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Thread: Brewster's CAI!

  1. #21

    Default Re: Brewster's CAI!

    I started a Prussian campaign on VH/VH and took your mod out of the data folder to see what would happen so I am baclk to playing vanilla for a comparison. France seemed to stall in Bavaria and make peace with everyone except me. But they aren't attacking, but they appear to have Paris guarded decently but have ignored garrisoning Brittany or Normandy. Suprisingly Britain declared war on me and attacked West Prussia with 2 full stacks. Took over East Prussia and then marched on Poland and the Region Southeast of there that I had taken from the Austrians.

    Spain is attacking me as much as they can. Russia declares war on me basically every other turn. They may stop attacking now though with Britain in control of alot of land on their border.

    After this, I'll play with your mod and see what happens.

    VH/VH is almost insane. Its alot of fun, but no real possible way to build an Empire with Prussia. Everyone hates the Prussians.

  2. #22
    General Brewster's Avatar The Flying Dutchman
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    Default Re: Brewster's CAI!

    sure hope you have fun man!

  3. #23

    Default Re: Brewster's CAI!

    Its fun. Real fun actually. France could stomp me whenever they choose though. They have 6 stacks within reach of Berlin. For whatever reason they aren't attacking. Austria is a thorn in my side.

    My only complaint is that everyone is at peace except at war with me. Napoleon should be trying to advance and we should be trying to stop him. This is supposed to be campaigns of the coalition afterall.

  4. #24
    General Brewster's Avatar The Flying Dutchman
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    Default Re: Brewster's CAI!

    thus is the fate of Vanilla NTW.

  5. #25

    Default Re: Brewster's CAI!

    Quote Originally Posted by General Brewster View Post
    thus is the fate of Vanilla NTW.
    I am going to pop in your mod after this campaign is over and see what goes differently. Does Napoleon just stop at Bavaria in Vanilla or will he ever press to Russia?

    Anyway that you know of to get the nations to start wars with eachother?

  6. #26
    General Brewster's Avatar The Flying Dutchman
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    Default Re: Brewster's CAI!

    I never saw Nappy come there that's why I made this mod.

    I have no clue they probably won't at all.

  7. #27

    Default Re: Brewster's CAI!

    Just curious, how did you mod the campaign AI. For example, how did you get Napoleon to invade Russia?

    Could you also have him send troops to SPain? Could you have Britain supply troops to their allies, etc.

    I would love to see more multi national battles.

  8. #28
    General Brewster's Avatar The Flying Dutchman
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    Default Re: Brewster's CAI!

    Increased the values 10 fold in the DB
    It's a tricky job cause you can make the AI crazy for instance they could turn out only to aid allies not do anything else etc.

  9. #29

    Default Re: Brewster's CAI!

    Can you teach me how to do this?

    Are there aggressiveness ratings against each country/provence or is there just an overall rating?

    For Example, if I wanted France to Invade Britain(London Region), is there a specific aggressiveness for France just for that?

    In Vanilla, the British AI will invade Hanover, Denmark, and East/West Prussia. I have never seen them go after SPain. Is there something that would make them concentrate on Spain?

  10. #30
    General Brewster's Avatar The Flying Dutchman
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    Default Re: Brewster's CAI!

    Sure you got steam ?
    I'll teach you how to do it though there

  11. #31

    Default Re: Brewster's CAI!

    Quote Originally Posted by General Brewster View Post
    Sure you got steam ?
    I'll teach you how to do it though there
    Yeah, I got steam. How do we hook up on there?

  12. #32
    General Brewster's Avatar The Flying Dutchman
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    Default Re: Brewster's CAI!

    add me as a friend.
    Last edited by General Brewster; November 01, 2013 at 11:57 AM.

  13. #33
    Noif de Bodemloze's Avatar The Protector of Art
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    Default Re: Brewster's CAI!

    I must say this is crazy brilliant mod. Need to try.

  14. #34
    General Brewster's Avatar The Flying Dutchman
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    Default Re: Brewster's CAI!

    Thanks Noif!

  15. #35

    Default Re: Brewster's CAI!

    Hey Brewster,

    In Darthmod, it looks like they may be using the following settings. They claim to be getting some fantastic campaign AI and Naval invasions. I was just wondering how these changes compare to the ones you made and if you see anything in here that would allow for more naval invasions with you mod. Thanks.

