This version includes the models and textures but it doesnt include the necessary text files to be added to TATW. I will post the info necessary to add them manually below. In the near future I plan to release a plug and play version for TATW 3.1. Until then, you need to paste the folder in the download to your ATTW folder and add this info manually to the battle_models file and descr_mount file and them assign the horse in the export_descr_unit file. In the meantime, if anybody makes a plug and play version I will be very thankful and credit you as coder.
Barded horses for Gondor instructions:
copy this text to the battle_models file and increase the serialization number by 5
"19 gondor_barded_horse
1.12 1
65 unit_models/Mounts/heavy_horse_marka/gondor_horse_marka_lod0.mesh 10000
2
4 merc
73 unit_models/Mounts/heavy_horse_marka/textures/gondor_horse_barded.texture
73 unit_models/Mounts/heavy_horse_marka/textures/gondor_horse_normal.texture
49 unit_sprites/turks_mount_barded_horse3_sprite.spr
6 sicily
73 unit_models/Mounts/heavy_horse_marka/textures/gondor_horse_barded.texture
73 unit_models/Mounts/heavy_horse_marka/textures/gondor_horse_normal.texture
49 unit_sprites/turks_mount_barded_horse3_sprite.spr
0 1
5 Horse
14 fs_horse_marka 0
0 0 -1 0 0 0 0 0 0
21 golasgil_barded_horse
1.12 1
65 unit_models/Mounts/heavy_horse_marka/gondor_horse_marka_lod0.mesh 10000
2
4 merc
75 unit_models/Mounts/heavy_horse_marka/textures/golasgil_horse_barded.texture
75 unit_models/Mounts/heavy_horse_marka/textures/golasgil_horse_normal.texture
49 unit_sprites/sicily_mount_barded_horse_sprite.spr
6 sicily
75 unit_models/Mounts/heavy_horse_marka/textures/golasgil_horse_barded.texture
75 unit_models/Mounts/heavy_horse_marka/textures/golasgil_horse_normal.texture
49 unit_sprites/sicily_mount_barded_horse_sprite.spr
0 1
5 Horse
14 fs_horse_marka 0
0 0 -1 0 0 0 0 0 0
16 dol_barded_horse
1.12 1
65 unit_models/Mounts/heavy_horse_marka/gondor_horse_marka_lod0.mesh 10000
2
4 merc
69 unit_models/Mounts/heavy_horse_marka/textures/da_horse_barded.texture
69 unit_models/Mounts/heavy_horse_marka/textures/da_horse_normal.texture
49 unit_sprites/sicily_mount_barded_horse_sprite.spr
6 sicily
69 unit_models/Mounts/heavy_horse_marka/textures/da_horse_barded.texture
69 unit_models/Mounts/heavy_horse_marka/textures/da_horse_normal.texture
49 unit_sprites/sicily_mount_barded_horse_sprite.spr
0 1
5 Horse
14 fs_horse_marka 0
0 0 -1 0 0 0 0 0 0
19 winged_barded_horse
1.12 1
65 unit_models/Mounts/heavy_horse_marka/winged_horse_marka_lod0.mesh 10000
2
4 merc
69 unit_models/Mounts/heavy_horse_marka/textures/wi_horse_barded.texture
69 unit_models/Mounts/heavy_horse_marka/textures/wi_horse_normal.texture
49 unit_sprites/sicily_mount_barded_horse_sprite.spr
6 sicily
69 unit_models/Mounts/heavy_horse_marka/textures/wi_horse_barded.texture
69 unit_models/Mounts/heavy_horse_marka/textures/wi_horse_normal.texture
49 unit_sprites/sicily_mount_barded_horse_sprite.spr
0 1
5 Horse
14 fs_horse_marka 0
0 0 -1 0 0 0 0 0 0
18 arnor_barded_horse
1.12 1
64 unit_models/Mounts/heavy_horse_marka/arnor_horse_marka_lod0.mesh 10000
3
9 byzantium
69 unit_models/Mounts/heavy_horse_marka/textures/ar_horse_barded.texture
