hey, i've done a little work on the phalanx because before i said i would.. so here is what i have done: i've made the phalanx use the "short_pike" attribute in export_descr_unit because in RTW 1.5 and BI 1.6, they can run with that and i think it looks a lot like the pictures Spirit of Rob showed me. i edited all the animations for the fs_spearman skeleton so that it uses overhand animations. if its appropriate for this mod (and time period), then i can make it into another skeleton (like fs_overhand or something) and send the files. heres the pics:
(one thing i like about this one is that it looks "chaotic" like it would have been in real life, not the PERFECT spear wall of the vanilla phalanx..)
let me know what you think![]()








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