Sure, there you go.
Code:
;; S = Select
;; NA = Not Allowed
;; NM = Move not allowed (may be same as NA)
;; Mov = Move
;; Mov+ = Move cursor + number of turns needed to arrive
;; Ig = Ignore the item and treat as an empty square
;; Mer = Merge (Will always bring up merge screen)
;; Mer* = Automerge if allowed, otherwise Merge
;; Em = Embark (Will always bring up embarkation screen)
;; Em * = AutoEmbark if allowed, otherwise Embark)
;; G = Garrison (Will always bring up merge screen)
;; G* = AutoGerrison if allowed, otherwise Garrison)
;; A = Attack
;; Talk = Begin diplomatic negotiation
;; Talk / Bribe Choice between talk and bribe is bribe is allowed. Otherwise just talk
;; Spy = Perform a spying mission
;; Inf = Infiltrate the settlement
;; Ass = Assassinate one of the characters in the square
;; Ass / NA = Assassinate one of the characters in the square. Not allowed if no characters in square
;; Mission = Perform one of a range of missions that are allowed to either the spy, assassin or diplomat
;; SetRP = Set rally_point point
;; SetRP* = Set one or more rally_point points
;; SetRpSel = Set rally point and select
;; Disem / NM = If the target square is a costal one, and the admiral can reach an adjacent square, and has something to disembark, then show the disembark cursor, otherwise NM
;; Valid items for 'over' flag and 'selected' flag: nothing, army, admiral, diplomat, spy, assassin, family, settlement, fort, rally_point
;; Valid alignments: own, enemy, neutral
;; The default is nothing selected, in which case when over own pieces, show S, and when over enemy or allied, show Na
;; Order of declarations: <action> <alt action> <drag action> <alt drag action> <tooltip (optional)
;; If the tooltip keyword is specified, then the following word should be an identifier from the lookup file "data/descr_cursor_tooltips_lookup.txt",
;; which itself is a lookup table for the strings in 'data/text/cursor_action_tooltips.txt'
selected nothing
{
over own
{
default S S
land Ig
sea Ig
}
over enemy
{
default Na Na tooltip cannot_select_enemy_piece
}
over allied
{
default Na Na tooltip cannot_select_enemy_piece
}
}
selected army
{
over own
{
initial_never_seen Mov Mov
land Mov Mov
sea Na Na tooltip armies_cannot_go_on_sea
army Mer* (Mer) Mer (Mer*)
admiral Em* (Em) Em (Em*) tooltip embark_army
diplomat S S
princess S S
merchant S S
priest S S
heretic S S
witch S S
inquisitor S S
spy S S
assassin S S
family Mer* (Mer) Mer (Mer*)
settlement G* (S) G (S)
fort G* (S) G (S)
rally_point Mov
naval_rally_point Na tooltip armies_cannot_go_on_sea
garrisoned_settlement Mer* (Mer) Mer (Mer*)
garrisoned_fort Mer* (Mer) Mer (Mer*)
garrisoned_ship Em* (Em) Em (Em*)
sieged_settlement S tooltip cannot_enter_sieged_settlement
sieged_fort S tooltip cannot_enter_sieged_fort
garrisoned_dock Mer* (Mer) Mer (Mer*)
dock Na
port Mov
}
over enemy
{
default A
diplomat Mov
princess Mov
merchant Mov
priest Mov
heretic Mov
witch Mov
inquisitor Mov
spy Mov
assassin Mov
land Mov Mov
sea Na Na tooltip armies_cannot_go_on_sea
admiral Na tooltip armies_cannot_attack_navies
rally_point Mov
naval_rally_point Na tooltip armies_cannot_go_on_sea
garrisoned_ship Na tooltip armies_cannot_attack_navies
garrisoned_dock Na tooltip armies_cannot_attack_ports
port Mov
}
over allied
{
default A
garrisoned_settlement NA (S) tooltip cannot_break_alliance
garrisoned_fort NA (S) tooltip cannot_break_alliance
