View Poll Results: What do you think DoM will be like? [PUBLIC VOTE]

Voters
38. You may not vote on this poll
  • Excellent Mod

    31 81.58%
  • Good Mod

    4 10.53%
  • Average Mod

    0 0%
  • Substandard Mod

    3 7.89%
Page 1 of 2 12 LastLast
Results 1 to 20 of 40

Thread: The Dominion of Men - Your Assessment

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default The Dominion of Men - Your Assessment

    Vote on the upcoming...

    FATW: The Dominion of Men


    -----

    What do you think of the teams work so far and what do you expect DoM to be like once it's released?

    Well, here's your chance to vote. Too see who voted for which option -> simply click on the results/numbers above.


    -----

    And for the time being you can also post ideas that would, in your opinion, make DoM an (even more) excellent mod:

    Quote Originally Posted by Aradan View Post
    Actually, it would be useful for us if anyone not voting for excellent posted some comments on what would make the mod so.
    Quote Originally Posted by Aradan View Post
    Yes, it was an invitation, and true, why limit it to those not voting excellent.
    Last edited by Casual Tactician; April 23, 2012 at 12:47 PM.

  2. #2

    Default Re: The Dominion of Men - Your Assessment

    Voted


  3. #3

    Default Re: The Dominion of Men - Your Assessment

    Sorry, took me a while to get the options sorted out. And this isn't from the team. I just thought it's a good way to show how much we appreciate the teams work (or not).

    Btw, I think DoM will be a brilliant mod (voted of "excellent" of course - what else?!).

  4. #4

    Default Re: The Dominion of Men - Your Assessment

    Voted, and I think that the results will be 100% for one option.
    Edit: Hmm, I was wrong…
    Last edited by Jagmodo; April 14, 2012 at 05:34 AM.

  5. #5
    Basileos Predator's Avatar Campidoctor
    Join Date
    Feb 2011
    Location
    Calafat - Dolj - Romania
    Posts
    1,757

    Default Re: The Dominion of Men - Your Assessment

    From everithing i have readed on the forum and my previous encounters with this mod(The new shadow and Wars of Men) i must admit this mod is by far one of the best i have ever played.It was awsome ever since The New Shadow but now DOM shall be astonashing.Thx the teeam for such great work. Voted excelent.

  6. #6
    Aikanár's Avatar no vaseline
    Join Date
    Mar 2009
    Location
    Sanctuary
    Posts
    12,516
    Blog Entries
    3

    Default Re: The Dominion of Men - Your Assessment

    Gosh, it will be a rather crappy ripp off of the movies, of course.
    I really missed the option abysmal beyond recognition ...
    Alas, I voted substandard instead, but not a really fitting substitution for worst mod ever ...


    Son of Louis Lux, brother of MaxMazi, father of Squeaks, Makrell, Kaiser Leonidas, Iskar, Neadal, Sheridan, Bercor and HigoChumbo, house of Siblesz

    Not everything that counts can be counted, and not everything that can be counted counts.

  7. #7

    Default Re: The Dominion of Men - Your Assessment

    Do not joke like this . Someone new on the forum straggling here could take you serious.

  8. #8
    Thangaror's Avatar Senator
    Join Date
    Sep 2010
    Location
    Ducatus Saxonia
    Posts
    1,335

    Default Re: The Dominion of Men - Your Assessment

    Quote Originally Posted by Jagmodo View Post
    Do not joke like this . Someone new on the forum straggling here could take you serious.
    Not sure if that is a joke, someone DID vote substandard! (<--- joke! )
    I would rather have a memory that is fair but unfinished than one that goes on to a grievous end.

  9. #9
    Aikanár's Avatar no vaseline
    Join Date
    Mar 2009
    Location
    Sanctuary
    Posts
    12,516
    Blog Entries
    3

    Default Re: The Dominion of Men - Your Assessment

    I've no sense of humor that I'm aware of whatsoever.
    Last edited by Aikanár; April 14, 2012 at 01:35 PM.


    Son of Louis Lux, brother of MaxMazi, father of Squeaks, Makrell, Kaiser Leonidas, Iskar, Neadal, Sheridan, Bercor and HigoChumbo, house of Siblesz

    Not everything that counts can be counted, and not everything that can be counted counts.

