I think it's really silly that player fleets won't intercept AI ships bombarding improvements or landing armies when they have movement points left over. I've seen the AI land a whole stack with a gunboat or two next to one of my huge fleets within it's combat radius. Armies will automatically defend another unit or city if it's within their radius. The same rule should apply for fleets then. Right now the only way to definitively stop AI raiding is to leave ships in several places and block direct access. A more sensible approach would be a patrol/defend function. The micromanagement from this flaw is absolutely maddening. They need to tone down the damage from bombardment as well.
Sea transport has never been capped in total war games but it should be. After all, a couple of rowboats is hardly sufficient to move a large army and heavy artillery. I suppose sea battery's could solve this issue(Not sure because I haven't constructed them).The AI really shouldn't be able to bombard ports or land armies when it's directly adjacent to a hostile fleet though. I wonder if this could be addressed in a mod.
Is anyone else frustrated by this?
Oh, and by the way has anyone played a coastal land battle and actually seen the ships on the battle map during sea bombardment? Rome had ships in the distance during coastal land battles when player or AI ships were adjacent on the campaign map. I expected this feature to be in FOTS and I don't think it is. I find the sea bombardment during land battles lame for this reason. Seems disconnected and small fleets do way too much damage.




Reply With Quote