sieged_settlement NA (S) tooltip cannot_break_alliance
sieged_fort NA (S) tooltip cannot_break_alliance
army NA (S) tooltip cannot_break_alliance
family NA (S) tooltip cannot_break_alliance
settlement NA (S) tooltip cannot_break_alliance
fort NA (S) tooltip cannot_break_alliance
diplomat Mov
princess Mov
merchant Mov
priest Mov
heretic Mov
witch Mov
inquisitor Mov
spy Mov
assassin Mov
land Mov Mov
sea Na Na tooltip armies_cannot_go_on_sea
admiral Na tooltip armies_cannot_attack_navies
rally_point Mov
naval_rally_point Na tooltip armies_cannot_go_on_sea
garrisoned_ship Na tooltip armies_cannot_attack_navies
garrisoned_dock Na tooltip armies_cannot_attack_ports
port Mov
}
}
selected admiral
{
over own
{
initial_never_seen Mov Mov
land Na Na tooltip navies_cannot_move_on_land
sea Mov Mov
army S S
admiral Mer* (S) Mer (S)
diplomat S
princess S
merchant S
priest S
heretic S
witch S
inquisitor S
spy S
assassin S
family S
settlement S
fort S
rally_point Na tooltip navies_cannot_move_on_land
naval_rally_point Mov
garrisoned_settlement S
garrisoned_fort S
garrisoned_ship Mer* (Mer) Mer (Mer*)
sieged_settlement S
sieged_fort S
dock Mov
garrisoned_dock Mer* (Mer) Mer (Mer*)
port Na
}
over enemy
{
default Na tooltip navies_cannot_attack_land_based
land Mov Mov
sea Na Na tooltip armies_cannot_go_on_sea
admiral A
rally_point Na tooltip navies_cannot_move_on_land
naval_rally_point Mov
garrisoned_ship A
dock A tooltip rclick_to_blockade
garrisoned_dock A tooltip rclick_to_blockade
}
over allied
{
default Na tooltip navies_cannot_attack_land_based
land Mov Mov
sea Na Na tooltip armies_cannot_go_on_sea
rally_point Na tooltip navies_cannot_move_on_land
naval_rally_point Mov
admiral NA (S) tooltip cannot_break_alliance
garrisoned_ship NA (S) tooltip cannot_break_alliance
dock NA (S) tooltip cannot_break_alliance
garrisoned_dock NA (S) tooltip cannot_break_alliance
}
}
selected garrisoned_ship
{
over own
{
initial_never_seen Mov Mov
land Disem Disem tooltip disembark_army
sea Mov Mov
army Mer* (Mer) Mer (Mer*)
admiral Mer* (Mer) Mer (Mer*)
diplomat S
princess S
merchant S
priest S
heretic S
witch S
inquisitor S
spy S
assassin S
family S
settlement Disem Disem
fort Mer* (Mer) Mer (Mer*)
rally_point Disem
naval_rally_point Mov
garrisoned_settlement Mer* (Mer) Mer (Mer*)
garrisoned_fort Mer* (Mer) Mer (Mer*)
garrisoned_ship Mer* (Mer) Mer (Mer*)
sieged_settlement S
sieged_fort S
garrisoned_dock Mer* (Mer) Mer (Mer*)
dock Mov
port Disem
}
over enemy
{
default Na tooltip navies_cannot_attack_land_based
land Disem Disem tooltip disembark_army
sea Mov Mov
admiral A
garrisoned_ship A
dock A tooltip rclick_to_blockade
garrisoned_dock A tooltip rclick_to_blockade
rally_point Disem
naval_rally_point Mov
port Disem
}
over allied
{
default Na tooltip navies_cannot_attack_land_based
land Disem Disem tooltip disembark_army
sea Mov Mov
admiral NA (S) tooltip cannot_break_alliance
garrisoned_ship NA (S) tooltip cannot_break_alliance
dock NA (S) tooltip cannot_break_alliance
garrisoned_dock NA (S) tooltip cannot_break_alliance
rally_point Disem tooltip disembark_army
naval_rally_point Mov
port Disem tooltip disembark_army
}
}
selected diplomat
{
over own
{
initial_never_seen Mov Mov
land Mov Mov
sea Na Na tooltip characters_cannot_go_on_sea
army Mer* (S) Mer (S)
admiral Em* (S) Em (S) tooltip embark_character
diplomat S (S) S (S)
princess S (S) S (S)
merchant S (S) S (S)
priest S (S) S (S)
