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  1. #1

    Default Pre-Mod: Mythology: Total War - Please Post Suggestions

    Hey All!

    I'm trying to orginize a team to create a mod when the game comes out (Couldn't you guess by the title of the topic?) - I have two current ideas and right now i'm just wondering what you guys think about each one... whichever one people seem to like the most i'll likely end up starting. - The other idea is in the following topic:

    http://www.twcenter.net/forums/showthread.php?t=53353

    Basicly this concept would be based on Roman/Norse/Japanese etc. Mythology.

    Unit ideas are as follows:

    Swordsmen
    Spearmen
    Minotaurs
    Hydra
    Gorgons
    Oni
    etc.

    Castles could be used as well although they might be better as something like "fortifications"

    This concept is still in the very early stages, but I wanted to know what you all thought. Let me know.

    -MisterX
    Last edited by MisterX; June 15, 2006 at 01:23 AM.

  2. #2

    Default Re: New Pre-Mod: Mythology: Total War

    This is an ambitious project idea indeed. Most modders are skinners, this project would be similar to middle earth total war in the sense that alot of moddelers would be needed. Your job is to generate alot of interest because modelers are hard to come by...well decent ones.

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  3. #3

    Default Re: New Pre-Mod: Mythology: Total War

    I agree. With either concept alot of moddeling would need to be done. ESPECIALLY with MTW:II because no more clone armies. Using the minotaur as an example we would need like multiple heads (diffrent style horns maybe), diffrent torsos (maybe some armored, some bareback) etc. -- and all this for EACH unit! -- Would be a pretty amazing sight though!

  4. #4

    Default Re: New Pre-Mod: Mythology: Total War

    Quote Originally Posted by MisterX
    Hey All!

    I'm trying to orginize a team to create a mod when the game comes out (Couldn't you guess by the title of the topic?) - I have two current ideas and right now i'm just wondering what you guys think about each one... whichever one people seem to like the most i'll likely end up starting. - The other idea is in the following topic:

    http://www.twcenter.net/forums/showthread.php?t=53353

    Basicly this concept would be based on Roman/Norse/Japanese etc. Mythology.

    Unit ideas are as follows:

    Swordsmen
    Spearmen
    Minotaurs
    Hydra
    Gorgons
    Oni
    etc.

    Castles could be used as well although they might be better as something like "fortifications"

    This concept is still in the very early stages, but I wanted to know what you all thought. Let me know.

    -MisterX

    How in the name of God could you forget the Greeks? Or Egyptians?

  5. #5

    Default Re: New Pre-Mod: Mythology: Total War

    I just gave a few examples. I definatly did not forget the egyptians. I'm working on both the concepts as we speak, and egyptian units are definatly in there. As for the Greeks... I'm bundling them with the romans (Romanogreek?) since roman mythology is based on greek mythology. Actually i'll prolly end up using the greek names for the gods since Zues is so much cooler than Jupiter. etc.

    UPDATE: Added new images to each of the unit types. Will be adding egyptian units shortly!

    Mythology: Total war focuses on the religions of the ancient world and well… their mythologies.

    Factions: (will likely add more although depending on time these may get split into “sub-cultures instead) – Examples of some of the non-human units are listed below as well.

    Greek

    Minotaurs: Minotaur’s are the ideal footsolider- Able to wear human armor, and armed with giant axes a minotaur is a force to be reconed with. The downside of minotaurs is that they are very expensive and are small in numbers. In order to build a Minotaur you need to first have constructed a “ Daedalus Labyrinth” .



    Centaurs: Like Minotaur’s centaurs are half human, and half animal. Instead of being bipedial animals, centaurs have the body of a horse and the torso of a man. Centaurs were very often archers and with their quick speed, and good reflexes were deadly in open battle. In order to create Centaur units the owner needs to create the “Ixion Fields” structure in the town.


    Egyptian

    As the Egyptians didn’t seem to have many mythological creatures I’m going to have to be a bit more libral with the Egyptians than the greeks. I haven’t decided on any specifics yet (feel free to post suggestions) ..

    Anubian Priests

    The Anubian Priests are human units wearing masks depicting the Patron of Lost Souls. Priests of Anubis increase the moral of all soliders in their army, and make decent light infantry in a pinch.



    Anubian Gatekeepers

    Anubian Gatekeepers are fierce fighters who guide the souls of the dead into the underworld. A unit of Gatekeepers has only 4 units. While each is extremely strong they have very low moral in battle due to the number of dead that follow the battle. Having Anubian Gatekeepers deployed without at least a few units of priests is pointless as the Gatekeepers will quickly run away in order to lead the souls of the dead into the underworld. Anubian Gatekeepers are humanoid although their dark black fur and large size distinguishes them from other humanoid units.



    Norse

    Fenrir Wolves: The Fenrir are giant wolves tamed by the gods. Only a single wolf is in each unit, and as a result it is extremely powerful. In order to recruit a Fenrir a large number of population must be sacrificed as capturing and taming the wolf is very difficult. The owner must also have created the Gleipnir strand “structure” in the town where the Fenrir is created.

    Dwarves: The Norse dwarves primarily dwell in the realm of Nidavellir. They are cheap, strong fighters who’s greatest weakness is an aversion to sunlight. While it will not turn them to stone they despise it and only go outside to defend their tunnels. Dwarves have zero movement rate and cannot leave their cities – they make great defenders however considering their moderate strength and cheap cost. The player must construct a “Nidavellir Tunnel” structure in order to create a unit of dwarves.


    Japanese

    Bishamon Samauri- Ok this one is human, but still somewhat Mythological. The Bishamon Samauri hail as their lord, the God of War. With his blessings small groups of warriors are able to take down forces many times their own. Most noted by the fiery swords they carry, a unit of Biashmon Samauri consists only of about 10 men. Bishamon Samuri requires a Temple to Bishmon to be created.



    Red-Oni: Red Oni are the weakest of the types of Oni available to the Japanese units. Consisting of a large number of extremely weak demon troops, the Red-Oni’s specialty is their extremely cheap (almost free) cost, quick building time, and large numbers. They will be the the backbone of any Japanese army.




    More to come!
    Last edited by MisterX; June 17, 2006 at 05:19 PM.

  6. #6
    Halie Satanus's Avatar Emperor of ice cream
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    Default Re: Pre-Mod: Mythology: Total War - Please Post Suggestions


  7. #7

    Default Re: Pre-Mod: Mythology: Total War - Please Post Suggestions

    I have an idea, how about using the Egyptian units from Age of Mythology as a source?

  8. #8
    mac89's Avatar Biarchus
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    Default Re: Pre-Mod: Mythology: Total War - Please Post Suggestions

    Quote Originally Posted by eltrevo
    I have an idea, how about using the Egyptian units from Age of Mythology as a source?
    Yeah thats what i was thinking, use sphinxes, anubytes and several others.

  9. #9

    Default Re: Pre-Mod: Mythology: Total War - Please Post Suggestions

    Update Time!

    Today's been a pretty productive day for the mod. SCC has given us our own forum (The first for a M:TW II Mod!), and I've gotten the first three Egyptian Unit's done as well as an additional unit for all the other cultures (already added to the top post)...

    One of the things i'd like to do with the eqyptians non-human units is make them somewhat interdependant of each other. For example with the two unit's i've listed above anubian gatekeepers almost require you to have a unit or two of priests in your army to keep the moral high. In a siege you would keep your priests protected while the gatekeepers fight. This would allow for a bit more stratagy as well as a smart player would try to destroy the priests and let the gatekeepers run away.

    Anyway check out the SCC forum for answers to your frequently asked questions (info on Centaurs there) as well as other major info. I'll continue to post here as well as time permits, but the main updating will be done there.

    Mythology: Total War Offical Forum

    -MisterX
    Last edited by MisterX; June 17, 2006 at 05:30 PM.

  10. #10

    Default Re: Pre-Mod: Mythology: Total War - Please Post Suggestions

    Halie-

    I tried out Blue Lotus -- I was considering contacting the creators about possibly helping out with the Japanese.... or at least for some advice for research material ;-)

    Haven't seen Minotaurs yet although i'll check that one out when I get home tonight....

    eltrevo- AoM has some good ideas in it-- I don't want to copy anything directly of couse but I definatly will be using it for a resource.

  11. #11

    Default Re: Pre-Mod: Mythology: Total War - Please Post Suggestions

    This is an ambitious project MX, requiring revamping the entire game really. As such, I both wish you luck and commend you for doing something out of the mainstream. I would join but unfortunatly I have already spread myself thin across several others (the game isnt even out yet too!), but good look and I look forward to playing this in the future



  12. #12

    Default Re: Pre-Mod: Mythology: Total War - Please Post Suggestions

    For the egyptians its mostly birds, so that's undoable, but then there is the sphinx, and there are these semi-mythical huge wolves
    that were supposed to be able to just disappear. That would be an interesting unit-
    can hide anywhere, probably an interesting howling jeer and teeth to rip a man apart.

    One question about the centaurs though, have you thought about how would you do them, because the obvious path is to make half a rider and half a horse
    then position the rider where the horse's head should be but then when the unit died it would split apart (imagine them getting hit by arrows and spliting).


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  13. #13
    The beserker's Avatar Civis
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    Default Re: Pre-Mod: Mythology: Total War - Please Post Suggestions

    that alot of moddelers would be needed
    OOh yeh youd need moddelers, minotors would be hard

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  14. #14

    Default Re: Pre-Mod: Mythology: Total War - Please Post Suggestions

    This seems a great idea, and i hope it will get done. Reading an earlier post about combinig the romans and greeks id suggest just forget the romans for this type of mod - they arent ancient enough. id suggest having celts as a faction as well, though the unit possibilites may be less. I see you have drarves for the norse, you could also use elves for the norse. i dont know if this could be done or what, but could having a 'darkside' for each faction be possible? For example you build a temple to 'bad' gods e.g. Loki, hades, that enable you to recruit certain units and build certain buildings that you couldnt if you built temples to 'good' gods. This borrows from age of mythology a bit, but its an idea.
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  15. #15
    aNarion.'s Avatar Centenarius
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    Default Re: Pre-Mod: Mythology: Total War - Please Post Suggestions

    Man want you played Age of Mythology? if u havn't give it a try, it probobly reflects all the mythology creature exept the asian-mythology.

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