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Thread: How edit units withot AI benefiting?

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  1. #1

    Icon4 How edit units withot AI benefiting?

    I want to be able to have my file modifications just be for my faction...Right now all the changes I made can be used by the AI. I thought the AI had separate categories before I realized that wasn't true.

    Can anyone give me the "way" to do that?

  2. #2

    Default Re: How edit units withot AI benefiting?

    Quote Originally Posted by Radioman View Post
    I want to be able to have my file modifications just be for my faction...Right now all the changes I made can be used by the AI. I thought the AI had separate categories before I realized that wasn't true.

    Can anyone give me the "way" to do that?
    The only way to have stat changes and such for units apply to only one faction is to make unique units for that faction, and through clever uses of faction restrictions and permissions have that faction only be able to recruit those alternative units. You could look around for a tutorial on creating unique units if need be; I think I saw one somewhere around here. You can also just look at already-existing unique faction units and scour through the tables for their restrictions and permissions.

    Of course, that's a lot of work if all you want is just a small mod that makes all your units twice (or half) as strong as the AI's. Unfortunately, without clever scripting or abuse of certain game mechanics, this is the only way.

    This goes likewise for technologies and buildings - you'll need to create a separate tech tree somehow, and again somehow make this tree available only to one faction (I don't even know if that's possible), and unique faction versions of each building.

    Even with all that, it is only for the faction, not the player. Thus, if the player is playing another faction, then that AI faction does get all those changes.
    Last edited by DaFranker; April 10, 2012 at 10:24 PM.

  3. #3

    Default Re: How edit units withot AI benefiting?

    Quote Originally Posted by DaFranker View Post
    The only way to have stat changes and such for units apply to only one faction is to make unique units for that faction, and through clever uses of faction restrictions and permissions have that faction only be able to recruit those alternative units. You could look around for a tutorial on creating unique units if need be; I think I saw one somewhere around here. You can also just look at already-existing unique faction units and scour through the tables for their restrictions and permissions.

    Of course, that's a lot of work if all you want is just a small mod that makes all your units twice (or half) as strong as the AI's. Unfortunately, without clever scripting or abuse of certain game mechanics, this is the only way.

    This goes likewise for technologies and buildings - you'll need to create a separate tech tree somehow, and again somehow make this tree available only to one faction (I don't even know if that's possible), and unique faction versions of each building.

    Even with all that, it is only for the faction, not the player. Thus, if the player is playing another faction, then that AI faction does get all those changes.
    You mean this?
    Anyways this should help a bit (will be hard adding a unique version of every unit though).

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