heretic S (S) S (S)
witch S (S) S (S)
inquisitor S (S) S (S)
spy S (S) S (S)
assassin S (S) S (S)
family S (S) S (S)
settlement G* (S) G (S) tooltip enter_settlement
fort G* (S) G (S) tooltip enter_fort
rally_point Mov
naval_rally_point Na Na tooltip characters_cannot_go_on_sea
garrisoned_settlement G* (S) G (S) tooltip enter_settlement
garrisoned_fort G* (S) G (S) tooltip enter_fort
garrisoned_ship Em* (S) Em (S) tooltip embark_character
sieged_settlement S tooltip cannot_enter_sieged_settlement
sieged_fort S tooltip cannot_enter_sieged_fort
garrisoned_dock Mer* (S) Mer (S)
port Mov
dock Na
}
over enemy
{
default Na tooltip cannot_perform_mission
land Mov Mov
sea Na Na tooltip characters_cannot_go_on_sea
army Na Na cannot_tooltip diplomacy_mission
diplomat T Na tooltip diplomacy_mission
princess Na Na cannot_tooltip diplomacy_mission
family Na Na cannot_tooltip diplomacy_mission
settlement T Na tooltip diplomacy_mission
fort Na Na cannot_tooltip diplomacy_mission
rally_point Mov
naval_rally_point Na Na tooltip characters_cannot_go_on_sea
garrisoned_settlement Na Na tooltip diplomacy_mission
garrisoned_fort Na Na tooltip diplomacy_mission
port Mov
}
over allied
{
default Na tooltip cannot_perform_mission
land Mov Mov
sea Na Na tooltip characters_cannot_go_on_sea
army TB Na tooltip diplomacy_mission
diplomat T Na tooltip diplomacy_mission
princess T Na tooltip diplomacy_mission
family T Na tooltip diplomacy_mission
settlement T Na tooltip diplomacy_mission
fort T Na tooltip diplomacy_mission
rally_point Mov
naval_rally_point Na Na tooltip characters_cannot_go_on_sea
garrisoned_settlement TB Na tooltip diplomacy_mission
garrisoned_fort TB Na tooltip diplomacy_mission
port Mov
}
}
selected princess
{
over own
{
initial_never_seen Mov Mov
land Mov Mov
sea Na Na tooltip characters_cannot_go_on_sea
army Marry (S) Marry (S) tooltip marry_merge
admiral Em* (S) Em (S) tooltip embark_character
diplomat S (S) S (S)
princess S (S) S (S)
merchant S (S) S (S)
priest S (S) S (S)
heretic S (S) S (S)
witch S (S) S (S)
inquisitor S (S) S (S)
spy S (S) S (S)
assassin S (S) S (S)
family S (S) S (S)
settlement Marry (S) Marry (S) tooltip marry_merge
fort Marry (S) Marry (S) tooltip marry_merge
rally_point Mov
naval_rally_point Na Na tooltip characters_cannot_go_on_sea
garrisoned_settlement Marry (S) Marry (S) tooltip marry_merge
garrisoned_fort Marry (S) Marry (S) tooltip marry_merge
garrisoned_ship Em* (S) Em (S) tooltip embark_character
sieged_settlement S tooltip cannot_enter_sieged_settlement
sieged_fort S tooltip cannot_enter_sieged_fort
garrisoned_dock Mer* (S) Mer (S)
port Mov
dock Na
}
over enemy
{
default Na tooltip cannot_perform_mission
land Mov Mov
sea Na Na tooltip characters_cannot_go_on_sea
army Na Na tooltip cannot_diplomacy_mission
diplomat Na Na tooltip cannot_diplomacy_mission
princess Na Na tooltip cannot_diplomacy_mission
family Na Na tooltip cannot_diplomacy_mission
settlement Na Na tooltip cannot_diplomacy_mission
fort Na Na tooltip cannot_diplomacy_mission
rally_point Mov
naval_rally_point Na Na tooltip characters_cannot_go_on_sea
garrisoned_settlement Na Na tooltip marry_diplomacy
garrisoned_fort Na Na tooltip marry_diplomacy
port Mov
}
over allied
{
default Na tooltip cannot_perform_mission
land Mov Mov
sea Na Na tooltip characters_cannot_go_on_sea
army Marry Na tooltip marry_diplomacy
diplomat T Na tooltip diplomacy_mission
princess T Na tooltip diplomacy_mission
