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  1. #1

    Default Re: Q&A

    does troy get any units for conquering other factions?

  2. #2

    Default Re: Q&A

    ATM, no. We have decided only to use this system for the greeks so that a wise option for the greeks will be to conquer some neighbours and use their units in a war against troy. It will give a partial appearance of an allied greek army.

  3. #3

  4. #4

    Default Re: Q&A

    We have stated the version many times and it is on the front page of the progress thread.

  5. #5

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    Will we be able to recruit heroes for the factions in custom battles?

  6. #6

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    Quote Originally Posted by Drummerman
    Will we be able to recruit heroes for the factions in custom battles?
    Not in version 1 no

  7. #7

    Default Re: Q&A

    Ave!

    I have a few questions regarding this mod.
    Firstly,why are some of the provinces named differently? E.g: Sparte instead of Sparta,Thebai instead of Thebes and Athenai instead of Athens?
    When your main faction leader dies E.g: Achilles, Odysseus or Ajax does the next one still carry the same stats and bonus to moral?
    Does this mod work on Mac? (on the bi expansion pack sold on the app store)
    And lastly, do Agamemnon and Menelaus have a special alliance,considering that they are brothers?

    Thanks

  8. #8

    Default Re: Q&A

    Quote Originally Posted by Lord Däethdr View Post
    Ave!

    I have a few questions regarding this mod.
    Firstly,why are some of the provinces named differently? E.g: Sparte instead of Sparta,Thebai instead of Thebes and Athenai instead of Athens?
    When your main faction leader dies E.g: Achilles, Odysseus or Ajax does the next one still carry the same stats and bonus to moral?
    Does this mod work on Mac? (on the bi expansion pack sold on the app store)
    And lastly, do Agamemnon and Menelaus have a special alliance,considering that they are brothers?

    Thanks
    your answers:
    1) those are not named differently, they are the actual greek names of those cities.
    2)not necessarily that the heir will carry the same stats.
    3)no, since barbarian invasion will work only on windows.
    4)no, they do not have a special alliance.

  9. #9
    texoman81's Avatar Ducenarius
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    Default Re: Q&A

    Quote Originally Posted by Lord Däethdr View Post
    Ave!
    Does this mod work on Mac? (on the bi expansion pack sold on the app store)
    )
    Just wanted to point out that Troy: Total War, and indeed nearly every other mod that is modfoldered WILL work with the mac version of Rome Total war. For those that are installed using an .exe you will have to extract them on a PC first. Then you just have to make RomeData writable using Disk Utility, and copy the TTW folder to it. You can then run the mod by adding -mod:TTW to the advanced options. I currently have 37 different mods installed on my mac.

  10. #10
    scottish legend's Avatar Laetus
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    Default Re: Q&A

    what are you doing with the religions in this mod?

  11. #11

    Default Re: Q&A

    Quote Originally Posted by scottish legend
    what are you doing with the religions in this mod?
    The relgions will be changed to cultures, ie. greek, northern and eastern. The temples will give bonuses to the cultures.

  12. #12

    Default Re: Q&A

    i remember you saying that the heroes will be a single unit with no bodyguards is that the case for all the other generals or just heroes
    Dominius Latronius Dominarus: An Elder HighBorn: Latronii Dominaruses: Gens Latronia, Alea iacta est"

    Gaius Marius Julius Caesar

  13. #13
    Zenith Darksea's Avatar Ορθοδοξία ή θάνατος!
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    Default Re: Q&A

    So far we've found this impossible, I'm afraid. We wanted to just have heroes on their own in battles, but CA's friendly hard coding prevented us.

  14. #14

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    So far we've found this impossible, I'm afraid. We wanted to just have heroes on their own in battles, but CA's friendly hard coding prevented us.
    I thought I had seen somewhere that someone had been able to do this... but I dont remember when/where, so I might be wrong...

    On the other hand, as per Zhuge's suggestion I post my question on in-game siegecraft in the Q&A section. Here goes:

    How will you be able to avoid the city from falling if the defenders lose a "sally forth" battle (that "fight to the death" skull icon on the battle screen)?

    in vanilla and mods the AI tends to attack a besieging army asap and if the defenders sally to fight alongside their allies and lose badly (i.e. 99% of cases even on VH setting), that's the end of the siege too: city falls, game over in 1-2 turns... hardly the makings of an epic 10year siege of Troy like in the Iliad...


    Also, are you going to create portraits to go w/ the family trees, or will we be stuck w/ the gothic/vandal faces for achilles, hector and company?


    EDIT: having seen the T minus 7 days preview two questions more arise: the Thracians are of greek culture? (they shouldnt be I think). Also the Aleshyans what culture are they?
    Last edited by justme; June 21, 2006 at 07:06 AM.

  15. #15

    Default Re: Q&A

    Quote Originally Posted by justme
    I thought I had seen somewhere that someone had been able to do this... but I dont remember when/where, so I might be wrong...

