Page 6 of 11 FirstFirst 1234567891011 LastLast
Results 101 to 120 of 231

Thread: General Cornwallis's European Invasion (FotS)

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: General Cornwallis's European Invasion (FotS)

    Shouldn't be happening. My mods don't need user.script and the loc files have their own names.

  2. #2

    Default Re: General Cornwallis's European Invasion (FotS)

    General Cornwallis has done a good job so far, especially considering he’s limited to existing models. Lack of epaulettes is a pity of course, but there’s nothing that can be done about that.
    At least he chose an accurate period roster too.

    The problem with French unit is that FOTS covers two radically different uniform ordinances in the French army: the horrible 1860 uniform, with its short jacket, baggy pants and leather shako (as worn in Mexico), and the 1867 one with the long double-breasted tunic and coloured cloth shako (as worn in the Franco-Prussian war). Only the imperial guard and zouaves/tirailleurs had the same uniforms throughout that period.

    Quote Originally Posted by General Cornwallis View Post
    2 new French units:

    Grenadiers de la Garde
    <…>

    Dragons Imperiaux
    <…>

    I apologize in advance for my bad Canadian French
    Very nice!

    Since I’m on a nitpicking streak though, I’d say the colour choice is off for the Imperial Guard Grenadiers. See here (the whole gallery has period colourized photos taken in 1865, so it might interest you).
    I’d also give them their 1870 kepi. It’s slightly anachronistic, but at least it’s something they did wear at some point, unlike the shako.
    The guard's voltigeurs and chasseurs à pieds did wear the shako though. Officially. That is, until they managed to "loose" it in the field.

    May I suggest doing the Chasseurs d’Afrique as saber or carbine cavalry? They became quite famous during the Crimea and Mexico expeditions, and would be a prime candidate for “foreign expedition” France.

    Quote Originally Posted by JeanPierre244 View Post
    the foreign legion should more wear a trenchcote-like uniform..these are ingame already(weared by some generals i think) so should not be a problem look at these:
    <…>
    and i still hope that you go to delete the feathers on the french lineinfanteries shakos. maybe its historical accurate, but i just sucks to have some normal lineinfanterie with these feathers. feathers is something elite-like for me and i guess for many others.

    i dont want to insult or anything i know its hard work and it take smuch of time and so on
    but please change this stuff. its just to make the french units a bit diffrent...feathers gets kind of maystream throug these units. you could add zouaves to the french as said (pls dont add them to the us :'( you also could add some voltigeurs
    <…>
    The habit of wearing the greatcoat (“capote”, that’s not a trenchcoat) in all weather was not limited to the Foreign Legion (although movies did make that part of the popular image of the Légion).

    The feathers are accurate for the period… but not for the game. They were only worn on the model 1860 shako when wearing the “grande tenue”, i.e. on parade and in ceremonies. In campaign it was replaced by a pom-pon. Or more pragmatically, units would outright dump their ugly uncomfortable shakos at the first opportunity and wear kepis instead. Although officially phased out from 1860 to 1867, the model 1858 kepi remained the main headgear on campaign overseas (like in Mexico and Algeria).

    Besides those of the Imperial Guard, “voltigeurs” was just a tradition name for the second company of all line infantry battalions (1st company were grenadiers, and 3rd-8th were fusiliers; those meaningless distinctions were abolished in 1868). They were nothing special tactically-wise. Even their uniform was the same as those of the other companies (apart from epaulette colours and a small collar badge… and there’s no epaulettes ingame). Chasseurs à Pied were the true elite light infantry by then, and are a much better ingame choice to portray.
    “a poor model can be saved by a great texture, but a bad texture will ruin even the most detailed model.” - James O'Donnell, Forgotten Hope mod artist

  3. #3

    Default Re: General Cornwallis's European Invasion (FotS)

    I DEMAND SATISFACTION

  4. #4
    MadGAD's Avatar Foederatus
    Join Date
    Jan 2009
    Location
    Saint-Petersberg
    Posts
    42

    Default Re: General Cornwallis's European Invasion (FotS)

    Found a problem. There is an unique ID for "building to unit permission" (something like 4032, 4033 and so on for every entry of a building-to-unit-aviability). They are sometimes same as Radious Unit Pack 3, so I changed them and it works perfect now. Russian and some other units are crossed by Radious Unit Pack's some unit in his "building to unit permission" by ID number of entry. And also as it counts as "Movie" pack not "Mod" I think and that's way they didn't show in campaign but aviable for custom battles. It fixes that issue for me.

  5. #5

    Default Re: General Cornwallis's European Invasion (FotS)

    Quote Originally Posted by MadGAD View Post
    Found a problem. There is an unique ID for "building to unit permission" (something like 4032, 4033 and so on for every entry of a building-to-unit-aviability). They are sometimes same as Radious Unit Pack 3, so I changed them and it works perfect now. Russian and some other units are crossed by Radious Unit Pack's some unit in his "building to unit permission" by ID number of entry. And also as it counts as "Movie" pack not "Mod" I think and that's way they didn't show in campaign but aviable for custom battles. It fixes that issue for me.

    GENIAL ! how do you do this ? do you do change the file of this mod or an other (i use TROM mod to) ?