family T Na tooltip diplomacy_mission
settlement Marry Na tooltip marry_diplomacy
fort Marry Na tooltip marry_diplomacy
rally_point Mov
naval_rally_point Na Na tooltip characters_cannot_go_on_sea
garrisoned_settlement Marry Na tooltip marry_diplomacy
garrisoned_fort Marry Na tooltip marry_diplomacy
port Mov
}
}
selected merchant
{
over own
{
initial_never_seen Mov Mov
land Mov Mov
sea Na Na tooltip characters_cannot_go_on_sea
army Mer* (S) Mer (S)
admiral Em* (S) Em (S) tooltip embark_character
diplomat S (S) S (S)
princess S (S) S (S)
merchant S (S) S (S)
priest S (S) S (S)
heretic S (S) S (S)
witch S (S) S (S)
inquisitor S (S) S (S)
spy S (S) S (S)
assassin S (S) S (S)
family S (S) S (S)
settlement G* (S) G (S) tooltip enter_settlement
fort G* (S) G (S) tooltip enter_fort
rally_point Mov
naval_rally_point Na Na tooltip characters_cannot_go_on_sea
garrisoned_settlement G* (S) G (S) tooltip enter_settlement
garrisoned_fort G* (S) G (S) tooltip enter_fort
garrisoned_ship Em* (S) Em (S) tooltip embark_character
sieged_settlement S tooltip cannot_enter_sieged_settlement
sieged_fort S tooltip cannot_enter_sieged_fort
garrisoned_dock Mer* (S) Mer (S)
port Mov
dock Na
}
over enemy
{
default Na
land Mov Mov
sea Mov Mov
rally_point Mov
naval_rally_point Na Na tooltip characters_cannot_go_on_sea
merchant Acq Na tooltip acquire
garrisoned_ship Na
sieged_settlement Na
sieged_fort Na
dock Na
garrisoned_dock Na
port Mov
}
over allied
{
default Na
land Mov Mov
sea Mov Mov
rally_point Mov
naval_rally_point Na Na tooltip characters_cannot_go_on_sea
merchant Na
garrisoned_ship Na
sieged_settlement Na
sieged_fort Na
dock Na
garrisoned_dock Na
port Mov
}
}
selected priest
{
over own
{
initial_never_seen Mov Mov
land Mov Mov
sea Na Na tooltip characters_cannot_go_on_sea
army Mer* (S) Mer (S)
admiral Em* (S) Em (S) tooltip embark_character
diplomat S (S) S (S)
princess S (S) S (S)
merchant S (S) S (S)
priest S (S) S (S)
heretic S (S) S (S)
witch S (S) S (S)
inquisitor S (S) S (S)
spy S (S) S (S)
assassin S (S) S (S)
family S (S) S (S)
settlement G* (S) G (S) tooltip enter_settlement
fort G* (S) G (S) tooltip enter_fort
rally_point Mov
naval_rally_point Na Na tooltip characters_cannot_go_on_sea
garrisoned_settlement G* (S) G (S) tooltip enter_settlement
garrisoned_fort G* (S) G (S) tooltip enter_fort
garrisoned_ship Em* (S) Em (S) tooltip embark_character
sieged_settlement S tooltip cannot_enter_sieged_settlement
sieged_fort S tooltip cannot_enter_sieged_fort
garrisoned_dock Mer* (S) Mer (S)
port Mov
dock Na
}
over enemy
{
default Na
land Mov Mov
sea Mov Mov
heretic Denounce Na tooltip denounce
witch Denounce Na tooltip denounce
rally_point Mov
naval_rally_point Na Na tooltip characters_cannot_go_on_sea
garrisoned_ship Na
sieged_settlement Na
sieged_fort Na
dock Na
garrisoned_dock Na
port Mov
}
over allied
{
default Na
land Mov Mov
sea Mov Mov
heretic Denounce Na tooltip denounce
witch Denounce Na tooltip denounce
rally_point Mov
naval_rally_point Na Na tooltip characters_cannot_go_on_sea
garrisoned_ship Na
sieged_settlement Na
sieged_fort Na
dock Na
garrisoned_dock Na
port Mov
}
}
selected heretic
{
over own
{
initial_never_seen Mov Mov
land Mov Mov
sea Na Na tooltip characters_cannot_go_on_sea
army Mer* (S) Mer (S)
admiral Em* (S) Em (S) tooltip embark_character
diplomat S (S) S (S)
princess S (S) S (S)
merchant S (S) S (S)
priest S (S) S (S)
heretic S (S) S (S)