69 unit_models/Mounts/heavy_horse_marka/textures/ar_horse_normal.texture
49 unit_sprites/turks_mount_barded_horse3_sprite.spr
4 merc
69 unit_models/Mounts/heavy_horse_marka/textures/ar_horse_barded.texture
69 unit_models/Mounts/heavy_horse_marka/textures/ar_horse_normal.texture
49 unit_sprites/turks_mount_barded_horse3_sprite.spr
5 turks
69 unit_models/Mounts/heavy_horse_marka/textures/ar_horse_barded.texture
69 unit_models/Mounts/heavy_horse_marka/textures/ar_horse_normal.texture
49 unit_sprites/turks_mount_barded_horse3_sprite.spr
0 1
5 Horse
14 fs_horse_marka 0
0 0 -1 0 0 0 0 0 0"
Copy this text do descr_mount:
"type barded horse4 ;;;;; Gondor Barded horse
class horse
model gondor_barded_horse
radius 1.2
x_radius 0.5
y_offset 0.7
height 2.5
mass 3.25
banner_height 0
bouyancy_offset 1.8
water_trail_effect horse_water_trail
root_node_height 1.0
rider_offset 0.0, 0.38, 0.70
type barded horse5 ;;;;; Golasgil Barded Horse
class horse
model golasgil_barded_horse
radius 1.2
x_radius 0.5
y_offset 0.7
height 2.5
mass 3.25
banner_height 0
bouyancy_offset 1.8
water_trail_effect horse_water_trail
root_node_height 1.0
rider_offset 0.0, 0.38, 0.70
type barded horse6 ;;;;; Dol Amroth Barded Horse
class horse
model dol_barded_horse
radius 1.2
x_radius 0.5
y_offset 0.7
height 2.5
mass 3.25
banner_height 0
bouyancy_offset 1.8
water_trail_effect horse_water_trail
root_node_height 1.0
rider_offset 0.0, 0.38, 0.70
type barded horse7 ;;;;; Dol Amroth Winged Horse
class horse
model winged_barded_horse
radius 1.2
x_radius 0.5
y_offset 0.7
height 2.5
mass 3.25
banner_height 0
bouyancy_offset 1.8
water_trail_effect horse_water_trail
root_node_height 1.0
rider_offset 0.0, 0.38, 0.70
type barded horse8 ;;;;; Arnor Barded Horse
class horse
model arnor_barded_horse
radius 1.2
x_radius 0.5
y_offset 0.7
height 2.5
mass 3.25
banner_height 0
bouyancy_offset 1.8
water_trail_effect horse_water_trail
root_node_height 1.0
rider_offset 0.0, 0.38, 0.70"
Replace the TATW folder with the one I posted and just choose whichever Gondorian unit you want and replace
its mount by any of the new entries (barded horse6, barded horse5, barded horse4) like in this example:
"type gondor knights minas tirith
dictionary gondor_knights_minas_tirith ; Knights of Minas Tirith
category cavalry
class heavy
voice_type Heavy
banner faction main_cavalry
banner holy crusade
soldier gondor_knights_minas_tirith, 30, 0, 1
officer gondor_captain_early_flag
officer gondor_captain_early_flag
mount barded horse4
mount_effect elephant -4, camel -4
attributes sea_faring, hide_forest, can_withdraw, knight, can_formed_charge, hardy, free_upkeep_unit
formation 2, 4.4, 3, 6, 2, square
stat_health 1, 3
stat_pri 7, 9, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
stat_pri_attr no
stat_sec 9, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
stat_sec_attr no
stat_pri_armour 9, 3, 6, metal
stat_sec_armour 0, 0, flesh
stat_heat 6
stat_ground -1, -2, -3, -2
stat_mental 15, disciplined, trained
stat_charge_dist 45
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 950, 370, 110, 110, 950, 2, 250
armour_ug_levels 4
armour_ug_models gondor_knights_minas_tirith
ownership sicily
era 0 sicily
era 1 sicily
era 2 sicily
recruit_priority_offset 15" |