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Thread: removing the added smoke effects but keeping the rest- is it possible?

  1. #1
    hooahguy14's Avatar Ducenarius
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    Default removing the added smoke effects but keeping the rest- is it possible?

    Ok so I love DM, but I cannot deal with the smoke. It takes too much of a toll on my system, plus I prefer the vanilla smoke. I hate how thick and heavy it is and how I cant see my troops which is historically correct but Id rather enjoy battles. But I like the rest of the effects like blood and explosions. Is there a way to remove the added Darth smoke effects while retaining the rest of the effects?

    Also a question: In DM for ETW the options menu was much more vast. Like you could turn forts off and turn the effects to light or full and the list goes on. Why is the list so limited in DM for NTW? There should at least be a “light effects” option which limits the smoke but keeps the blood and explosions and stuff.
    Reunification: a Marcomanni AAR (ongoing and on the TWC)
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    On the Path to the Streets of Gold: A Rome II Suebi AAR
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  2. #2
    Tiro
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    Default Re: removing the added smoke effects but keeping the rest- is it possible?

    Have you tried lowering the particle effects in game graphics settings?

  3. #3
    hooahguy14's Avatar Ducenarius
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    Default Re: removing the added smoke effects but keeping the rest- is it possible?

    Yeah, and it makes the impact on my system less, but I still dont like the huge amount of smoke.
    Reunification: a Marcomanni AAR (ongoing and on the TWC)
    Zalmoxis's Lightning: A Rome II Getae AAR
    (completed and now on the TWC!)
    On the Path to the Streets of Gold: A Rome II Suebi AAR
    (completed and now on the TWC!)
    The Great Suebi Starting Guide for Rome II (outdated, working to update)
    Spoiler Alert, click show to read: 


  4. #4
    The Hedge Knight's Avatar Fierce When Cornered
    Artifex

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    Default Re: removing the added smoke effects but keeping the rest- is it possible?

    Remove dartheffects.pack from your game data folder.

  5. #5
    hooahguy14's Avatar Ducenarius
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    Default Re: removing the added smoke effects but keeping the rest- is it possible?

    Yeah but then wouldnt I lose all of the effects? I want the rest of them, just not the smoke.
    Reunification: a Marcomanni AAR (ongoing and on the TWC)
    Zalmoxis's Lightning: A Rome II Getae AAR
    (completed and now on the TWC!)
    On the Path to the Streets of Gold: A Rome II Suebi AAR
    (completed and now on the TWC!)
    The Great Suebi Starting Guide for Rome II (outdated, working to update)
    Spoiler Alert, click show to read: 


  6. #6

    Default Re: removing the added smoke effects but keeping the rest- is it possible?

    Any more answers on this case? I dont like that thick smoke too. Everything is great except this for me.

  7. #7

    Default Re: removing the added smoke effects but keeping the rest- is it possible?

    bah dmuc has several options about, why not dmn ehh?

  8. #8

    Default Re: removing the added smoke effects but keeping the rest- is it possible?

    I'd like to be able to tweak this too - very impressed with the mod overall, to the extent that my wife hates the hours its eating up. Still, while it might be entirely more realistic, it would be nice to tone down the smoke.

  9. #9
    Decanus
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    Default Re: removing the added smoke effects but keeping the rest- is it possible?

    I can understand where you are all coming from, especially if it is tolling your system, but I personally love the smoke the way it is. Especially after a Grand Battery barrage!

  10. #10

    Default Re: removing the added smoke effects but keeping the rest- is it possible?

    The smoke as it is now is really very good, in fact the best I've seen so far. Lately, with 2.4 update 5, the amount of smoke is reduced; this could prove enough to those that like to keep a bit more overview over the battle...
    A duel?! Oh give me a hand Sir. You're a brave fellow!

  11. #11

    Default Re: removing the added smoke effects but keeping the rest- is it possible?

    I love you Darth, I truly do as your work is as always incredible. But sadly my laptop can't handle the awesome smoke nor the 40 units. So is there a way I can go to vanilla smoke without loosing the blood effects? Thank you very much for any help friends.

  12. #12

    Default Re: removing the added smoke effects but keeping the rest- is it possible?

    So does anyone have any idea how to reduce the smoke levels without removing the blood effects and other effects?

  13. #13

    Default Re: removing the added smoke effects but keeping the rest- is it possible?

    There is no simple way unfortunately. Either you toggle them on or off.
    It is very difficult for me to please everyone with effects for old/slow PC and different for modern/fast PC.

  14. #14

    Default Re: removing the added smoke effects but keeping the rest- is it possible?

    I understand now Darth. Thank you for your reply. Sorry to be a nuisance. Congratulations on another 1st rate mod!

  15. #15

    Default Re: removing the added smoke effects but keeping the rest- is it possible?

    Quote Originally Posted by Fracchione View Post
    bah dmuc has several options about, why not dmn ehh?
    again

  16. #16

    Default Re: removing the added smoke effects but keeping the rest- is it possible?

    There is a blood mod only https://www.gamewatcher.com/mods/nap...blood-mod-v-1# that working ok with darthmod its also in movie format u need just coppy that to your data folder, and also I found balistic realism mod https://www.moddb.com/mods/rebs-ntw-...ealism-vanilla there is darthmod version too. remember to switch off darthmod effect in launcher. blood mod looks ok i will try today add balistic mod hopefully its no crash my game and i will get good effects with wee touch of vanilla smoke.

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