witch S (S) S (S)
inquisitor S (S) S (S)
spy S (S) S (S)
assassin S (S) S (S)
family S (S) S (S)
settlement G* (S) G (S) tooltip enter_settlement
fort G* (S) G (S) tooltip enter_fort
rally_point Mov
naval_rally_point Na Na tooltip characters_cannot_go_on_sea
garrisoned_settlement G* (S) G (S) tooltip enter_settlement
garrisoned_fort G* (S) G (S) tooltip enter_fort
garrisoned_ship Em* (S) Em (S) tooltip embark_character
sieged_settlement S tooltip cannot_enter_sieged_settlement
sieged_fort S tooltip cannot_enter_sieged_fort
garrisoned_dock Mer* (S) Mer (S)
port Mov
dock Na
}
over enemy
{
default Na
land Mov Mov
sea Mov Mov
rally_point Mov
naval_rally_point Na Na tooltip characters_cannot_go_on_sea
garrisoned_ship Na
sieged_settlement Na
sieged_fort Na
dock Na
garrisoned_dock Na
port Mov
}
over allied
{
default Na
land Mov Mov
sea Mov Mov
rally_point Mov
naval_rally_point Na Na tooltip characters_cannot_go_on_sea
garrisoned_ship Na
sieged_settlement Na
sieged_fort Na
dock Na
garrisoned_dock Na
port Mov
}
}
selected witch
{
over own
{
initial_never_seen Mov Mov
land Mov Mov
sea Na Na tooltip characters_cannot_go_on_sea
army Mer* (S) Mer (S)
admiral Em* (S) Em (S) tooltip embark_character
diplomat S (S) S (S)
princess S (S) S (S)
merchant S (S) S (S)
priest S (S) S (S)
heretic S (S) S (S)
witch S (S) S (S)
inquisitor S (S) S (S)
spy S (S) S (S)
assassin S (S) S (S)
family S (S) S (S)
settlement G* (S) G (S) tooltip enter_settlement
fort G* (S) G (S) tooltip enter_fort
rally_point Mov
naval_rally_point Na Na tooltip characters_cannot_go_on_sea
garrisoned_settlement G* (S) G (S) tooltip enter_settlement
garrisoned_fort G* (S) G (S) tooltip enter_fort
garrisoned_ship Em* (S) Em (S) tooltip embark_character
sieged_settlement S tooltip cannot_enter_sieged_settlement
sieged_fort S tooltip cannot_enter_sieged_fort
garrisoned_dock Mer* (S) Mer (S)
port Mov
dock Na
}
over enemy
{
default Na
land Mov Mov
sea Mov Mov
rally_point Mov
naval_rally_point Na Na tooltip characters_cannot_go_on_sea
garrisoned_ship Na
sieged_settlement Na
sieged_fort Na
dock Na
garrisoned_dock Na
port Mov
}
over allied
{
default Na
land Mov Mov
sea Mov Mov
rally_point Mov
naval_rally_point Na Na tooltip characters_cannot_go_on_sea
garrisoned_ship Na
sieged_settlement Na
sieged_fort Na
dock Na
garrisoned_dock Na
port Mov
}
}
selected inquisitor
{
over own
{
initial_never_seen Mov Mov
land Mov Mov
sea Na Na tooltip characters_cannot_go_on_sea
army Mer* (S) Mer (S)
admiral Em* (S) Em (S) tooltip embark_character
diplomat S (S) S (S)
princess S (S) S (S)
merchant S (S) S (S)
priest S (S) S (S)
heretic S (S) S (S)
witch S (S) S (S)
inquisitor S (S) S (S)
spy S (S) S (S)
assassin S (S) S (S)
family S (S) S (S)
settlement G* (S) G (S) tooltip enter_settlement
fort G* (S) G (S) tooltip enter_fort
rally_point Mov
naval_rally_point Na Na tooltip characters_cannot_go_on_sea
garrisoned_settlement G* (S) G (S) tooltip enter_settlement
garrisoned_fort G* (S) G (S) tooltip enter_fort
garrisoned_ship Em* (S) Em (S) tooltip embark_character
sieged_settlement S tooltip cannot_enter_sieged_settlement
sieged_fort S tooltip cannot_enter_sieged_fort
garrisoned_dock Mer* (S) Mer (S)
port Mov
dock Na
}
over enemy
{
default Na
diplomat Denounce Na tooltip denounce
princess Denounce Na tooltip denounce
merchant Denounce Na tooltip denounce
priest Denounce Na tooltip denounce
heretic Denounce Na tooltip denounce
