"Sigmar Preserve Us!" and Other Issues

Thread: "Sigmar Preserve Us!" and Other Issues

  1. KickinRadTopHat's Avatar

    KickinRadTopHat said:

    Default "Sigmar Preserve Us!" and Other Issues

    Hi everybody, first off this is an absolutely incredible mod. Probably my number one favorites in recent memory. Second, it's really disappointing because right now, it's basically unplayable. I've been having some issues that seem to be brought up usually around here (the end of turn army spawn thing that corrupts saves and other random campaign map crashes) but here's one I haven't really seen anything about: I'm still working on pinpointing exactly what the problem is but I think the issue is either my computer can't handle large numbers of units or there is something weird with Goblins. I'll explain.

    I started a campaign as the Border Princes and went to try to take that one Night Goblin settlement directly north (I can't remember the name. Something with a "K".) Whenever I go to the battle map to fight the battle lasts for a few minutes and then I get a CTD. Always with the "Sigmar Preserve Us!" message. So I played around in custom battles to try to figure out what was wrong and I've narrowed the crash down to the number of units (on the campaign map it was my full stack army vs two of their armies, both close to full stack) or there is something about Goblins that causes the game to crash.

    If anybody has any info on this that could help me out, thanks in advance. Like I said, this is a fantastic mod it just really sucks that there are so many fatal issues with it.
     
  2. KickinRadTopHat's Avatar

    KickinRadTopHat said:

    Default Re: "Sigmar Preserve Us!" and Other Issues

    Edit: Oh, and I installed with Gigantus's Quick and Painfree installation in case that might have something to do with it.
     
  3. KickinRadTopHat's Avatar

    KickinRadTopHat said:

    Default Re: "Sigmar Preserve Us!" and Other Issues

    Update: Upon further inspection I think the issue might actually be with artillery pieces. The second a cannon is about to fire the game crashes it seems. Anyone know of a fix for this?
     
  4. lacostet12's Avatar

    lacostet12 said:

    Default Re: "Sigmar Preserve Us!" and Other Issues

    Hmm. I get also this error when I are entering a battlefield on the campaign map. Often big ones with 2-3 stacks. When I try to enter a second time it usually works, but nonethless frustrating to have a crashes everytime it is a big battle.
     
  5. boatie said:

    Default Re: "Sigmar Preserve Us!" and Other Issues

    Kick, did Gigantus' arty patch fix this?
     
  6. Draxdevourer said:

    Default Re: "Sigmar Preserve Us!" and Other Issues

    I had this problem. Was attacking Cragmire Nightgoblin fortress with dwarves (may be the same as op was reporting?). When my mortar and grudge thrower fired I would CTD every time. The hotfix to patch 015 with the earthshaker cannon fix, apparently corrected the problem.