So I've had mixed feelings about my first Shogunate Jozai campaign in FOTS - I sense that there is a lot to look towards, only to be mighty disappointed when you finally get it... Dedicated modding community makes these games a lot more enjoyable and fun, kind of making me wonder what volunteer playtesters have that professionals don't... I'm not thumping my chest with a history book, as most of my complaints are game mechanic related.
- Typical Campaign imbalance - true since Empire, got better in S2, now back to "Normal is too easy, giant leap in challenge on Hard with nothing in between"... Challenge pretty much disappears towards the end, with occasional wtf moments - once the tactic/cheat is made to beat AI, it works all too well.
- As a TROM player, I quite enjoy "get a very limited number of advanced units early as a preview/bonus" vs Base Game's approach of making you wait 30+ turns to still end up with army that's only mildly different from the enemies... Going through the same checkmarks to obtain the same results just makes factions moot.
- Some bugs persist since Empire - my "favorite" one is how AI artillery becomes impervious to projectiles when in travel mode... Almost a year passes and there is official fix for castle with missing gates/walls...
- FOTS shipped with a lot of new toys and genre innovations, but I found myself struggling to use them...
*Primitive weapons vs Modern tech - why build Gatling Guns when enemy wooden cannons will take
them out with precision of 20th century mortars?
*Upgraded castles with Gatling guns never got sieged (had to sally, bombard or bribe). Don't know
what they look like on battle map... Three full strength stacks were also too chicken to find out
*Railroads were a good idea, but kinda painful to use... Why can't my units stay on the train? Never
mind that the cost/time of upgrade make it a very long walk for a rather short swim...
*Naval battles end faster than it takes to load them.
*Revolts are way too cheap and "metsuke" actions are way too cheap, while Ninja actions are way
expensive and Geishas are now just useless... Sabotage an of elite troops army or buy it for 50%
more and disband trash units is no brainer
*Foreign Veteran can kill a general/damiyo yet never died in my campaign... I guess every general
thought it was a friendly tussle with the gaijin and brought his foam sword.
*AI is just atrocious... If you saw one behavior, you will see it over and over again. I would have
loved if AI missed the bombardment flare at least once or did not end every siege by sending their
Generals/Damiyo climbing up a wall.
^^ You can summarize all of that by a single big gripe that some things work too well and make a game too easy, while balanced game just fails from the start.





Reply With Quote