witch Denounce Na tooltip denounce
inquisitor Denounce Na tooltip denounce
spy Denounce Na tooltip denounce
assassin Denounce Na tooltip denounce
family Denounce Na tooltip denounce
army Denounce Na tooltip denounce
land Mov Mov
sea Mov Mov
rally_point Mov
naval_rally_point Na Na tooltip characters_cannot_go_on_sea
garrisoned_ship Na
sieged_settlement Na
sieged_fort Na
dock Na
garrisoned_dock Na
port Mov
}
over allied
{
default Na
diplomat NA (S) tooltip cannot_break_alliance
princess NA (S) tooltip cannot_break_alliance
merchant NA (S) tooltip cannot_break_alliance
priest NA (S) tooltip cannot_break_alliance
heretic NA (S) tooltip cannot_break_alliance
witch NA (S) tooltip cannot_break_alliance
inquisitor NA (S) tooltip cannot_break_alliance
spy NA (S) tooltip cannot_break_alliance
assassin NA (S) tooltip cannot_break_alliance
family NA (S) tooltip cannot_break_alliance
army NA (S) tooltip cannot_break_alliance
land Mov Mov
sea Mov Mov
rally_point Mov
naval_rally_point Na Na tooltip characters_cannot_go_on_sea
garrisoned_ship Na
sieged_settlement Na
sieged_fort Na
dock Na
garrisoned_dock Na
port Mov
}
}
selected spy
{
over own
{
initial_never_seen Mov Mov
land Mov Mov
sea Na Na tooltip characters_cannot_go_on_sea
army Mer* (S) Mer (S)
admiral Em* (S) Em (S) tooltip embark_character
diplomat S (S) S (S)
princess S (S) S (S)
merchant S (S) S (S)
priest S (S) S (S)
heretic S (S) S (S)
witch S (S) S (S)
inquisitor S (S) S (S)
spy S (S) S (S)
assassin S (S) S (S)
family S (S) S (S)
settlement G* (S) G (S) tooltip enter_settlement
fort G* (S) G (S) tooltip enter_fort
rally_point Mov
naval_rally_point Na Na tooltip characters_cannot_go_on_sea
garrisoned_settlement G* (S) G (S) tooltip enter_settlement
garrisoned_fort G* (S) G (S) tooltip enter_fort
garrisoned_ship Em* (S) Em (S) tooltip embark_character
sieged_settlement S tooltip cannot_enter_sieged_settlement
sieged_fort S tooltip cannot_enter_sieged_fort
garrisoned_dock Mer* (S) Mer (S) tooltip embark_character_in_port
port Mov
dock Na tooltip characters_cannot_go_on_sea
}
over enemy
{
default Spy Na tooltip spy_mission
land Mov Mov
sea Mov Mov
rally_point Mov
naval_rally_point Na Na tooltip characters_cannot_go_on_sea
garrisoned_ship Na tooltip cannot_perform_mission
sieged_settlement Na tooltip cannot_perform_mission_on_sieged_settlement
sieged_fort Na tooltip cannot_perform_mission_on_sieged_fort
dock Na tooltip characters_cannot_go_on_sea
garrisoned_dock Na tooltip cannot_perform_mission
port Mov
}
over allied
{
default Spy Na tooltip spy_mission
land Mov Mov
sea Mov Mov
rally_point Mov Mov
naval_rally_point Na Na tooltip characters_cannot_go_on_sea
garrisoned_ship Na tooltip cannot_perform_mission
sieged_settlement Na tooltip cannot_perform_mission_on_sieged_settlement
sieged_fort Na tooltip cannot_perform_mission_on_sieged_fort
dock Na tooltip characters_cannot_go_on_sea
garrisoned_dock Na tooltip cannot_perform_mission
port Mov
}
}
selected assassin
{
over own
{
initial_never_seen Mov Mov
land Mov Mov
sea Na Na tooltip characters_cannot_go_on_sea
army Mer* (S) Mer (S)
admiral Em* (S) Em (S) tooltip embark_character
diplomat S (Ass) S (Ass)
princess S (Ass) S (Ass)
merchant S (Ass) S (Ass)
priest S (Ass) S (Ass)
heretic S (Ass) S (Ass)
witch S (Ass) S (Ass)
inquisitor S (Ass) S (Ass)
spy S (Ass) S (Ass)
assassin S (Ass) S (Ass)
family S (Ass) S (Ass)
settlement G* (S) G (S) tooltip enter_settlement
