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  1. #1
    JarlFrank's Avatar Libertus
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    Default [Idea] WW2: The European Theatre

    So, after years of playing Total War mods - good and bad ones, large and small ones, I got almost 50 GB of TW mods on my HDD - and seeing many mods be completed or die out, I thought I'd throw one of my own ideas out there.

    Before I start, I'll tell you that I have zero experience with modding and can't model, skin, script, or map, so this is really just an idea I have and its realization entirely depends on whether a competent modder team joins me, or whether this thread inspires someone else to start a similar project.

    With that said, here's my idea: what about a Medieval 2 modification set in WW2?

    It would start in 1938 and last till about 1960, with 24 turns per year (two turns per month, so turn 1 would be early January, turn 2 late January, turn 3 early February etc etc) and feature all of Europe as well as parts of northern Africa - much like the "standard" map of Total War, but expanded to the north to include the entirety of Scandinavia. This way, all the important players of WW2 in Europe, and all the important theatres, would be represented.

    The following factions would be on the map:

    1. Germany
    2. France
    3. The United Kingdom
    4. Spain
    5. Portugal
    6. Switzerland
    7. The Netherlands
    8. Belgium
    9. Italy
    10. Denmark
    11. Norway
    12. Sweden
    13. Finland
    14. Czechoslovakia
    15. Hungary
    16. Poland
    17. Romania
    18. The Soviet Union
    19. Lithuania
    20. Latvia
    21. Estonia
    22. Bulgaria
    23. Yugoslavia
    24. Greece
    25. Turkey
    26. Albania
    27. The United States of America (emergent)
    28. Russian Liberation Army (Soviet rebel shadow faction)
    29. Ukraine (either emergent on specific factors, or also Soviet rebel shadow faction)
    30. German Resistance (German rebel shadow faction that can rebel against the nazi regime)

    Some basic gameplay changes would include:

    Ideology: Religion would be replaced by ideology, and the priest unit replaced by propagandists. The ideologies would be:
    Democracy
    Fascism
    Communism
    National Socialism
    Nationalism

    Modern buildings: With the game set in the 20th century, you would be able to construct many buildings and infrastructure elements that belong to the modern age. Public transport systems can provide a small income bonus but also cost maintenance (due to tickets sold, and due to having to employ drivers and keep your trams in repair), radio stations can spread propaganda and increase happiness, cinemas can be used like horse racing courses in vanilla Med2 (daily movie showings, weekly movie showings, etc, to increase happiness).

    Leaders: There'd be no (visible) family tree due to governments in the 20th century not being based on dynasties, obviously. And, indeed, it would be kinda strange to see a country's leaders leading troops on the battlefield in that age! Instead, there'd be a large amount of generals to lead your armies. "Adoptions" would still be in, but instead be renamed to "Promotions" - promoting an officer to the rank of general and therefore getting a new general + bodyguard for the field!
    Having the leaders of the nations as generals in the game is an idea I'd personally like, though. Nothing would be as epic as watching Hitler and Stalin fight each other on the battlefield in person, or having Churchill lead a carge against German infantry. There's even a game that did this before, so...

    Modern Warfare: The most important part of a WW2 modification would, of course, be the radically different battles. No more melee infantry, cavalry charges and catapults. There'd be a wide selection of artillery (motars, heavy artillery, anti-tank guns, heavy machine guns) and many different infantry types as well as tanks. Tanks should definitely be possible, and gunpowder infantry with fast reloading times, too. There's even a mod out there (don't remember the name) that managed to have a unit with full-auto firing. The combat would probably feel slightly awkward due to the nature of the Medieval 2 engine as a simulation of medieval combat, but it's definitely possible. Many different infantry types can make for interesting tactical possibilities. Examples:
    Bolt-action rifle infantry: high accuracy, longest range, slowest firing rate.
    Semi-auto rifle infantry: slightly lower accuracy, slightly lower range, faster firing rate.
    SMG infantry: low to medium accuracy, low range, but full auto fire and deadly at close range.
    Stormtroopers: uses grenades for powerful area attacks and combat knives/sword bayonets for melee combat; since it's only possible for a unit to have one ranged weapon and a secondary melee weapon, they'd not have guns.
    Some factions would still have cavalry, and you can even use it effectively, like the Poles used them in charges against German artillery crews, or how the Hungarians once routed the Soviets with a cavalry charge.

