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Thread: Massive graphics problems in large seiges

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  1. #1

    Default Massive graphics problems in large seiges

    Hi there,

    Since FotS, I've encountered the following graphics bug, only during large sieges with lots of dead bodies:

    Basically once casualties start to mount, frame rate takes a HUGE hit when looking at the bodies on the ground, and zooming in close to units at that point, all the units start to "freak out"... aka all the live and dead unit bodies sort of spin around, as if breakdancing at high speeed.

    This only happens in sieges, and I've only noticed it when at least one team fields 40+ units.

  2. #2

    Default Re: Massive graphics problems in large seiges

    I have experienced something similar, but not in sieges only, and also with less than 40 units (the AI had reinf. though).

    I tried to capture it with a screenshot, take a closer look on my general body guard; you will see that some of the men are horizontal on their horses; a fraction of a second later they are on their normal position and so on. This causes a rather annoying display.


    http://imageshack.us/f/100/2012040600002.jpg
    Regular behavior:


    http://imageshack.us/f/546/2012040600001.jpg
    Last edited by Defensore; April 06, 2012 at 07:27 AM. Reason: Couldn't make the images work.

  3. #3

    Default Re: Massive graphics problems in large seiges

    I saw it briefly yesterday in a large field battle (all the dead bodies suddenly twisted around quickly when I zoomed in) which I previously only had seen in a siege.

    I think there's an issue when there are too many dead bodies in one area.

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