fort G* (S) G (S) tooltip enter_fort
rally_point Mov
naval_rally_point Na Na tooltip characters_cannot_go_on_sea
garrisoned_settlement G* (S) G (S) tooltip enter_settlement
garrisoned_fort G* (S) G (S) tooltip enter_fort
garrisoned_ship Em* (S) Em (S) tooltip embark_character
sieged_settlement S tooltip cannot_enter_sieged_settlement
sieged_fort S tooltip cannot_enter_sieged_fort
garrisoned_dock Mer* (S) Mer (S) tooltip embark_character_in_port
port Mov
dock Na tooltip characters_cannot_go_on_sea
}
over enemy
{
default Ass Na tooltip assassination_mission
settlement Mission Na tooltip assassination_sabotage_mission
garrisoned_settlement Mission Na tooltip assassination_sabotage_mission
land Mov Mov
sea Mov Mov
rally_point Mov
naval_rally_point Na Na tooltip characters_cannot_go_on_sea
admiral Na tooltip cannot_perform_mission
garrisoned_ship Na tooltip cannot_perform_mission
sieged_settlement Na tooltip cannot_perform_mission_on_sieged_settlement
sieged_fort Na tooltip cannot_perform_mission_on_sieged_fort
garrisoned_dock Na tooltip cannot_perform_mission
port Mov
dock Na tooltip characters_cannot_go_on_sea
}
over allied
{
default Ass Na tooltip assassination_mission
settlement Mission Na tooltip assassination_sabotage_mission
garrisoned_settlement Mission Na tooltip assassination_sabotage_mission
land Mov Mov
sea Mov Mov
rally_point Mov
naval_rally_point Na Na tooltip characters_cannot_go_on_sea
admiral Na tooltip cannot_perform_mission
garrisoned_ship Na tooltip cannot_perform_mission
sieged_settlement Na tooltip cannot_perform_mission_on_sieged_settlement
sieged_fort Na tooltip cannot_perform_mission_on_sieged_fort
dock Na tooltip cannot_perform_mission
garrisoned_dock Na tooltip cannot_perform_mission
port Mov
}
}
selected family
{
over own
{
initial_never_seen Mov Mov
land Mov Mov
sea Na Na tooltip characters_cannot_go_on_sea
dock Na tooltip characters_cannot_go_on_sea
army Mer* (Mer) Mer (Mer*)
admiral Em* (Em) Em (Em*)
diplomat S (S) S (S)
princess S (S) S (S)
merchant S (S) S (S)
priest S (S) S (S)
heretic S (S) S (S)
witch S (S) S (S)
inquisitor S (S) S (S)
spy S (S) S (S)
assassin S (S) S (S)
family S (S) S (S)
settlement G* (S) G (S)
fort G* (S) G (S)
rally_point Mov
naval_rally_point Na Na tooltip characters_cannot_go_on_sea
garrisoned_settlement G* (S) G (S)
garrisoned_fort G* (S) G (S)
garrisoned_ship Em* (Em) Em (Em*)
sieged_settlement S
sieged_fort S
garrisoned_dock Mer* (Mer) Mer (Mer*)
port Mov
}
over enemy
{
default Mission Na
land Mov Mov
sea Mov Mov
rally_point Mov
naval_rally_point Na Na tooltip characters_cannot_go_on_sea
garrisoned_ship Na
sieged_settlement Na
sieged_fort Na
dock Na
garrisoned_dock Na
port Mov
}
over allied
{
default Mission Na
garrisoned_settlement NA (S) tooltip cannot_break_alliance
garrisoned_fort NA (S) tooltip cannot_break_alliance
sieged_settlement NA (S) tooltip cannot_break_alliance
sieged_fort NA (S) tooltip cannot_break_alliance
army NA (S) tooltip cannot_break_alliance
family NA (S) tooltip cannot_break_alliance
settlement NA (S) tooltip cannot_break_alliance
fort NA (S) tooltip cannot_break_alliance
land Mov Mov
sea Mov Mov
rally_point Mov
naval_rally_point Na Na tooltip characters_cannot_go_on_sea
garrisoned_ship Na
sieged_settlement Na
sieged_fort Na
dock Na
garrisoned_dock Na
port Mov
}
}
selected settlement
{
over own
{
default S (SetRpSel) S (SetRpSel) tooltip alt_to_set_rally_point