  10. #10
    sanderman2's Avatar Centenarius
    Join Date
    Dec 2010
    Location
    The Netherlands
    Posts
    848

    Default Re: The Dominion of Men - Your Assessment

    Well that´s a boring life then.....

    Trololol...

  11. #11
    Blatta Optima Maxima's Avatar Vicarius Provinciae
    Join Date
    Aug 2010
    Location
    Free Democratic People's Republic of Latvia
    Posts
    10,738

    Default Re: The Dominion of Men - Your Assessment

    I hear this is based on that crappy novelization of the movie series. Sub par most definitely.

  12. #12
    Éorl's Avatar Domesticus
    Join Date
    Jun 2009
    Location
    Germany
    Posts
    2,295

    Default Re: The Dominion of Men - Your Assessment

    @ Blatta Optima Maxima: I like your sig
    I read this so called Bible, and found it to be a third rate story in which this so called 'jesus' is nothing more than a shameless lampooning of Brian, which has inspired joy and laughter in millions.
    -unknown YouTube user

  13. #13

    Default Re: The Dominion of Men - Your Assessment

    Actually, it would be useful for us if anyone not voting for excellent posted some comments on what would make the mod so.

  14. #14

    Default Re: The Dominion of Men - Your Assessment

    Quote Originally Posted by Aradan View Post
    Actually, it would be useful for us if anyone not voting for excellent posted some comments on what would make the mod so.
    Sounds like an invitation for some suggestions. I voted excellent, and mean it, but I always have some crazy ideas:

    Water in the cities could be fun (e.g. motes, or just visual treat). You have said some time ago that it is impossible to have water in cities battle map (engine restrictions). However I saw water in the Middle-earth: Total War (Rivendell). I don’t know how they did it. I suspect that ponds are in fact models as water looks somewhat artificial. So, maybe water as models would work.

    Now, when I have mentioned motes it would make siege of some cities more realistic. Cities would be harder to capture, and for some of them player would be almost forced to siege it to until inevitable surrender, or last desperate fight of the defenders. It doesn’t have to include water. It could be one big trench below the castle walls passable by the bridge. You could include it (if it is possible) to some unique battle map cities (if you will add them off course).

    You have announced Landmark Markers. That is great, and this mod will have some teaching qualities. I was thinking as you could also add some major battles landmarks, or those little crossed swords that are shown when you have heroic victory. Swords would mark battles fought long before the start of the mod, so I don’t know is it possible. That would teach player even more, and show exact location of some battles. You could include battles that were fought even in the Fourth Age too (Plains of Gorgoth).

    Just one little thing that I have noticed. Unit cards are not consistent. Some have background (e.g. orc units in some kind of a dungeon), and some not. It would be nice to make them equal.

  15. #15

    Default Re: The Dominion of Men - Your Assessment

    Quote Originally Posted by Jagmodo View Post
    Sounds like an invitation for some suggestions. I voted excellent, and mean it, but I always have some crazy ideas
    Yes, it was an invitation, and true, why limit it to those not voting excellent.

    Water in the cities could be fun (e.g. motes, or just visual treat). You have said some time ago that it is impossible to have water in cities battle map (engine restrictions). However I saw water in the Middle-earth: Total War (Rivendell). I don’t know how they did it. I suspect that ponds are in fact models as water looks somewhat artificial. So, maybe water as models would work.
    Yes, those are models that look somewhat like water. Not enough imo.

    Now, when I have mentioned motes it would make siege of some cities more realistic. Cities would be harder to capture, and for some of them player would be almost forced to siege it to until inevitable surrender, or last desperate fight of the defenders. It doesn’t have to include water. It could be one big trench below the castle walls passable by the bridge. You could include it (if it is possible) to some unique battle map cities (if you will add them off course).
    Noted. We'll see if that's both possible and desirable (from a gameplay pov).

    You have announced Landmark Markers. That is great, and this mod will have some teaching qualities. I was thinking as you could also add some major battles landmarks, or those little crossed swords that are shown when you have heroic victory. Swords would mark battles fought long before the start of the mod, so I don’t know is it possible. That would teach player even more, and show exact location of some battles. You could include battles that were fought even in the Fourth Age too (Plains of Gorgoth).
    Not possible, I'm afraid.