    Campaign_AI_Manager_Behavior_Junction_tables; NEW SETTINGS!!! MAJOR ACTION!!!!
    War & Peace 3000
    Merge Units 1700
    Naval Strength Manager-Britain 3000 Europe 3200 France 3500
    EXPANSION BEHAVIOR -Europe 3000 Britain 2500 France 2000
    Military Rank Behavior France 700 Britain 1500 Europe 1200
    Merge Units 3000
    Recapture Behavior 2000
    Region Defense 1200 Britain 1000 France 1200
    Region Coast Defense 600 Britain 450
    Port Blockade Behavior 700
    Trade Rout Raiding Behavior 800
    Navy Attack Behavior Europe 1500, Britain 800, France 1000
    Global Construction Behavior 650 Britain 500 France 675
    Navy Attack Behavior 2000
    Navy Recruitment 3000 Britain 2000
    Navy Distribution 1500
    Research Technology 600 Britain 400 France 500
    Regional Development 600 Britain 450
    Taxation 800
    Trade Behavior 800 Britain 600
    Trade Area Behavior 850 Britain 650

    Campaign_ Ai_ Personality_ Junction_Tables
    Research Technology Thread Bias;
    Administration 25
    Economy 35
    Military 37
    Region Defense Base Priorities
    Boarders 15
    Grouping 20
    Reserves 10
    Settlements 35
    Slots 15
    Base Construction Bias;
    Economic .35
    Education .2
    Happiness .05
    Military .35
    Prestige .05
    Basic Spending Bias;
    Construction .38
    Diplomacy .17
    Army .25
    Navy .20
    Personality Desire Raid Regions Base 30
    Personality Value Basic Desire Recapture Regions Base 60
    Basic Desires;
    Buffer Zone Behavior 25
    Defend Region Goal Base 27
    Defend Region Groups 15
    Region Development Goal Base 33
    Research Technology Dynamic Balance .3
    Research Technology Thread Bias;
    Administration 32
    Economic 35
    Military 33
    Granuloid Construction Bias;
    Faction .20
    Personality .18
    Region .42
    Region Group .20


    UPDATE FOR NAVAL INVASIONS 40 game saves
    campaign_ai_personality_junction_tables:
    Recruitment Navy Category-
    Base Proportions-
    Balance Distance= 0.1
    Auxillary= 0.08
    Frigate= 0.3
    Galley =0
    Invasion Fleet =0.05 (was set to zero before)-Ai will use invasion fleets.
    Line of Battle= 0.45
    Merchant= 0
    Specialist== 0.02

  16. #36
    General Brewster's Avatar The Flying Dutchman
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    Default Re: Brewster's CAI!

    Looking at it mine seems to be more aggressive.

  17. #37
    The Hedge Knight's Avatar Fierce When Cornered
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    Default Re: Brewster's CAI!

    Thats not how one would make the Ai recruit bigger navies. Also why would France in the napoleonic wars have a lower expansion behaviour than everyone else?

  18. #38

    Default Re: Brewster's CAI!

    Quote Originally Posted by General Brewster View Post
    Looking at it mine seems to be more aggressive.
    Interesting. He was saying he saw Denmark and Britain doing Naval Invasions, etc. But maybe that was just against France.

    I've been playing your AI and Radious AI. Just completed a Russian Campaign with Radious AI and it was pretty good.

    Pros I saw from it was France had a huge Navy and I was naval invaded through the black sea. France would go hard at recapturing regions that they lost.

    Cons were that Britain was way too passive. France had a chance to Overrun Poland, but kind of just stopped. That would have opened up the motherland to them. Minors including Sweden really didn't get involved much at all.

    One thing I noticed from yours last time I played Britain was that France pretty much left Britanny and Normandy undefended and never attempted to get them back. I moved some troops accross the channel, took those regions and marched down to SPain.

    So I am going to go back to yours and note the differences.

  19. #39
    General Brewster's Avatar The Flying Dutchman
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    Default Re: Brewster's CAI!

    Quote Originally Posted by The Hedge Knight View Post
    Thats not how one would make the Ai recruit bigger navies. Also why would France in the napoleonic wars have a lower expansion behaviour than everyone else?
    My thoughts exact.

    Quote Originally Posted by irish437 View Post
    Interesting. He was saying he saw Denmark and Britain doing Naval Invasions, etc. But maybe that was just against France.

    I've been playing your AI and Radious AI. Just completed a Russian Campaign with Radious AI and it was pretty good.

    Pros I saw from it was France had a huge Navy and I was naval invaded through the black sea. France would go hard at recapturing regions that they lost.

    Cons were that Britain was way too passive. France had a chance to Overrun Poland, but kind of just stopped. That would have opened up the motherland to them. Minors including Sweden really didn't get involved much at all.

    One thing I noticed from yours last time I played Britain was that France pretty much left Britanny and Normandy undefended and never attempted to get them back. I moved some troops accross the channel, took those regions and marched down to SPain.

    So I am going to go back to yours and note the differences.

    Very interesting.

  20. #40

    Default Re: Brewster's CAI!

    Which AI is more aggressive between yours and Hedgeknight's? What are the main differences? You guys seem to think alike.

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