Arnor Armor upgrades
Arnor Armor upgrades
Last edited by Emperor of Hell; February 08, 2013 at 04:25 AM.
I would have done it better
Great job! It's great to see so many armour upgrade submods! It would be great one day to see these submods merge together until most factions have a full upgrade tier! Good job!
Dale, from Maedhros, Arnor from you... looks like all my wildest dreams come true, these days... (looks at my bed to check if Scarlett Johansson is waiting for me naked)
For the sake of consistency, may i suggest you remove the pauldrons from the archer upgrade? It looks great without as well, and if both units as an upgraded armor value of 6 with first upgrade I'm totally okay to be WYSIWYG.
"GB2/HoME"
I have deduced, from your knowledge of Middle-Earth background, that you read scrupulously History of Middle Earth. Given your close-minded opinion on various aspects of Tolkien lore in detriment of TATW interest and gameplay, I believe that
you are better suited to that reading activity, and suggest you go back to it.
I guess it could work for some guys with Battle of Middle Earth as well...
Nice you put them together
Thanks for your comments guys! Please rep the original creaters of these units btw!
I understand what you mean but I've just finished a new upgrade for the archers. It's the same as the upg1 of the swordsmen, so you now have the same upgrades for the archers as for the Men at arms. Also I've fixed the bowstring animation for both upgrades.
I want to make sure to everybody that my earlier statement was false. Also, me and the Emperor of Hell (God bless him) are going to work together from now on
Another upgrade done! This time it is an Arnor sergeant with the shoulder armor of the Men At arms upgrade 2!
Updated the OP with some pics of the new units
EoH this is amazing! Downloading right now!
PARADAMED's PROJECTS FOR THIRD AGE TOTAL WAR! CLICK HERE
The more units for the fiefdoms submod //\\ The Marka barded horses submod//\\The wolf, the eagle and the crebain submod
this submod needed to be done a long time ago EoH you blow our minds away as usual THX
Thanks for your comments!
Updated the op with previews of the arnor pikemen. If/when I get permission from King Kong I'll release a new version.
Man, the visual upgrades are just great! I will need to play a new Arnor campaign again, hehe!
PARADAMED's PROJECTS FOR THIRD AGE TOTAL WAR! CLICK HERE
The more units for the fiefdoms submod //\\ The Marka barded horses submod//\\The wolf, the eagle and the crebain submod
Can this be installed directly to TATW 3.1?
TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
Despite the mod is dead does not mean that anyone can use its material
read this to avoid misunderstandings.
IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.
In vanilla TATW 3.1 it should work
Holy crap those look great.
Things I trust more than American conservatives:
Drinks from Bill Cosby, Flint Michigan tap water, Plane rides from Al Qaeda, Anything on the menu at Chipotle, Medical procedures from Mengele
I installed this mini mod in the Vanilla 3.1 but the units DO NOT have more upgrades!
GUYS when you make a submod be sure that everything work always in vanilla version of a mod!
ALWAYS in the vanilla version of a mod.
Other wise everything will be meshed up.
Players do not know which mods you modders use. That is why the original version of a mod must be the basis. Also make your submods "plug and play"
kind of ones.
That means that you prepair all the files that will be changed wity OUT forcing the users to "copy-paste" parts in certain folders.
EDIT : now i have to uninstall the entire mod because some units are invisible!
Last edited by AnthoniusII; April 11, 2012 at 03:04 AM.
TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
Despite the mod is dead does not mean that anyone can use its material
read this to avoid misunderstandings.
IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.
Uhm, I made it on a clean version \
I'll check out what's missing. I'll also upload a clean battle_models.MODELDB and EDU for you so you don't need to reinstall.
EDIT: Does anyone else have similar problems? Are you sure you have a clean version AnthiniusII?
Last edited by Emperor of Hell; April 11, 2012 at 05:35 AM.
Yes i have a clean version alright because i need it to replace the old horses that 3.1 left unchanged without renaming meshes or textures.
The finall horse project will be "plug and play" with no changes in bmdb exept
the horse animation entries.
I will download your stuff and replace the models manualy ...
TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
Despite the mod is dead does not mean that anyone can use its material
read this to avoid misunderstandings.
IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.
Removed the links awaiting King Kong's permission