    Just one little thing that I have noticed. Unit cards are not consistent. Some have background (e.g. orc units in some kind of a dungeon), and some not. It would be nice to make them equal.
    I believe only the Dwarven and Orichs units have the [unfortunate, Oblivion] dungeon background?

  16. #16

    Default Re: The Dominion of Men - Your Assessment

    Quote Originally Posted by Aradan View Post
    Yes, those are models that look somewhat like water. Not enough imo.
    You are right. They are not good enough to be included in this mod. (They could improve by the way. Probably it’s not worth it...)

    Noted. We'll see if that's both possible and desirable (from a gameplay pov).
    My opinion is that it would be nice if it would work. That would make cities with moat sizable only with ram. And it is very hard to take city with big walls only with it. It would make some unique towns like Minas Ithil and Rivendell harder to take. That would prevent player from storming into Minas Ithil (, it was already complained), or taking Rivendel immediately (it is isolated in the sea of Adûnabâr). More challenge in taking important cities like these would be in order.

    Not possible, I'm afraid.
    My example with “heroic victory marker” may be impossible. But it may be possible in the same way as Landmark Markers are possible. The thing is would you like to see that. It is probably unnecessary and maybe ugly in your opinion (too much markers- may become overcrowded and annoying).

    I believe only the Dwarven and Orichs units have the [unfortunate, Oblivion] dungeon background?
    Yes, + Elves. They have some forest background. It is only my opinion, but it would look better if the unit cards are in the same style.


    Now my nitpicking nature comes to surface again. I have noticed that White Company caries flag of Gondor. In the description stands that they should wear Stewards flag (pure white flag). I recommend for them their unique banner carier (as Dol Amroth Man-at-Arms have their’s).

    I also noticed that in RK’s lands (, that they have in possession at the start of the campaign,) there is no single percent of population following cultic ways. That is unusual to me. They become so strong to make a kingdom in Mordor, but in Gondor they are not present at all. Were they prosecuted, and fled to Mordor? Otherwise I can’t explain this to myself. I suggest more accurate culture distribution. I think that cult could (and would for sure) find its way in Minas Tirith and act illegally in hiding.

    And here are some bugs I find:


    Spoiler Alert, click show to read: 




    Quote Originally Posted by Aikanár View Post
    @Aradan:- tobacconists: obviously the hobbits are famous for their pipe weed, so we need tobacconists and, of course, book shops for them

    You are making parody at this, but this is not a bad idea. Tobacco could be Hobbit’s resource, and there could be some economic building related to it.

    And yes, we need amputated foot unit. Black knights? : spoilers -> second picture. Armless? That could be done too.
    Last edited by Jagmodo; April 22, 2012 at 04:03 AM.

  17. #17

    Default Re: The Dominion of Men - Your Assessment

    Quote Originally Posted by Jagmodo View Post
    My opinion is that it would be nice if it would work. That would make cities with moat sizable only with ram. And it is very hard to take city with big walls only with it. It would make some unique towns like Minas Ithil and Rivendell harder to take. That would prevent player from storming into Minas Ithil (, it was already complained), or taking Rivendel immediately (it is isolated in the sea of Adûnabâr). More challenge in taking important cities like these would be in order.
    You are assuming the AI would be able to handle this well.

    My example with “heroic victory marker” may be impossible. But it may be possible in the same way as Landmark Markers are possible. The thing is would you like to see that. It is probably unnecessary and maybe ugly in your opinion (too much markers- may become overcrowded and annoying).
    We could add something like that, but there would be too few of those to justify their existence. Also, I'd also have place them on impassable tiles, which would be problematic in some cases (eg Pelennor).

    Yes, + Elves. They have some forest background. It is only my opinion, but it would look better if the unit cards are in the same style.
    Unit cards will be redone.


    Now my nitpicking nature comes to surface again. I have noticed that White Company caries flag of Gondor. In the description stands that they should wear Stewards flag (pure white flag). I recommend for them their unique banner carrier (as Dol Amroth Man-at-Arms have their’s).
    We have removed some of our unique officer models in order to make room for models that will be used for units, and are therefore more important. If we end up with spare model slots, we'll consider this.

