packs on July 4th rather than issuing subsequent patches.

    Symphony gives the same error as SS without patch_fots5 present, so don't bother with that. Have to wait for crux3D to check in.

    A temporary workaround might be to create a dummy patch_fots5.pack using packfilemanager, There's nothing relevant to SS in the fots named patches anyway. Substituting the attached file, I received no errors when running the tool. Give it a whirl...

    You likely want to delete or rename that prior to running the game. It's empty
    Last edited by Kurisu Paifuaa; July 09, 2012 at 01:59 AM.

  16. #16
    Radious's Avatar I came, I saw, I modded
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    Default Re: Corrupted Sounds Solutions and Discussion

    Quote Originally Posted by Kurisu Paifuaa View Post
    Looking at an old copy of patch21.pack, it does not have patch_fots5.pack in the header as a dependent. The new one issued July 4th does. CA updated both packs on July 4th rather than issuing subsequent patches.

    Symphony gives the same error as SS without patch_fots5 present, so don't bother with that. Have to wait for crux3D to check in.

    A temporary workaround might be to create a dummy patch_fots5.pack using packfilemanager, There's nothing relevant to SS in the fots named patches anyway. Substituting the attached file, I received no errors when running the tool. Give it a whirl...

    You likely want to delete or rename that prior to running the game. It's empty
    Does this workaround works with SS aswell?

    I mean place this fake patch.pack, run tool, then remove fake pack and all will be ok?

    Winner of the 2011, 2012. 2014, 2015, 2016 and 2017 Modding Awards in Total War Shogun 2, Rome 2, Attila, Warhammer 1 and Warhammer 2.
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  17. #17
    Kurisu Paifuaa's Avatar Biarchus
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    Default Re: Corrupted Sounds Solutions and Discussion

    Quote Originally Posted by Radious View Post
    Does this workaround works with SS aswell?

    I mean place this fake patch.pack, run tool, then remove fake pack and all will be ok?
    I think that's how I tested it actually, so yes.

  18. #18

    Default Re: Corrupted Sounds Solutions and Discussion

    Kurisu, thank you very much! The dummy works as you say and my game loaded fine. Cheers!

    +1

  19. #19
    Radious's Avatar I came, I saw, I modded
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    Default Re: Corrupted Sounds Solutions and Discussion

    Yes that worked very well, sounds are ok and game runs fine. Hopefully crux will update tool soon but as workaround - great job Sir.

    Winner of the 2011, 2012. 2014, 2015, 2016 and 2017 Modding Awards in Total War Shogun 2, Rome 2, Attila, Warhammer 1 and Warhammer 2.
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