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  1. #1

    Default New Pre-Mod: Prehistoric: Total War

    Hey All!

    I'm trying to orginize a team to create a mod when the game comes out (Couldn't you guess by the title of the topic?) - I have two current ideas and right now i'm just wondering what you guys think about each one... whichever one people seem to like the most i'll likely end up starting. - The other idea is in the following topic:

    http://www.twcenter.net/forums/showthread.php?t=53354


    Basicly the mod would be set in the stone age.


    Unit ideas are as follows:

    Clubmen
    Bowmen
    Raptor riders
    T-Rex Units!
    Sabertooth riders
    Wolly-Mammouth Archers
    etc.

    Cities would start off very basic. Instead of castles and towns they would be devided into Settlements and Training Grounds.

    the concept is still in the very early stages, but I wanted to know what you all thought. Let me know.

    -MisterX

    Merged double post. - Trajan

    Added some more details including some example units and information on the eras.

    Dawn of Man encompasses a fictional time-line taking place from the Stone age through the Iron Age. The game ends when either one civilization has conquered their requirements, or at the advent of history (writing).



    The game is broken down into 4 “eras” – this number may have to be adjusted due to timing and resource constraints or by coding restraints by the game itself.



    As for now the game has the following Eras. By using an event system it shouldn’t (hopefully) be too difficult to do- It’s easily possible to imitate in Rome with the Reforms, and since there are multiple eras in MII it should be doable.



    Stone Age-



    The game begins in the stone age. More info to come.



    Copper Age-



    The copper age will be the first one “cut” if 4 ages aren’t able to be done. Basicly the copper age was a transitional period in which man changed from stone tools to metals. More info to come.



    Bronze Age – More info to come.



    Iron Age –The iron age is closest to what people think of “ancient” times. In the games iron age man has strong weaponry, fortified (walled) towns, armored dinosaurs (think of cataphracts in Rome only with raptors and saber tooth tigers!).





    Example units



    Raptor Units:



    The Raptor (short for Velociraptor [pronunciation: [ve'lɑ.sɪ,ræp.tər]; "swift robber")]) is one of the most familiar and terrifying creatures to mankind. They are naturally carnivorous and extremely intelligent pack animals. Raptors have a large claw on each of their hind feet which they use to kill it’s prey. During the early ages, taming of these beasts could only be done by the most courageous of men as three of every four hunting parties never returned. During the later eras while hunting of the raptors became more common, Raptors became trusted steeds to those who could train them properly.



    Wikipedia description (Good information for modelers)

    Velociraptor was small for a dromaeosaurid. It had a skull length of 249 mm (9.80 in), a total length of 1.8 m (6 ft), a total height of 0.8 m (2.5 feet), a hip height of 0.5 m (1 ft 8 in) and a weight of 20 kg (45 lb).

    Velociraptor had a uniquely up-curved skull, with 26-28 relatively widely-spaced teeth, each more strongly serrated on the back edge than the front. This was possibly an adaptation that improved its ability to catch and hold fast moving prey [1].

    It had three large, strongly-curved claws on each forelimb, and like other dromaeosaurs, it had unusually large hands, and arms that were similar in construction and mobility to the wing bones of modern birds [2].

    The tail was stiffened, being held rigidly behind the body by a series of ossified (bony) tendons [3].

    Unlike most theropod dinosaurs, which had three functional toes on the hindlimb, dromaeosaurs like Velociraptor walked on only their third and fourth digits. The first digit, as in other theropods, was a small dewclaw. The second digit was highly modified and held retracted off of the ground. It bore a relatively large, sickle-shaped claw, typical of dromaeosaurid and troodontid dinosaurs.





    Raptor Trainers



    Raptor trainers are similar to the “War-Dog” unit in Rome Total War, in that they are a combination of human and animal units. The trainers are armed with blunt weapons such as clubs, while their “pets” are armed simply with their teeth and claws. Raptor trainers are useful in all the ages, but are one of the more powerful infantry units in the early ages.



    Raptor Riders



    Raptor riders are an advanced form of cavalry unit. Armed with spears, both the rider and the mount are deadly adversaries. Raptor riders become available in the Copper Age.



    Armored Raptor riders



    Available only in the Iron Age, Armored raptors are covered in light armor to protect against enemy weaponry.
    Last edited by MisterX; June 14, 2006 at 06:49 PM. Reason: Changed Working Title

  2. #2

    Default Re: New Pre-Mod: Prehistoric: Total War

    I like this idea more then the other one, this one seems more laid back.

  3. #3
    technishn08's Avatar Decanus
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    Default Re: New Pre-Mod: Prehistoric: Total War

    Ooooooook. Now lets think. I believe that people should be able to m,ake a mod about whatever they want, but really. Raptor Trainers? How about a historical mod. That would be more fun, I think.
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  4. #4
    Last Roman's Avatar ron :wub:in swanson
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    Default Re: New Pre-Mod: Prehistoric: Total War

    Quote Originally Posted by technishn08
    How about a historical mod. That would be more fun, I think.
    meh. Very original. I probably wont play it (not my cup of tea) but I say go for the gusto! good luck
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  5. #5
    The Mongol's Avatar Primicerius
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    Default Re: New Pre-Mod: Prehistoric: Total War

    Quote Originally Posted by technishn08
    Ooooooook. Now lets think. I believe that people should be able to m,ake a mod about whatever they want, but really. Raptor Trainers? How about a historical mod. That would be more fun, I think.
    Oh yeah, real original

    Don't listen to them! We will have enough historical mods for MTW2.

    I won't get my hopes up too high for this mod the reason being nobody likes to join unique mods for whatever reason so they die off and it's just a big selection of realism mods, woop-dee-doo.

    But I will wish you good luck, it sounds like it could be a huge amount of fun. Blue Lotus was probably the most fun mod for RTW because of the uniqueness. I hope you get some more team members to lighten the load, if I had any talent I'd join up, but alas I'm a lazy bastage.

    Again, good luck with the mod, hope it all turns out well.

  6. #6

    Default Re: New Pre-Mod: Prehistoric: Total War

    hmmmm...how about a mod more like Quest for fire??? (anyone seen that movie?!)

    you could have several different tribes of neanderthols, Homo-Sapiens (most advanced), and those ape people!

    you could also add your dinosaurs to spice things up if you want haha

  7. #7
    Pra's Avatar Sir Lucious Left Foot
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    Default Re: New Pre-Mod: Prehistoric: Total War

    It sounds really cool.
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  8. #8
    imthefrgt10's Avatar Senator
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    Default Re: New Pre-Mod: Prehistoric: Total War

    wow crazy idea, me likes, ide be interested in doing the 2d elements and if i can learn how to use 3ds max a little more anything else i could do


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  9. #9

    Default Re: New Pre-Mod: Prehistoric: Total War

    Hmmmmmmmmmmmmm......................................thats at least different than other mods......
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  10. #10

    Default Re: New Pre-Mod: Prehistoric: Total War

    I dont think people fought that much in those periods
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  11. #11

    Default Re: New Pre-Mod: Prehistoric: Total War

    I predict this mod lasts 3 months and never releases anything...Question, OP, do you have any modding skills or are you gonna be one of those mod leaders who says "Hurr Ill make a mod with no skills, oh I know I can be a historical researcher (aka Google) and be a Manager"

  12. #12

    Default Re: New Pre-Mod: Prehistoric: Total War

    i think thats a good idea but i would go for more realism, not really with dinosoars. mayb mammoths.....





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  13. #13
    carl-the-conqueror's Avatar Centenarius
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    Default Re: New Pre-Mod: Prehistoric: Total War

    well it definatly is different

  14. #14

    Default Re: New Pre-Mod: Prehistoric: Total War

    I would love a historical version of some pre-classical period mod. However, I don't like this idea; the dinosaurs and stuff just seem silly to me.

  15. #15
    The beserker's Avatar Civis
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    Default Re: New Pre-Mod: Prehistoric: Total War

    Haha Dinosaurs In The Stone Age!!!!!!!i Love It, Ohoh I Got An Idea, Lets Have Guns In Roman Times, Oh And Lasers In The Bronze Age Yeah!!!!!!!!!!!!!

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  16. #16

    Default Re: New Pre-Mod: Prehistoric: Total War

    sounds funny...like paraworld but in the TW-style...about the raptors: should ´there really be riders for them? a velociraptor was only 70cm high...I think, they should be like the dogs in RTW ^^
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  17. #17
    king-nord's Avatar Ordinarius
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    Default Re: New Pre-Mod: Prehistoric: Total War

    lol all shut up it seems like a cool mod

  18. #18
    Beiss's Avatar Nemo nascitur...
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    Default Re: New Pre-Mod: Prehistoric: Total War

    Just leave out the lasers
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  19. #19

    Default Re: New Pre-Mod: Prehistoric: Total War

    Go for it! I'm sure a lighthearted mod like this will be a good and definitely original addition .

  20. #20

    Default Re: New Pre-Mod: Prehistoric: Total War

    this mod looks pretty cool better than the other one some unit ideas : mamoth,sabertooth,artic wolf,clubman,spearman,and my favorite, brontasaurous rider like the mumakil from lotr

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