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Thread: The Multiplayer Seige Issues/Ideas

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  1. #1
    Semisalis
    Join Date
    Mar 2010
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    Texas
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    452

    Default The Multiplayer Seige Issues/Ideas

    Love the game, but a few issues arise that need fix-implementation of something different. The Star forts, with free firing gun ports at corners needs to be fixed NOW! There is no way that in anyway that makes sense or is a logical ideal that should have stayed into multiplayer. Any sieges over 2nd tier fortress, 100% of them all stay on the third tier anyway so how is that fair that I the attacker should endure a unmanned wall with defense active?

    Change the forts square shape its retarded when incoming cannon rounds are able to hit and explode 90% of the fort. The new technology should be accommodated with new styles of fort layouts etc. As a defender on a single tier siege battle, its run and hide from cannon rounds and play how can i stack my guys to live the longest with no cover for them.

    FORTS: need smoother sides no points with defenses that are sound and places were infantry doesn't get 1 shot and 30-60 guys go up in the air like a Six-Flags Roller coaster and die. 90% of siege single tier maps are won in the first 5 minutes, it is unfair for a cannon ball to penetrate the "outer walls" to leave undefended walls because of the design flaws, that obviously did not get any look over prior to new technology. THE DEFENDER should be allowed to deploy units more outside the walls and there should be some NEW implementation of Iron or something other than paper thin Long sided walls that have no defenseable value. Come on, your telling me that they would make great Iron ships and weapons but, by geez they for got to upgrade the defenses of a Fortress defending their town?

    Recommendations: Allow strategy branches for Avatars to make more customizable fighting styles, and with that special formations to implement those newer styles. Like Calvary, or Line Infantry, or Melee branches: each with new units and different perks.

    REMOVE: THE RANGE CLAN TOKEN BS, Clan Tokens need to be discarded period. Why should anyone be at a loss because they choose to be without clan? Or to have that edge based on a system that favors the numbers rather than solid game play. Because you can earn clan points with a team battle but non clan players get? Thats right nothing<--------- Fair no, remove that!

  2. #2

    Default Re: The Multiplayer Seige Issues/Ideas

    Why shouldn't I, as the defender, make you travel the furthest to reach me? You as the attacker get more money, so you have more troops then I do. Odds are, you have artillery too, so holding the outer most walls is a pointless drain on my very limited army. Better to have you come to me, where my men will be unable to rout and break.

    I'm pretty sure the FOTS castles are historically accurate, Japanese warfare was never designed with the idea of cannons or gunpowder, so their castles aren't built to hold up under cannonfire. To make them out of iron, or something else crazy, would be a pretty big break from reality.

    Also, this will sound rude, but thats your own fault for not joining a clan. Heck, you don't even need to join one. Just spend about 10 seconds making a Steam group on Steam, and make it your clan of you. There's 100's, if not 1000's, of "clans" that are just a single person or their friends so they get clan tokens.

  3. #3

    Default Re: The Multiplayer Seige Issues/Ideas

    Quote Originally Posted by SgtLong View Post
    Come on, your telling me that they would make great Iron ships and weapons but, by geez they for got to upgrade the defenses of a Fortress defending their town?
    You really dont want to hear the answer.

  4. #4
    Semisalis
    Join Date
    Mar 2010
    Location
    Texas
    Posts
    452

    Default Re: The Multiplayer Seige Issues/Ideas

    Appreciate your comments, but the facts still remain. Is it fair as a defender on a Small Funds Single Tier Siege, to have no were to hide your troops from a cannon shot that can decimate your entire castle from one spot? Were is the logic in that? You people make the Japaneses sound like they just skipped the art of defense or had no interest in it , which to me seems flawed from the simple understanding of the culture who created Art Of War books and is a disciplined machine. Why should I be forced to join anything to have a advantage game wise? Anyway, thanks for the soft scoop of ......

  5. #5

    Default Re: The Multiplayer Seige Issues/Ideas

    Quote Originally Posted by SgtLong View Post
    You people make the Japaneses sound like they just skipped the art of defense or had no interest in it , which to me seems flawed from the simple understanding of the culture who created Art Of War books and is a disciplined machine.
    I'm sorry?

  6. #6

    Default Re: The Multiplayer Seige Issues/Ideas

    Quote Originally Posted by SgtLong View Post
    Appreciate your comments, but the facts still remain. Is it fair as a defender on a Small Funds Single Tier Siege, to have no were to hide your troops from a cannon shot that can decimate your entire castle from one spot? Were is the logic in that? You people make the Japaneses sound like they just skipped the art of defense or had no interest in it , which to me seems flawed from the simple understanding of the culture who created Art Of War books and is a disciplined machine. Why should I be forced to join anything to have a advantage game wise? Anyway, thanks for the soft scoop of ......
    Sun Tzu, the author of the Art of War, was a Chinese military strategist.

    If we want to discuss history-wise, castles were very rarely attacked. Most sieges involved starving the occupants to death and the risk of that would lead to the forces rallying out to meet them on an open field long before a siege would even begin. Castles were made obsolete due to the increasing lethality and destructive force of cannons and artillery. More Castle battles occur in a single Shogun 2 campaign than the entire history of mankind*.

    *Slight exaggeration, but I wish to emphasize that actually attacking the castle was very rare and was considered a desperate maneuver.
    Last edited by Knowing Crow; April 08, 2012 at 05:58 PM.

  7. #7

    Default Re: The Multiplayer Seige Issues/Ideas

    The Book of Five Rings is the Japanese one and I think Mushashi does say that the key to battlefield tactics is knowing the right times and place to attack in force. No doubt preferably by doing something honourable like killing the enemy commander after staring him down in a fierce battle of wills.

  8. #8

    Default Re: The Multiplayer Seige Issues/Ideas

    The point about the star fort's cannons is accurate, in my opinion. I was launching a siege earlier in which the enemy was only occupying the top 3rd tier. This is a viable tactic, and I'm fine with that, but it's not fine to have the unmanned star-shaped fortifications continuously firing cannons at my men. I couldn't figure out what the heck was doing it, and when I did it seemed so silly. If the defenders don't have troops there, they shouldn't get the benefit of free cannon fire.

  9. #9
    eXistenZ's Avatar Praeses
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    Default Re: The Multiplayer Seige Issues/Ideas

    Just played my first offensive siege battle. probably the last one too. I won my previous 2 defending sieges because of the time limit (where they werent even close to the castle when time ran out).It was a 3v3 on the castle with a moat around and two bridges. (and horrendous lag, the game took over an hour)

    knowing of the time limit we marched towards them from the start. eventually 4/6 people dropped (2 on each side). at the end of the time limit I was fighting to get onto the second tier. The cpu who took over my allies was just sitting on his ass , leaving an whole army out of the battle.


    they urgently have to fix this. 20 minutes is just too short

  10. #10

    Default Re: The Multiplayer Seige Issues/Ideas

    I hate sieges so much mainly because I’m at them so I just auto resolve/starve and I don’t play them online.

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