    The American intervention: The USA would spawn somewhen in 1942 or 1943 as a horde on the shores of Normandy. Adding the US as a geographical theatre wouldn't be too good an idea, since it'd take away the focus from Europe (less provinces that can be put into Europe) and due to the lacking capability of the AI to do naval invasions they'd probably just sit on their continent and do nothing anyway. Spawning the USA as a horde in northern France would give German players who have conquered it some direct pressure, and would add an interesting point into the game that players will be eagerly awaiting, like the Mongol invasion or the invention of gunpowder in Medieval 2!

    AoR recruitment: There'd be heavy use of AoR recruitment, of course. Nations can only recruit their own elite units in their own country, while they have to recruit foreign volunteers in occupied enemy territories. Local units whose recruitment ability is tied to the level of ideology in the province would be included, for example local SS volunteer divisions that can only be recruited once the province has reached a certain percentage of National Socialist ideology, or Red Army volunteers that can only be recruited with a certain percentage of Communist ideology.

    So, what do you think about this idea? I think it's definitely possible to create such a mod, and to make it excellent! It's probably quite a lot of work, but it should be worth it for a very unique Total War campaign.

    Personally, I have no modding skills, so (as mentioned above) this can only pick up if I get a team together. I can do research though (mostly for Germany, Great Britain and Italy - other regions should have specialized historians who know the history of those areas... I don't know much about the Balkans or Turkey during that era, for example) and take over the organizational responsibilities.

    Any thoughts?

    Veit ek, at ek hekk

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    geiri undaðr
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    sjalfur sjalfum mér,
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    er manngi veit
    hvers af rótum renn.


  2. #2
    dmcraanen's Avatar Semisalis
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    Default Re: [Idea] WW2: The European Theatre

    As you said, it'll be really, really hard if you can't mod and the second world war is something which needs little research for a mod, since so much is known already. I myself am rather bad at modding, and in order to be of proper use to my team, next to researching, I'm working on learning it at speed. That said, a modding team could do it. I'm just not very sure how you could represent everything properly....but air strikes could possibly be assassins or events....Also, if anyone decides to go through with this, do me a favour and change the dates to 1920-1945, because the 20's and 30's are important in understanding the war. If you want this mod realized, I do think you'd have to learn modding yourself and be assertive, otherwise this idea will die out - after all, it's likely more suitable for Empire than for medieval!

    some things to think about:
    - what will you do about Japan?
    - how will you depict the Battle of the Atlantic?
    - how will you depict Russia's Scorched Earth Policy?
    - how will you depict the neutral factions and what is their role?
    - how will you depict the governments in exile?
    - how will you show frontiers such as the atlantik wall, Stalingrad and Leningrad?
    - Are you going to include north-africa?
    Last edited by dmcraanen; April 03, 2012 at 02:49 PM.

  3. #3
    JarlFrank's Avatar Libertus
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    Default Re: [Idea] WW2: The European Theatre

    Thanks for the constructive criticism. Yeah, it's just an idea and I doubt it will ever pick up, but it doesn't hurt to just throw it out there and see what happens.

    I know that the '20s and '30s are important, but I chose '38 because that eliminates one faction slot (Austria) that can then be used for others. Some things are, unfortunately, impossible to implement in M2, like airstrikes, so they'd either be carried out by a special agent unit, or would have to be left out completely. I purposely left out the rest of the world, such as Asia, even though Japan is important in the war - broadening the scope too much would detract from the detail that can be put into Europe (less factions, less provinces). Since Japan's only impact on Europe was the German declaration of war against the US due to Japan being their ally, it can be represented by events that lead to the spawn of the American troops.