land Ig (SetRp) Ig (SetRp) tooltip alt_to_set_rally_point
sea Ig (SetRp) Ig (SetRp) tooltip alt_to_set_rally_point
port Ig (SetRp) Ig (SetRp) tooltip alt_to_set_rally_point
dock Ig (SetRp) Ig (SetRp) tooltip alt_to_set_rally_point
garrisoned_dock Ig (SetRp) Ig (SetRp) tooltip alt_to_set_rally_point
}
over enemy
{
default Na tooltip cannot_set_rally_point_on_enemy
rally_point Ig
}
over allied
{
default Na tooltip cannot_set_rally_point_on_enemy
rally_point Ig
}
}
selected garrisoned_settlement
{
over own
{
default S (SetRpSel) S (SetRpSel) tooltip alt_to_set_rally_point
land Ig (SetRp) Ig (SetRp) tooltip alt_to_set_rally_point
sea Ig (SetRp) Ig (SetRp) tooltip alt_to_set_rally_point
port Ig (SetRp) Ig (SetRp) tooltip alt_to_set_rally_point
dock Ig (SetRp) Ig (SetRp) tooltip alt_to_set_rally_point
garrisoned_dock Ig (SetRp) Ig (SetRp) tooltip alt_to_set_rally_point
}
over enemy
{
default Na
rally_point Ig
}
over allied
{
default Na
rally_point Ig
}
}
selected sieged_settlement
{
over own
{
default S (SetRpSel) S (SetRpSel) tooltip alt_to_set_rally_point
land Ig (SetRp) Ig (SetRp) tooltip alt_to_set_rally_point
sea Ig (SetRp) Ig (SetRp) tooltip alt_to_set_rally_point
port Ig (SetRp) Ig (SetRp) tooltip alt_to_set_rally_point
dock Ig (SetRp) Ig (SetRp) tooltip alt_to_set_rally_point
garrisoned_dock Ig (SetRp) Ig (SetRp) tooltip alt_to_set_rally_point
}
over enemy
{
default Na
land Ig (SetRp) Ig (SetRp) tooltip alt_to_set_rally_point
sea Ig (SetRp) Ig (SetRp) tooltip alt_to_set_rally_point
rally_point Ig
}
over allied
{
default Na
land Ig (SetRp) Ig (SetRp) tooltip alt_to_set_rally_point
sea Ig (SetRp) Ig (SetRp) tooltip alt_to_set_rally_point
rally_point Ig
}
}
selected trapped_character ;; In a sieged settlement
{
over own
{
default S
land Na tooltip cannot_leave_settlement
sea Na tooltip cannot_leave_settlement
}
over enemy
{
default Na tooltip cannot_leave_settlement
}
over allied
{
default Na tooltip cannot_leave_settlement
}
}
selected trapped_army ;; In a sieged settlement
{
over own
{
default S
land Na tooltip cannot_leave_settlement
sea Na tooltip cannot_leave_settlement
}
over enemy
{
default Na tooltip cannot_leave_settlement
army A ;; But we'll need to check that it is the sieging army
}
over allied
{
default Na tooltip cannot_leave_settlement
army A ;; But we'll need to check that it is the sieging army
}
}
selected fort
{
over own
{
default S S
land Ig Ig
sea Ig Ig
}
over enemy
{
default Na
land Ig Ig
sea Ig Ig
}
over allied
{
default Na
land Ig Ig
sea Ig Ig
}
}
selected garrisoned_fort
{
over own
{
default S S
land Ig Ig
sea Ig Ig
}
over enemy
{
default Na
rally_point Ig
land Ig Ig
sea Ig Ig
}
over allied
{
default Na
rally_point Ig
land Ig Ig
sea Ig Ig
}
}
selected sieged_fort
{
over own
{
default S S
land Ig Ig
sea Ig Ig
}
over enemy
{
default Na
rally_point Ig
land Ig Ig
sea Ig Ig
}
over allied
{
default Na
rally_point Ig
land Ig Ig
sea Ig Ig
}
}
selected rally_point
{
over own
{
default SetRp S
land SetRp
sea SetRp
}
over enemy
{
default Na
rally_point SetRp
naval_rally_point SetRp
land SetRp
sea SetRp
}
over allied
{
default Na
rally_point SetRp
naval_rally_point SetRp
land SetRp
sea SetRp
}
}
selected naval_rally_point
{
over own
{
default SetRp S
land SetRp
sea SetRp
}
over enemy
{
default Na
rally_point SetRp
naval_rally_point SetRp
land SetRp
sea SetRp
}
over allied
{
default Na
rally_point SetRp
naval_rally_point SetRp
land SetRp
sea SetRp
}
}