I have just noticed one small bug, the archers with the upgraded Armor don`t have arrows on their string
But everything else is fantastic
Jesus was nailed at the cross, Thor has got a hammer. Any questions?
Just noticed I never replied you herehave just noticed one small bug, the archers with the upgraded Armor don`t have arrows on their string
You've seen that well, they arent there. It is a lot of work to add them so that's why I didnt do it.
ThanksBut everything else is fantastic
TATW 3.2 compatible version released.
This is great work man......Arnor needs all the love it can get!!! I would also like to express keen interest in seeing a spearman men at arms unit added to this sub mod. I realize creating more units = time effort and sometimes a bit of frustration, but if possible I think a pro. spear unit would go a long way in rounding out the Arnor roster. Wether or not a MAA spear unit gets added, I'd like to congratulate you on this awesome sub-mode!!!!
Thanks. I really appreciate such comments .
I only just now saw this. lol Good work!
Please tell me there is a MOS version of this, and that its save-compatible.
It's included in MOS
hm strange, here you have 2 level upgrades, in-game theres only one regardless of how big the blacksmith is.
"hm strange, here you have 2 level upgrades, in-game theres only one regardless of how big the blacksmith is."
It seems the blacksmith in the campain couldn't be upgraded enough to permit the level 2 of the upgrade. Is it exact or have I missed something ?
Hmm, forgot about this. I used the same levels of upgrading as the Gondor troops have because their armor is the same. The problem is that Arnor/Eriador can't build that blacksmith level, as Lamarmotte says.
Released a fix, it is save game compatible. It allows Eriador/Arnor to build the right smith level .
Thanks for reporting guys, + rep
Thanks a lot, want to try the armor level II against gondor in my campaign to see who have the biggest (armor)
Excellent; given I am using MOS 1.3, is it possible to make the change via MOS or will we have to wait for MOS 1.4 or is there a way we can fix oursleves?
It will be fixed in 1.4 or 1.41.
It should be fixed in MOS 1.4, looks like it is snowing in hell....... quite the temperature drop! lol
Probably a really dumb question, but why aren't these upgrades included in the Vanilla 3.2. I never played Arnor but in the Vannilla when you upgrade these units do their appearances change at all?
If the vannilla 3.2 doesn't have visual armour upgrades for Arnor units then I will download tomorrow; great work Emp
By accident I saw this submod and this is really what I am looking for. I like Arnor but I played most of the time Gondor because of there shining appearance but this wil change with this mod. Few questions: is the download in the opening of the thread the correct one for vanilla 3.2 and include this also the smith upgrade problem? I have modified the recruit system to get all units from the start, is this a problem? Thanks for the response and thank you for this submod
Thanks Emperor! It looks fantastic! That will be a long gaming day tomorrow I have another question and this is not on topic but I want to change the stats of some units (especially Arnor) but how can do this? I saw somewhere that it is quite easy but I failed to do this ones with medieval 2 so I don't want to mesh it up again. So can you help me with this. Thanks + rep