    Basically, I would at first aim to create a conversion of Medieval 2 with WW2 era units, a new campaign map with cities and provinces that were important in the war, and a few scripted historical events, as well as new buildings and agents to represent 20th century society. The scorched earth policy of Russia and Germany would be hard, if not impossible, to implement. The player can just wreck buildings, but what about the AI? The war in the air, such as the Battle of Britain, would have to be left out or somehow simulated by events. Governements in exile - it's the same here, I'm not sure if they can be implemented at all in the M2 engine.

    If anything, this would be aiming at making a Total War game set in WW2 as well as it's possible with the limitations of the engine. This means leaving out many important parts of the war. This means that some things have to be portrayed in a not completely historically correct way. But I think that the general premise of "TW set in WW2" has some good potential and could be fun to play, even if it's just "Medieval 2 with tanks and fast-reloading guns". Most of the points you mention would be non-issues, at least in the first version of the mod, as being too ambitious will lead to stillbirth of the mod with 100% certainty.

    And yes, northern Africa would be included. The role of neutral factions would basically be to be there and not leave the map full of rebels that are a pushover to conquer, and, of course, to allow players to play with a multitude of different factions with different starting positions and some different units.

    If this mod ever picks up, my goals would be to:
    1. Make a map with all the provinces and cities placed, as well as assigning them to the factions that held them.
    2. Make the units and make battles work; give each faction its historical roster with the weapons and tanks they used.
    3. Implement scripts and gameplay changes to better portray the era.
    4. Polish the mod so that it's a solid M2TW total conversion with unique graphics and gameplay styles.

    Anything more complicated can be added in a further version.

    Veit ek, at ek hekk

    vindgameiði á
    nætr allar níu,
    geiri undaðr
    ok gefinn Óðni,
    sjalfur sjalfum mér,
    á þeim meiði
    er manngi veit
    hvers af rótum renn.


  4. #4
    King William the Conqueror's Avatar Campidoctor
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    Default Re: [Idea] WW2: The European Theatre

    Good Luck! This will require a lot of work but it will certainly be interesting. It looks like this is the best attempt ever at a WWII mod.
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  5. #5
    Vladyvid's Avatar Wizard of Turmish
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    Icon13 Re: [Idea] WW2: The European Theatre

    Before I start, I'll tell you that I have zero experience with modding and can't model, skin, script, or map, so this is really just an idea I have and its realization entirely depends on whether a competent modder team joins me, or whether this thread inspires someone else to start a similar project.
    It's like saying I have an idea how to build a house but have no money so I'm looking for a sponsor to pay for everything, so that I can live in my great house.

    - rep

  6. #6
    Lü Bu's Avatar "Mightyest Man Alive"
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    Default Re: [Idea] WW2: The European Theatre

    Quote Originally Posted by Vladyvid View Post
    It's like saying I have an idea how to build a house but have no money so I'm looking for a sponsor to pay for everything, so that I can live in my great house.

    - rep
    you should encourage...not critising
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  7. #7
    JarlFrank's Avatar Libertus
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    Default Re: [Idea] WW2: The European Theatre

    Well, at least this way the idea has been thrown out there and might inspire some people to start realizing it. Better than keeping it to myself, no?

    Veit ek, at ek hekk

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    geiri undaðr
    ok gefinn Óðni,
    sjalfur sjalfum mér,
    á þeim meiði
    er manngi veit
    hvers af rótum renn.


  8. #8
    Col. Tartleton's Avatar Comes Limitis
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    Default Re: [Idea] WW2: The European Theatre

    Perhaps combine this idea with my Modern Age idea? I'm already working on the global map which IMO would be better. I also think WW2 (especially just in Europe) is too small of a focus. Even if its month to month that's less than 100 turns. The 20th Century would be better. From 1900 on in 6 or 12 fraction years. Besides we'd have the possibility of Theodore Roosevelt leading the Great White Fleet on a rampage around the world, preempting the first world war or perhaps causing it.

    Possible Factions:
    Rebels
    Kingdom of Belgium
    Republic of France
    German Realm
    Austro-Hungarian Empire
    British Empire
    Russian Empire
    Kingdom of Italy
    Kingdom of Denmark
    Kingdom of the Netherlands
    Kingdom of Portugal
    Kingdom of Spain
    United States of America
    United Mexican States
    Republic of Brazil
    United States of Colombia
    Japanese Empire
    Korean Empire
    Chinese Empire
    Ottoman Empire
    Sublime State of Persia
    Ethiopian Empire

    Emergent:
    Union of Soviet Socialist Republics
    Republic of China
    People's Republic of China
    Republic of Poland
    Republic of Finland
    Union of South Africa
    Dominion of India
    Dominion of Pakistan
    Sultanate of Egypt
    Last edited by Col. Tartleton; April 05, 2012 at 03:46 PM.
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  9. #9
    Scotty1207's Avatar Civis
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    Default Re: [Idea] WW2: The European Theatre

    I like the idea, however there have been many WW2 mod ideas previously. However you have clearly thought in detail. Unlike one time where the person had basically told us the factions in ww2, not thought about it, bad english and basically said I want you to make it. Even though you don't know about modding everyone starts somewhere. There are people out there who would like to start modding but don't want to start a mod for them self. So I would recomend gathering a mod team. What are you good at? making art then do the 2d work. This would be a total conversion so it may take a while but i you were to stick at it then it would play off(mmmhhh loads of rep)
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  10. #10
    Col. Tartleton's Avatar Comes Limitis
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    Default Re: [Idea] WW2: The European Theatre

    Spoiler Alert, click show to read: 


    I think this would be an good map. Obviously still needs mountains.

    Full world, all the oceans in play. Panama canal. Suez canal. Black and Caspian Seas connected. Atlantic Ocean and the Great Lakes connected. All of the countless islands of the world practically. Some serious distortions in Oceania, but otherwise pretty much on point.
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  11. #11
    JarlFrank's Avatar Libertus
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    Default Re: [Idea] WW2: The European Theatre

    I really like your modern age mod idea, but personally I think a more local map instead of whole-world map would be better for a WW2 mod - or even a 20th century mod, because you can add more detail to the world. More local factions, more provinces in Europe instead of having the whole world but with each continent being smaller than it should be, etc.

    Well, I have some experience with level editors for Thief and Tomb Raider, so it's not like I have zero mod experience at all, I just never worked with Total War and modding a strategy game is very different from designing a mission for a third/first person game. I could try to get into mapping, maybe. Thanks for the encouragement.

    Veit ek, at ek hekk

    vindgameiði á
    nætr allar níu,
    geiri undaðr
    ok gefinn Óðni,
    sjalfur sjalfum mér,
    á þeim meiði
    er manngi veit
    hvers af rótum renn.


  12. #12
    Col. Tartleton's Avatar Comes Limitis
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    Default Re: [Idea] WW2: The European Theatre

    Quote Originally Posted by JarlFrank View Post
    I really like your modern age mod idea, but personally I think a more local map instead of whole-world map would be better for a WW2 mod - or even a 20th century mod, because you can add more detail to the world. More local factions, more provinces in Europe instead of having the whole world but with each continent being smaller than it should be, etc.

    Well, I have some experience with level editors for Thief and Tomb Raider, so it's not like I have zero mod experience at all, I just never worked with Total War and modding a strategy game is very different from designing a mission for a third/first person game. I could try to get into mapping, maybe. Thanks for the encouragement.
    True. The traditional Europe/north Africa/west Asia is dense enough to justify a few hundred provinces.
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