    On the other hand, as per Zhuge's suggestion I post my question on in-game siegecraft in the Q&A section. Here goes:

    How will you be able to avoid the city from falling if the defenders lose a "sally forth" battle (that "fight to the death" skull icon on the battle screen)?

    in vanilla and mods the AI tends to attack a besieging army asap and if the defenders sally to fight alongside their allies and lose badly (i.e. 99% of cases even on VH setting), that's the end of the siege too: city falls, game over in 1-2 turns... hardly the makings of an epic 10year siege of Troy like in the Iliad...


    Also, are you going to create portraits to go w/ the family trees, or will we be stuck w/ the gothic/vandal faces for achilles, hector and company?
    We already mentioned about the portraits. In the end they will all be a mixture between our own, greek and eastern portraits.

    I have never come across the feature where an enemy sallies forth every seige and losses the battle all of the time. It seems to happen quite rarely and i didn't think it was always a fight to the death (i thought that so long as the enemy had a certain number of survivors they would just retreat into the settlement). The main problem in RTW was that there were too many seige assaults, not to many failed sallies.

    We are currently working on seiges and still haven't decided finally on what we will do. It may be possible that we will take out the ladders too and make rams the only seige weapon. We didn't origionally want this to happen, but it may reflect the poor quality seige assaults better. It would also drag them on longer and make a higher chance of wars being decided by battles in the field.

  16. #16

    Default Re: Q&A

    Quote Originally Posted by Zhuge_Liang
    I have never come across the feature where an enemy sallies forth every seige and losses the battle all of the time. It seems to happen quite rarely and i didn't think it was always a fight to the death (i thought that so long as the enemy had a certain number of survivors they would just retreat into the settlement). The main problem in RTW was that there were too many seige assaults, not to many failed sallies.

    We are currently working on seiges and still haven't decided finally on what we will do. It may be possible that we will take out the ladders too and make rams the only seige weapon. We didn't origionally want this to happen, but it may reflect the poor quality seige assaults better. It would also drag them on longer and make a higher chance of wars being decided by battles in the field.
    You underestimate the individual player's generalship and the "continue battle" feature

    I am referring to a case where the defenders sally together w/ their allies to repel our "invading" army and end up being destroyed and w/ like 5-10 survivors all in all (i.e. you get the message telling you that the enemy force has melted away) after that, the siege is finished (whether there is a fight-to-death condition or not for the defenders)...

    PS: this is practically the standard way I use to capture a city... I very seldom assault walls, seeking to conserve my troops for pitched battles...

    One way to avoid that would be to disable the "continue battle" after you have broken the enemy, so that you
    dont get the chance to run them all down... Not sure though if it is doable...

  17. #17

    Default Re: Q&A

    Quote Originally Posted by justme
    You underestimate the individual player's generalship and the "continue battle" feature

    I am referring to a case where the defenders sally together w/ their allies to repel our "invading" army and end up being destroyed and w/ like 5-10 survivors all in all (i.e. you get the message telling you that the enemy force has melted away) after that, the siege is finished (whether there is a fight-to-death condition or not for the defenders)...

    PS: this is practically the standard way I use to capture a city... I very seldom assault walls, seeking to conserve my troops for pitched battles...

    One way to avoid that would be to disable the "continue battle" after you have broken the enemy, so that you
    dont get the chance to run them all down... Not sure though if it is doable...
    Well you seem to be the only one to fight battles this way. Why would we want to disable this feature? It is completely realistic. How would 5 men defend troy? Battles like this happened! If you are fighting against apollonians then i doubt very much that you will enjoy a whitewash victory like you suggest, so stop worrying about a pernickety detail which will probably affect 1 in 50 battles.

    Edit:
    The thracians are of 'northern' culture, if you don't want greek names what else would you suggest considering they had greek influences and could speak greek.

    Aleshya are eastern culture.

    Please consider that we have been making this mod for a year and a half and therefore have considered all of these details and are happy with our choices. Please also note that all pictures are from an alpha version and we are currently making a beta version now where we have corrected many of the glitches which (believe me) we noticed before everybody else.
    Last edited by Zhuge_Liang; June 21, 2006 at 08:32 AM.

  18. #18
    Zenith Darksea's Avatar Ορθοδοξία ή θάνατος!
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    Default Re: Q&A

    As for the Thracians, I hope that people will bear this in mind:

    Troy: Total War is a mythological mod. It is not historically accurate.

  19. #19

    Default Re: Q&A

    Quote Originally Posted by Zenith Darksea
    As for the Thracians, I hope that people will bear this in mind:

    Troy: Total War is a mythological mod. It is not historically accurate.

    No sweat I'm not going to bite anybody's head off or anything for making thracians a-historical

    Just wanted to know, since I saw greek names used for their units, yet they were trojan allies in the myth...

    I take it then that Thracians are greek-culture, but what of the Aleshyans? are they the same culture as the Hittites/etc?

  20. #20
    Zenith Darksea's Avatar Ορθοδοξία ή θάνατος!
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    Default Re: Q&A

    Well if we're talking Iliadic myth, then the Thracians and the Trojans as well also spoke Greek. And quite frankly, I do not intend to go and learn ancient Wilushan or Bessan. I don't even think it would be possible to give them their own native unit names.

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