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  1. #1
    prekabreki's Avatar Libertus
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    Default No gun challenge

    Has anybody tried to avoid guns completely in FotS?
    Do you think it could be done?

    I'm thinking one would have to use DarthMod to actually stand a chance using only melee and arrows against rifles.

    Any thoughts?

  2. #2
    cupoftea's Avatar Vicarius
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    Default Re: No gun challenge

    Sabre cav, yari cav, some katana units and a pfew spear levies and i doubt you'll face too much resistance.

  3. #3

    Default

    Your enemy don't only have guns, they have bombardment, Amstrong guns, gatting guns and revolver cavalry.

    You have absolute zero chance to win in this game.

  4. #4
    prekabreki's Avatar Libertus
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    Default Re: No gun challenge

    Quote Originally Posted by visser300 View Post
    Your enemy don't only have guns, they have bombardment, Amstrong guns, gatting guns and revolver cavalry.

    You have absolute zero chance to win in this game.
    hmmm... how about on very easy?

    although that would probably be very boring.

  5. #5

    Default Re: No gun challenge

    In my current campaign, using most of Radious' mods, I have several armies made up samurai, levies and a few artillery pieces.
    The way to beat armies with a lot of firearms is to use the terrain and any hiding place and getting to the foe quickly, taking away his range advantage.
    In melee samurai and even levies will beat those westernized sons of whores.

  6. #6

    Default Re: No gun challenge

    THE LEGENDARY TRADITIONALIST NO GUNPOWDER REPUBLIC CHALLENGE!

  7. #7
    cudakite's Avatar Centenarius
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    Default Re: No gun challenge

    Quote Originally Posted by Loger View Post
    THE LEGENDARY TRADITIONALIST NO GUNPOWDER REPUBLIC CHALLENGE!

    CLICKY

  8. #8

    Default Re: No gun challenge

    Holding and taking castles is easier with traditional units. As long as you castle hop and avoid open field battles, you'll have no problems even on legendary.

  9. #9

    Default Re: No gun challenge

    Can you still use artillery? I mean, those aren't technically guns...

  10. #10

    Default Re: No gun challenge

    i did it on medium aizo, was supereasy just using yari and cav

  11. #11
    Dynamo11's Avatar Domesticus
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    Default Re: No gun challenge

    Not yet but as soon as I start my Shogunate play through I will... attempt... to boycott all rifle units (except the matchlock kachi)


  12. #12
    prekabreki's Avatar Libertus
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    Default Re: No gun challenge

    I find it's hardest to start out, taking the first initial provinces with just some spearmen. I wonder if it's within the "no gun rule" to just set the gunmen to 'melee' setting. Don't know if that would be useful though...

  13. #13
    Dynamo11's Avatar Domesticus
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    Default Re: No gun challenge

    I guess just setting the initial rifle units to melee would be fine but after that you shouldn't be making anymore


  14. #14

    Default Re: No gun challenge

    I was hoping to go "Samurai" all the way rather than just "no gunpowder" per se. In effect S2TW army builds. The lack of katana samurai cavalry hurts but can be overcome with a blind eye to sabre cavalry. The shrine and smith provinces and training camps become your friend as does any tech buff that increases speed. I found myslef wishing I could get some monks! But the "reject Westernisation and technology" game hurts on sea. On land the challenges can be overcome, but at sea from the mid game the "no tech" option can be a killer.

    On the opposite side of the coin, full modernisation is horrific (in a good way). My stack of 2 revolver cav, 2 sabre cav, 2 armstrong guns and 6 imperial line infantry with kneel fire (plus an embedded foreign Veteran) got hit by 4 full stacks. "Oh no" I thought. About 30 minutes later my little army had suffered about 400 casualties, dealt out literally thousands, and two turns later the other faction begged for peace.

    Tech and rifles are certainly compelling...

  15. #15

    Default Re: No gun challenge

    You can't avoid that your garrison levys will have rifles.

  16. #16
    the_mango55's Avatar Comes Rei Militaris
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    Default Re: No gun challenge

    Quote Originally Posted by marceror View Post
    You can't avoid that your garrison levys will have rifles.
    Turn off fire at will and push the melee attack button

    They don't have rifles, they have ornate walking sticks!
    ttt
    Adopted son of Lord Sephiroth, Youngest sibling of Pent uP Rage, Prarara the Great, Nerwen Carnesîr, TB666 and, Boudicca. In the great Family of the Black Prince

  17. #17
    Indefinitely Banned
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    Default Re: No gun challenge

    Wait for traditional unit mods... giving Boshin era Kachi with all the sengoku glory... Radious Unit Pack 3 will come out soon..

    It is permitted to use Ironclads... No Ban on Steam... but you could only use Ramming Attacks...
    Except someone mod Ironclads...with mangonels! throwing nonexplosive iron balls!

  18. #18

    Default Re: No gun challenge

    I tried that. I played Jozai on VH, and tried pulling a Katsumoto on them Western posers. I use only the best melee, the shogitai. Trust me, it wasnt fun... just trust me....

    Lets just say the game didnt end well for me.

  19. #19

    Default Re: No gun challenge

    Quote Originally Posted by Confucius View Post
    I tried that. I played Jozai on VH, and tried pulling a Katsumoto on them Western posers. I use only the best melee, the shogitai. Trust me, it wasnt fun... just trust me....

    Lets just say the game didnt end well for me.
    I played the same campaign. I found it really fun and quite challenging, but in the end, I was victorious. Though I didn't go Republic and preferred to back the Shogun.

    I didn't use a lot of shogitai though. My preferred was the Yari Ki. They're available early and reasonably priced, but most of all, their speed makes them excellent in outmanoeuvring rifle infantry.

  20. #20

    Default Re: No gun challenge

    I can beat the AI with only melee units by hiding units in the forests with archers in the open to force them to advance once they get close my melee units crush them and my cavalry attack those units from the rear to quickly route them. But against a human player it might go a bit differently especially if they had artillery.

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