Not referring to the game as a whole, Rise/Fall of the Samurai both have gameplay design elements that are real improvements over the original STW2.
I'm talking about the period, and the combat it entails.
Gunpowder armies alone are no fun, cold steel armies alone are also no fun. It's striking that balance at the period in history where gunpowder becomes more than just a morale weapon, but is still not able to stand up against cold steel by itself just yet.
In Western Europe this is the period of "pike and shot", in Japan, this is the Sengoku Jidai.
In Rise of the Samurai, you really only have 4 elements in army, the foot and horse melee/range. That's it.
In Fall of the Samurai, it's breech loading rifles/steel howitzers and gatling guns. Otherwise known as the age of "rails and rifles". All the other "Traditional" units are basically obsolete.
If only CA would make a DLC that has the new features, campaign map of FotS and push it back to the period of Sengoku Jidai, that would be nice.![]()





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