    I also noticed that in RK’s lands (, that they have in possession at the start of the campaign,) there is no single percent of population following cultic ways. That is unusual to me. They become so strong to make a kingdom in Mordor, but in Gondor they are not present at all. Were they prosecuted, and fled to Mordor? Otherwise I can’t explain this to myself. I suggest more accurate culture distribution. I think that cult could (and would for sure) find its way in Minas Tirith and act illegally in hiding.
    The idea is that after the initial stages of the rebellion, the Cultists all fled to Mordor or to Anorien, where they were a majority, which is why they have no presence in the rest of Gondor. That said, things are different wrt culture/religion in DoM, worry not!


    You are making parody at this, but this is not a bad idea. Tobacco could be Hobbit’s resource, and there could be some economic building related to it.
    Already there.

  18. #18
    Thangaror's Avatar Senator
    Join Date
    Sep 2010
    Location
    Ducatus Saxonia
    Posts
    1,335

    Default Re: The Dominion of Men - Your Assessment

    Quote Originally Posted by Jagmodo View Post

    I also noticed that in RK’s lands (, that they have in possession at the start of the campaign,) there is no single percent of population following cultic ways. That is unusual to me. They become so strong to make a kingdom in Mordor, but in Gondor they are not present at all. Were they prosecuted, and fled to Mordor? Otherwise I can’t explain this to myself. I suggest more accurate culture distribution. I think that cult could (and would for sure) find its way in Minas Tirith and act illegally in hiding.
    It wouldn't really change anything. All the surrounding provinces would have the Men of the West alignment. So within two turns, all the Cultists would have been converted or they would have fled.

    Also, the rebellion and everything is already quite some years ago, so it doesn't make too much sense in general.
    I would rather have a memory that is fair but unfinished than one that goes on to a grievous end.

  19. #19
    Aikanár's Avatar no vaseline
    Join Date
    Mar 2009
    Location
    Sanctuary
    Posts
    12,516
    Blog Entries
    3

    Default Re: The Dominion of Men - Your Assessment

    @Aradan:
    Ask and you shall be given, but forgive me that it's just a rough draft or better, a rough list:

    missing chief elements:
    - norwegian blue: granted, their is no norway in Middle-earth, but given that JRRT actually invented his mythology in the spirit of it being a long long long passed mythology of the earth, their could've been norwegian blues, beautiful plumage you know!
    - tobacconists: obviously the hobbits are famous for their pipe weed, so we need tobacconists and, of course, book shops for them
    - black knights: of course, there are the black numenoreans, but do they display the courage and devotion of a real black knight? I doubt it, we really need armless death fighters!
    - full plate suit: the discussion about mail and plate or mail and scale and plate and mail, plate, scale and whatnot is going on and on and on and on and sometime somebody will start foaming outa mouth and falling over backwards, but we definitely deserve a full plate suited warrior unit armed with a salmon!
    - trade ancillarie: we do have fish, as a ressource, so we need a fish holding lisence as an ancillarie for governors, clear as mud aight?
    - amputade foot unit: of course there have to be an elite single unit to counter the Mumakil, what else could it be as the infamous amputated foot?

    and now for something completely different, most probably an off-topic rebuke and rightly so, but I couldn't help it.
    -


    Son of Louis Lux, brother of MaxMazi, father of Squeaks, Makrell, Kaiser Leonidas, Iskar, Neadal, Sheridan, Bercor and HigoChumbo, house of Siblesz

    Not everything that counts can be counted, and not everything that can be counted counts.

  20. #20
    Blatta Optima Maxima's Avatar Vicarius Provinciae
    Join Date
    Aug 2010
    Location
    Free Democratic People's Republic of Latvia
    Posts
    10,738

    Default Re: The Dominion of Men - Your Assessment

    This might sound really stupid, but anyway, here's an idea of mine (for feudal mods in general):
    Instead of recruitment, have feudal levies. Only leave mercs and private retainers for recruitment. So how to make it work? Have a levy building, which calls the banners - spawns troops by script - say, 1 turn after being built. It is cheap, but the levied units have high upkeep. The idea is that you want to make wars shorter and disband your levies as soon as possible. For the AI this might work if you made a script that demolishes the building every turn unless the AI is at war. Also, a cooldown (the stat_counter being reset after a set amount of turns, or something like that) should be implemented. But I guess you might be out of space and really unwilling to do this, so you can ignore my suggestion. *slow sad sigh* Looks like modders and public don't like feudalism.

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •