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Thread: A list of reproduceable bugs - CA please have a look

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  1. #1

    Default A list of reproduceable bugs - CA please have a look

    1. When bombarding ports with a small fleet of 3 corvettes and one gunboat the bombardment screen always showed around 20% damage to the building while it actually received 80% damage (when checked directly). I guess the 20% damage would be more correct and the numbers get somehow messed up when applied to the bulding.

    2. Supression shot does not seem to slow down enemy units. It actually makes them run quicker!

    3. When activating the supression shot ability the range of sharpshooters is reduced.

    4. When attacking enemy foot artillery limbers after a short barrage and then just drives forward into my own troops never stoping to shoot again. I already reported that AI bug in the beta.

    5. Modded games that change unit related files have serious issues with some ranged units having wrong sounds when shooting (for example canon sounds for archers). Which units are affected is different in each mod but consistent. It looks like the game reads some entries from mods wrong. This is a new issue after the latest patch and affects mods for S2 and FotS.

  2. #2

    Default Re: A list of reproduceable bugs - CA please have a look

    Isn´t there a forum just for this kind of stuff?

  3. #3

    Default Re: A list of reproduceable bugs - CA please have a look

    Quote Originally Posted by windsupernova View Post
    Isn´t there a forum just for this kind of stuff?
    Doesn't get as much attention as here.

  4. #4

    Default Re: A list of reproduceable bugs - CA please have a look

    3- This might not be a bug. In vanilla, you could have 200 range bow monks or 150 range bow samurai, but whistling arrows would reduce the range to 150.

  5. #5

    Default Re: A list of reproduceable bugs - CA please have a look

    Yeah, ala suppression fire is just putting rounds towards target as fast as you can VS carefully aimed shots...

    Suppression fire implies relatively close proximity to the enemy

  6. #6

    Default Re: A list of reproduceable bugs - CA please have a look

    Quote Originally Posted by StukaJr View Post
    Yeah, ala suppression fire is just putting rounds towards target as fast as you can VS carefully aimed shots...

    Suppression fire implies relatively close proximity to the enemy
    No, CA wan't taht sophisticated. They just didn't add different supression abilities adjusted to the range of the base unit like they did with fire arrows and whistling arrows in S2. They just have one ability that only works at 200 range. The important bug however is that enemy units will run 50% QUICKER to you when using supression fire! CA just forgot to add a "-" in front of the value and no tester ever noticed.
    Last edited by Yarkis de Bodemloze; April 08, 2012 at 03:22 AM.

  7. #7

    Default Re: A list of reproduceable bugs - CA please have a look

    #5 is just weird.

  8. #8

    Default Re: A list of reproduceable bugs - CA please have a look

    Speaking of strange bugs, my Heavy Bunes dont have oars anymore since the patch, and some Daimyo portraits on their unit cards in the Shogun 2 vanilla campaign are wierdly zoomed in. Does anyone else have this ?

  9. #9

    Default Re: A list of reproduceable bugs - CA please have a look

    Quote Originally Posted by Abe86 View Post
    Speaking of strange bugs, my Heavy Bunes dont have oars anymore since the patch, and some Daimyo portraits on their unit cards in the Shogun 2 vanilla campaign are wierdly zoomed in. Does anyone else have this ?
    I do. I gave up my tokugawa cmampaign becuase Ieyasu's father had a weird unit card.

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