  6. #6
    MadGAD's Avatar Foederatus
    Join Date
    Jan 2009
    Location
    Saint-Petersberg
    Posts
    42

    Default Re: General Cornwallis's European Invasion (FotS)

    Quote Originally Posted by littleleo View Post
    GENIAL ! how do you do this ? do you do change the file of this mod or an other (i use TROM mod to) ?
    1) I use last PFM, open british_expeditionary_force2.pack
    2) found "building_units_allowed_tables", expand it,
    3) found "building_units_allowed_tables" and edit it.
    4) Seek part called "Unknown5" - It contains value in format of xxxx where x - some number. It should be like (for example) 4137 or something like that based on number 4.
    5) Change every number to something new, like 6001, 6002, 6003 (different numbers for every entry)... and so on (You should do that over 12 times, it is faster than you could raid your toilet!)
    6) Save your file!
    7) ???
    8) PROFIT!!!
    Good luck! It helps me.

  7. #7

    Default Re: General Cornwallis's European Invasion (FotS)

    Quote Originally Posted by MadGAD View Post
    1) I use last PFM, open british_expeditionary_force2.pack
    2) found "building_units_allowed_tables", expand it,
    3) found "building_units_allowed_tables" and edit it.
    4) Seek part called "Unknown5" - It contains value in format of xxxx where x - some number. It should be like (for example) 4137 or something like that based on number 4.
    5) Change every number to something new, like 6001, 6002, 6003 (different numbers for every entry)... and so on (You should do that over 12 times, it is faster than you could raid your toilet!)
    6) Save your file!
    7) ???
    8) PROFIT!!!
    Good luck! It helps me.
    many thanks !!!! i love you lol ... it's ok but the recrute card are bower and not unit that it does ! do you have the same ?









  8. #8

    Default Re: General Cornwallis's European Invasion (FotS)

    Also check the ID number for units_table.

  9. #9

    Default Re: General Cornwallis's European Invasion (FotS)

    where is this user script your talking about located? totally new here, thanks for the help

  10. #10

    Default Re: General Cornwallis's European Invasion (FotS)

    can you please remove the scare enemy ability that appears to be attached to a lot of your units? it complete unbalances the game.

  11. #11

    Default Re: General Cornwallis's European Invasion (FotS)

    Looking at the mod's tables, "Scare Enemies" isn't enabled for any of his units.
    Must be a bug in the mod or in your game.

  12. #12

    Default Re: General Cornwallis's European Invasion (FotS)

    all these units are using bolt action rifles are their reloading skills higher??

    and I can't seem to get this mod to work?

  13. #13

    Default Re: General Cornwallis's European Invasion (FotS)

    For convenience's sake, I used PackFileManager to change the pack file type into movie type. MUCH more convenient than the mod type.

    Marine Artillery could use more cannons though.

  14. #14

    Default Re: General Cornwallis's European Invasion (FotS)

    great mod! is there a unit description for the units?

  15. #15
    The_Nord's Avatar Biarchus
    Join Date
    Jun 2009
    Location
    Sweden
    Posts
    605

    Default Re: General Cornwallis's European Invasion (FotS)

    I know this is a foreign units mod, but how about giving some new units to the japanese? Such as infantry Denshutai (think dismounted Shogunate Guard Lancers with rifles), spear-armed Shinsengumi and Imperial Guard Lancers? It would be greatly appreciated! I think it's funny that CA finally came around and made proper european style lances in the game, but the only unit that uses them are the Shogunate Guard Lancers. So maybe some brittish and french lancers are in order too?

  16. #16

    Default Re: General Cornwallis's European Invasion (FotS)

    I installed this mod but i cant seem to get it to work? I have an american trading port

  17. #17

    Default Re: General Cornwallis's European Invasion (FotS)

    Cant get the mod working either , downloaded , put in shogun data file , put it in userscript at the very top , started up a new game , and nothing , i have a french trading port but can just see the standard marines , HELP Really want to play these cool new units.

    Also an idea for an expansion of your mod , maybe add a Great Britain etc faction , just give them one of the small outlying islands like sado. An ironclad depending on faction and some basic infantry.
    They wont use entirely foreign units because id imagine that they'd recruit from the local populace. They can be their own republic so diplomatic negotiations will be very hard and understandably so.
    Just an idea

  18. #18

    Default Re: General Cornwallis's European Invasion (FotS)

    If General Cornwallis gives permission I can upload te movie .pack version of the mod. No need to edit userscript!

  19. #19

    Default Re: General Cornwallis's European Invasion (FotS)

    Got it working
    Is it possible to make the new infantry have bayonets , like IGdood added.
    Id imagine that instead of sabers etc theyd have bayonets

  20. #20
    rolfef's Avatar Laetus
    Join Date
    Jan 2012
    Location
    Australia
    Posts
    8

    Default Re: General Cornwallis's European Invasion (FotS)

    If i may request a unit? I request the Queensland Native Mounted Police Corps. This unit is made up of Australian Aboriginies and led by white officers. Out of all the native police forces this was the most brutal, most controversial. This unit was at the heart of the Australian Frontier Wars and fought savagely against their own people. These men were born and raised in toughest land on earth, whether it be the jungles on the coast or the inland deserts. Armed with repeating rifles and revolvers, these men are a force to be reckoned with. Leaving their familiys and communities for the promise of money and a rifle, these men fight for money more than king and country but they are tough, wild and brave soldiers, deadly on both mount and foot, with rifle or hands.



Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •