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  1. #1

    Default Old Man Syndrome

    I mean, seriously, losing all your stats is one thing but taking a possible 20 turns to get from Arretium to Ariminum...WTF? Is this supposed to happen?

    At first i thought it was just cos they were still Tribunus Militai or whatever theya re called instead of Legatus/Legates.....

    That happaned to MOST of my governors in my empire. It's gonna be a pain in the a$$ to replace them all, just cos there are so many.

    Also, i havent had a rebellion yet and i'm pushing 130 settlements. The years 643 AUC.

  2. #2

    Default Re: Old Man Syndrome

    Have you activated the background script?
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  3. #3

    Default Re: Old Man Syndrome

    There's no way you could have the script activated and have 130 settlements without the Civil War O_o

    The 2.5 thread says it'll hit around 75 settlements. My first time it waited until I had 93. My second time, just barely my 80th when the Civil War hit.

    You've got a bad storm brewing And I think those "old men" are actually governors trying to rebel. That's exactly what it looks like when they do. They can only move one or at best two units per turn. I've never had one grow old and suffer a serious movement penalty. But they do get exactly that when the Civil War hits.

  4. #4

    Default Re: Old Man Syndrome

    just had a rebellion.

    I have 120 settlements.

    guess how many rebelled?

    4.


    and all those 'old men' generals suddenly becase superhuman somehow with maxed out stats.

    and i always activate the script every time i start the game.


    ALSO

    why does it say that my economy is slipping further into recession? its not 2008, there are no banks and i'm making a nice large sum of cash each turn from most of my settlements, so i see no reason for this.

    And how can i get the ones which are 'balenced economy' to be better than that? like the previous version, with large bonuses to economy?
    Last edited by kahnage; April 08, 2012 at 02:02 PM.

  5. #5
    Ferdiad's Avatar Patricius
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    Default Re: Old Man Syndrome

    Quote Originally Posted by dvk901 View Post
    Well, you've mentioned this several times, and I have to say that it is correct 'in part'. Yes, RS2 income is based on taxes...or more specifically, the application of positive or negative tax bonuses. But, the 'ability' to tax is actually based on a 'true' economic model....maybe not the best or the most correct...but on a semi-valid model, anyway.

    To explain this, first you have to understand that RTW really has no 'economy', so to speak. In it's native form (Vanilla) it has a bunch of trade bonuses that continually boost income which, on a graph, would start at '0' and curve upwards 'ad infinitum' until it's just 'straight up'. For that reason there is little you can do to control anything other than a script that constantly takes away money in increasingly larger sums...because at some point, what you rake in is more than scripts can even take away. This was a matter of disillusionment for me in my campaigns, because always, always there was a point reached where they WAS no point anymore....I had so much money it was stupid and I could just buy the map if I pleased. And it doesn't matter if it's 1-turn or 0-turn, eventually this starts to happen.

    I tried to correct this in RS1.6, but never accomplished it because I didn't know at the time that a 'negative' trade bonus doesn't do anything. So all the negative trade bonuses I tried to use weren't taking anything away, and was left with the same old same old problem...cascading cash.

    Well, a fellow named 'Gotthard'...now gone for some time from the Forum, and myself got into brainstorming how to 'fix' this inherent RTW problem, which at it's roots ignores a very central fact about 'trade'. Trade is what makes producers and buyers and resellers the money. The farmer grows grain, he sells it to a broker, the broker to a market, and the market to the end user. That is trade, and you'll note that nowhere in there does it say that the government had any say in any of that, nor did it make any money...per se. Where the government makes it's money is in taxes on what the farmer sold the grain for, what the broker sold it for, and what the market sold it for. In the end, the guy on the bottom pays it all. So the RTW model of factions making a boatload of money off an ever expanding trade base 'just because of the trade', is way off the mark.

    What we attempted to do was create a more realistic model using 'Zones of Economic Influence', taxes (bonuses that are positive) and expenses for infrastructure maintenance (tax bonuses that are negative). Trade bonuses in this model become rare and restricted to certain buildings, and they are different for every faction.

    Using Carthage as an example for this, the first step is to provide a rather large tax bonus in the major or capital city. This logically represents the city that is raking in the bulk of the taxes inevitably from all over their empire. The second step is to create a Zone of Influence, which in carthage's case would be all of the settlements it holds at game start. In these settlements markets and ports and whatever have what you call the 'normal' incremented trade bonuses that Vanilla had in it's buildings. For this reason, when you start a campaign...yes, you are raking in the cash, and people say: "Whoa! Way too much money!" But that's because you are at that time operating in your own back yard.

    Then, the third part of the model kicks in.....as you expand, all the trade bonuses in settlement "X" that you just took outside your 'Zone of Influence' disappear. The market in settlement 'X' nets you nothing but a tax bonus. The reason for that is that you did not build that building, and the trade is not 'technically' (as in reality) yours. You can only TAX it. The more you expand, the more you run into this issue, and your finances start to drop. So when you hold 60 settlements in RS2, you might take in 60,000 denari (if that), whereas in Vanilla you might take in 500,000 or some ridiculous number.

    The reason the income drops...no matter how viciously you tax people, is because the 'Trade Base' is still restricted to your own home territories, and the few taxes you can get out of all the others. You can tax the crap out of everyone, and you'll still only get so much out of a certain 'base' of tax payers. And, if you go on a big spending spree because you've built up a good sum of money...thinking it will get replaced next turn...you might get an ugly surprise that I've seen happen a few times. You go deep into the red. That's because you spent more than you could take in, and it will take a few years to recover. It's all sorta like the U.S. government...spending more than it can take in and running up a huge deficit.
    (Jerks!)

    Anyway, it isn't perfect, but it's a lot better than before. For a real challenge, never raise taxes anywhere above 'High' (for which this system was designed), and you'll see a much better 'economic challenge' in the game as well.

  6. #6
    Ybbon's Avatar The Way of the Buffalo
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    Default Re: Old Man Syndrome

    Quote Originally Posted by kahnage View Post
    I mean, seriously, losing all your stats is one thing but taking a possible 20 turns to get from Arretium to Ariminum...WTF? Is this supposed to happen?

    At first i thought it was just cos they were still Tribunus Militai or whatever theya re called instead of Legatus/Legates.....
    There was a stage in beta when Governors movement were severely restricted but that was removed quite some time ago. Can you post a screenshot showing one of those generals with the full extent of his movement?

  7. #7

    Default Re: Old Man Syndrome

    Quote Originally Posted by ybbon66 View Post
    There was a stage in beta when Governors movement were severely restricted but that was removed quite some time ago. Can you post a screenshot showing one of those generals with the full extent of his movement?
    unfortunatly i cant as their movement went back to normal after a (very small) rebellion.


    And that economic structure sounds a bit iffy to me, all for the sake of balance......
    and you didnt really answer my question: how can i get my provinces to stop saying 'Minor recession' or worse? Seems a bit silly to uber-nurf trade.

    Do i need to put my taxes up to high instead of keeping them on low? what are the pros and cons of 'very high' taxes?
    Last edited by kahnage; April 09, 2012 at 07:36 AM.

  8. #8

    Default Re: Old Man Syndrome

    Quote Originally Posted by kahnage View Post
    ..... how can i get my provinces to stop saying 'Minor recession' or worse? .....
    I understand that the general economy traits stem from your Faction Leader's ability. Change the Leader and be kinder to your settlements. For the first time ever in playing I have made an effort to review who's the Faction Heir and changed where necessary.

    So much so that my economy is now too good and I have rampant inflation of building costs! Minor Recession doesn't reduce things much, however, it just isn't nice to see.

  9. #9
    Ferdiad's Avatar Patricius
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    Default Re: Old Man Syndrome

    Quote Originally Posted by kahnage View Post
    unfortunatly i cant as their movement went back to normal after a (very small) rebellion.


    And that economic structure sounds a bit iffy to me, all for the sake of balance......
    and you didnt really answer my question: how can i get my provinces to stop saying 'Minor recession' or worse? Seems a bit silly to uber-nurf trade.

    Do i need to put my taxes up to high instead of keeping them on low? what are the pros and cons of 'very high' taxes?
    Theres no reason to have them on Low unless you need lots of growth or you have public order problems.

  10. #10

    Default Re: Old Man Syndrome

    Quote Originally Posted by Ferdiad View Post
    Theres no reason to have them on Low unless you need lots of growth or you have public order problems.
    its extremely annoying having to adjust the tax levels for every single settlement, so i put the taxes (only taxes) on automanage, and automanage keeps them on low for some reason.

    basing the economy off of the leader? shouldnt it be based around the provinces and their capabilities and aspects? that would be more reaslistic, however i'm not sure how that could be done as i'm no modder.

    And i've also noticed that not all provinces have the 'slipping into recession' or 'minor recession' traits. there are still a fair few which are balenced economies, so i'm not quite sure that the economy is working as desired if its based off of the leader as if it was, shouldnt all provinces be balenced economies/minor recession/slipping deeper into recession?
    Last edited by kahnage; April 09, 2012 at 12:49 PM.

  11. #11
    Ybbon's Avatar The Way of the Buffalo
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    Default Re: Old Man Syndrome

    Quote Originally Posted by kahnage View Post
    its extremely annoying having to adjust the tax levels for every single settlement, so i put the taxes (only taxes) on automanage, and automanage keeps them on low for some reason.

    basing the economy off of the leader? shouldnt it be based around the provinces and their capabilities and aspects? that would be more reaslistic, however i'm not sure how that could be done as i'm no modder.

    And i've also noticed that not all provinces have the 'slipping into recession' or 'minor recession' traits. there are still a fair few which are balenced economies, so i'm not quite sure that the economy is working as desired if its based off of the leader as if it was, shouldnt all provinces be balenced economies/minor recession/slipping deeper into recession?
    Annoying or not that is a not advisable. You are far better setting the taxes yourself.

    No you can't base the economy around the provinces, sure it would be best but that is just not possible. The way it is set now attempts to balance as bets as possible, but your FL traits will "influence" other settlements it is not absolute that he's everything will be , their own governors may have enough "points" to keep their local economy in better shape. Overall though, a bad leader will most likely, slowly bring everything else down.

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